Garry's Mod

Garry's Mod

AK-12 [CW 2.0]
27 Comments
Condor.exe 3 Oct, 2017 @ 8:49pm 
i see some sights like errors. HALP
Worm 24 Nov, 2016 @ 8:25am 
v you know you can change that easily, right?
Admirable Crunch 16 Mar, 2016 @ 10:53am 
@I'm YuuShinn yeah but this is the 5.45mm varient. The dev probably doesn't knows much about guns and thinks "oh its an ak that uses 7.62, that must be 7.62x51mm!" But no, The AK12 has a varient in 7.62x51mm but it is mostly in 5.45x39mm and less likely in 7.62x39mm and 5.56x45mm I'm hoping that this doesn't use 7.62x51mm in the addon... so I'm testing it. It'll literally be the deciding factor of wether or not I subscribe. I'm going to realistic weapons only on my server. :dappershark::Fistofdosh::Dosh:
✪ Andyy 29 Aug, 2015 @ 8:39pm 
Cartridges* my bad.
Rysingson  [author] 29 Aug, 2015 @ 8:38pm 
v this
✪ Andyy 29 Aug, 2015 @ 8:35pm 
It uses many calibers not just 5.45x39mm.
Substance_Abuser 10 Aug, 2015 @ 12:32pm 
Btw AK 12 use 5,45x39 caliber.
P.O.T.A.T.O.22342 22 Jul, 2015 @ 9:25am 
realistik ?
Ceplyarus 10 Jul, 2015 @ 3:24pm 
Why front sight is not removed when you put on the sight?
☦Teddy10k 25 Jun, 2015 @ 9:06pm 
Please make more! This game keeps my autism at bay!
Rysingson  [author] 25 Jun, 2015 @ 4:26am 
Yeah, I quickly realized that didn't make any sense and looked pretty dumb, so the attachment actually isn't there anymore.
NoireGK- 25 Jun, 2015 @ 3:34am 
the Bracket AK-47 Rail mount and the Kobra is put on the Rail system of the AK-12
Prometheus136 24 Jun, 2015 @ 10:05am 
Do some basic research. He knocks the magazine out with his hand by pressing it against the mag release switch and using momentum to knock it out.
Rysingson  [author] 23 Jun, 2015 @ 11:08pm 
This isn't my animation. You're gonna have to ask Mr. Brightside about that one.
Nesbitt Dungle 23 Jun, 2015 @ 7:47pm 
Wait, how does your character reload without even touching the mag? Is this a feature of the ak 12?
Rysingson  [author] 23 Jun, 2015 @ 12:23pm 
The video is a bit outdated, I'll change it at some point.
icew0lf 23 Jun, 2015 @ 12:18pm 
It sounded faster in the video, thats why I asked
Rysingson  [author] 22 Jun, 2015 @ 9:01pm 
The fire rate is 650 RPM, which is equivalent to the real gun.
icew0lf 22 Jun, 2015 @ 8:40am 
does rate of fire match the reallife ak12?
Lieutenant Kara Thrace 19 Jun, 2015 @ 2:02pm 
Gonna test now bro, i will leave a positive comment, even if i come to not like it
Leon 18 Jun, 2015 @ 8:48am 
"Quality over quantity"
Rysingson  [author] 17 Jun, 2015 @ 7:15pm 
I've changed the fire rate, animations and added some more attachments. I'll update ADS positions later.
Lieutenant Kara Thrace 17 Jun, 2015 @ 4:47pm 
Look for Rage's attachments pack, you should add other CW 2.0 big addon creators to ask whre they got their attachments, that would be cool.
Rysingson  [author] 17 Jun, 2015 @ 4:35pm 
Yeah, I'll take a look at fixing all of that.
Lieutenant Kara Thrace 17 Jun, 2015 @ 4:17pm 
P.S: Needs "moar" Attachments.
Lieutenant Kara Thrace 17 Jun, 2015 @ 4:17pm 
Again?
Let's test it then...
HereTic 17 Jun, 2015 @ 11:46am 
The gun have choppy animation ( snaptoidle ), the sights are not aligned, and the real gun doesnt shoot at 900 RPM ._.