Space Engineers

Space Engineers

(Alpha) DX11 - Mega Mod Leveled Block MK 2-5
62 Comments
Soulkeeper 21 Mar, 2020 @ 11:40am 
21-3-2020 just tested in survival and Creative Working fine
Working Great
only dislike the extra material to build it
mk2 times 2 material mk5 x16 material was better not having extra items in Assembler
Jimbodiah 14 Nov, 2019 @ 1:28am 
I can only get Mk2 to show up, 3-5 will not even appear in my list of parts or progression.
Reikagilu 14 Jun, 2018 @ 12:58pm 
please someone help me
how i change the mk2 for mk3...
Nanael 8 May, 2018 @ 8:52am 
Please, fix the mk5 reactor
Nanael 8 May, 2018 @ 8:51am 
Mk5 reactor is broken
florinflorin 23 Apr, 2018 @ 3:11pm 
MK3~5 seems broken. They are marked as incomplete even if posed in creative
Lindisong 15 Feb, 2018 @ 11:32pm 
@R.I.P I am also. but the author of the mod has not been on for 83 days now!!!!
R.I.P 20 Jan, 2018 @ 10:31pm 
Anyone else having an issue where MK3-5 stuff pastes in incomplete? even with full components set?
Le Knarf-FR 7 Jan, 2018 @ 9:14am 
Bonjour, j'utilise votre mod sur mon serveur, sa semble bien fonctioné jusqua ce que... un large réacteur MK5 es detecté comme incomplet par mon vaisseau malgré qu'il es tout les compos, qu'"il soit a 100%. bug conu ?
Destructor 29 Oct, 2017 @ 10:15pm 
I blame Keen on this, but I think your mega Jump Drives are currently broken. When I place one down and you try to look at the UI on it, I instantly crash. And even if it's placed down, my game will crash shortly because of it just existing.

Everything else seems to work, however.
Elsephire  [author] 11 Sep, 2017 @ 8:23am 
All icons are updated :p (100)
Elsephire  [author] 4 Sep, 2017 @ 1:36pm 
Cargo breaked by the last update fixed.
Soulkeeper 21 Dec, 2016 @ 6:20am 
texture stil ok ?
ore is it the old on and still working ?
Triton 3 Nov, 2016 @ 6:18pm 
ok, will do. thanks
Elsephire  [author] 3 Nov, 2016 @ 6:15pm 
You can modify the MK tiered block mod freely as long as you mention that i'm the originally author ;)
Triton 3 Nov, 2016 @ 4:36pm 
I was wondering if it would be ok to edit this mod by removing some of the higher tiered blocks for balance on a pvp server.
Elsephire  [author] 29 Nov, 2015 @ 11:18pm 
stich83guy 29 Nov, 2015 @ 6:28pm 
ok i like to know whats going on with the refinerys bc i have no mk refinerys at all is there a bug on it right now..????? just dont know whats going on
Elsephire  [author] 29 Nov, 2015 @ 1:22pm 
To maintain this mod considers held by the number of objects is enough to complicate for me (I am also admin of server) he is for likely that everything block possible is to add once games in beta ;) I thus add only the essential block
stich83guy 28 Nov, 2015 @ 8:42pm 
hey like to know u have the oxygen farms done but what about the oxygen generators like to know if ur going toput them in this pack too....
Elsephire  [author] 27 Oct, 2015 @ 8:04pm 
- Fixed Battery for space engineers V1.105
Elsephire  [author] 27 Oct, 2015 @ 7:08pm 
- Fixed Thruster for space engineers V1.105 (and planets ^^)
Elsephire  [author] 2 Oct, 2015 @ 3:03am 
- Fixed Oxygen Farm for space engineers V1.2XX
Elsephire  [author] 1 Oct, 2015 @ 8:21pm 
- Group objects with a version small and large !
Elsephire  [author] 1 Oct, 2015 @ 6:40pm 
- Add :

- Virtual Mass small an large MK2
- Virtual Mass small an large MK3
- Virtual Mass small an large MK4
- Virtual Mass small an large MK5
Elsephire  [author] 27 Sep, 2015 @ 6:24pm 
- add :

