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Working Great
only dislike the extra material to build it
mk2 times 2 material mk5 x16 material was better not having extra items in Assembler
how i change the mk2 for mk3...
Everything else seems to work, however.
ore is it the old on and still working ?
- Virtual Mass small an large MK2
- Virtual Mass small an large MK3
- Virtual Mass small an large MK4
- Virtual Mass small an large MK5
- Jump drive MK2
- Jump drive MK3
- Jump drive MK4
- Jump drive MK5
- add medium container
- Group objects with a version small and large
- add armor block
texix [FR : C'est prévue, j'etais en vacance ;)
Pingger Shikkoken : I had the same idea but from blue to white with increasing light intensitée ( more realistic )
I like your mod. I got an Idea for you:
Change some of the colors of the MK2-MK5 blocks. e.g. the MK1 thruster flame is light blue so transition from MK2 to MK5 until it's red (so in MK3 it's violet)
(mod mk 2-10 construction in progress)
MK2 = X2
MK3 = X4
MK4 = X8
MK5 = X16
(multiplicative)
E.g x1, 2, 3, 4, 5 or x1, 2, 4, 8, 16
Siro: My mod is for a world X1 ratio, if you put a x10 ratio, the advantage is X10 ;)
This mod is present on my server, I try it equilibrate, it serves primarily to drastically reduce the numbers of active objects without restricting players, reducing its overall load and network use
Power consumtion mk2, and effectiveness mk2 possible, to beyond this breaks any dificulter
nerf energy usage and increase range?