- Jump drive MK2
- Jump drive MK3
- Jump drive MK4
- Jump drive MK5
Elsephire  [author] 27 Sep, 2015 @ 5:43pm 
- many fix, update space engineers V1.1XX
Elsephire  [author] 27 Sep, 2015 @ 5:08am 
- Large reactor output fix
Elsephire  [author] 29 Aug, 2015 @ 7:51pm 
Planned :

- add medium container
- Group objects with a version small and large
- add armor block
Elsephire  [author] 28 Aug, 2015 @ 3:46pm 
Elsephire  [author] 23 Aug, 2015 @ 1:23pm 
Q_meets_the_doctor : I will add ;)
Elsephire  [author] 23 Aug, 2015 @ 1:23pm 
SkyCrafterLeague : mk10 yes^^ (X512)
texix [FR : C'est prévue, j'etais en vacance ;)
Pingger Shikkoken : I had the same idea but from blue to white with increasing light intensitée ( more realistic )
Pingger Shikkoken 23 Aug, 2015 @ 5:55am 
Hi,
I like your mod. I got an Idea for you:
Change some of the colors of the MK2-MK5 blocks. e.g. the MK1 thruster flame is light blue so transition from MK2 to MK5 until it's red (so in MK3 it's violet)
texix [FR] 19 Aug, 2015 @ 6:02pm 
hello tu devrais mettre a jour ton mod les grand stock sont plus valables depuis la derniere maj par defaut c'est 400000 l environ et de meme pour les reacteurs ils ont ete multiplier par 3
SkyCrafterLeague 19 Aug, 2015 @ 3:51pm 
can you make a mk20 thats 600x the mk5?:steamhappy:
Q_meets_the_doctor 14 Aug, 2015 @ 10:02am 
Can you please add medium cargo containers for small ships
Elsephire  [author] 11 Jul, 2015 @ 9:15am 
dx9 and dx11 work fine ;)

(mod mk 2-10 construction in progress)
Riskyshot 11 Jul, 2015 @ 6:52am 
i haven't made the switch to dx11 since all my fav mods are still dx9, would u be able to make fix the textures in dx9?
Greatheart 8 Jul, 2015 @ 12:01am 
Excellent!
Elsephire  [author] 7 Jul, 2015 @ 2:35pm 
MK1 = X1 (vanilla)
MK2 = X2
MK3 = X4
MK4 = X8
MK5 = X16

(multiplicative)
Greatheart 6 Jul, 2015 @ 11:28pm 
Is the increase in tiers additive or multiplicative?
E.g x1, 2, 3, 4, 5 or x1, 2, 4, 8, 16
K9K | KaMiKaZuU 26 Jun, 2015 @ 6:26pm 
I had one request if you like to do! I need an advanced Motor with higher propulsive power if it is possible!!
K9K | KaMiKaZuU 25 Jun, 2015 @ 7:25am 
Tested and it works great, good job, Thumbs up! Oxygen-generator with higher capacity could be usefull! 8,6m Ice in Cargo ... but hey who cares the rest is awesome!
Elsephire  [author] 25 Jun, 2015 @ 7:14am 
Spend some ration efficiance or power efficiency, that is the creation of matter or consomation that this approaches 0, so really some wishes, I'll post a proper mod with this ;)

Siro: My mod is for a world X1 ratio, if you put a x10 ratio, the advantage is X10 ;)

This mod is present on my server, I try it equilibrate, it serves primarily to drastically reduce the numbers of active objects without restricting players, reducing its overall load and network use
Raven4K 25 Jun, 2015 @ 5:21am 
what about effectiveness modules being done
Siro 24 Jun, 2015 @ 6:42pm 
hehe I just think the upgrade modules are fun. Difficulty is hard to balance with so many other mods with different ideas of difficulty.
Elsephire  [author] 24 Jun, 2015 @ 5:04pm 
X16 is to small for you? I will make a version of 2-10 mk this will go up to x512, it'll be enough ^^?
Power consumtion mk2, and effectiveness mk2 possible, to beyond this breaks any dificulter
Siro 24 Jun, 2015 @ 8:39am 
Can you add the other upgrade modules? Power Consumption, Effectiveness. And maybe integrate gyro upgrade and thrust upgrade?
Uruk Hammeredjak 20 Jun, 2015 @ 10:29am 
Large and Small Thruster Upgrade MK5 :o
Uruk Hammeredjak 20 Jun, 2015 @ 10:21am 
Sensor?
nerf energy usage and increase range?