Space Engineers

Space Engineers

(DX11) Single Port Advanced Upgrade Modules
68 Comments
Black_Jack 20 Aug, 2023 @ 7:14am 
Hello i just like to ask i see 3 modulers not much discription to say what each one do is it possible for some one to advice me each moduler by name what is for sorry new to the game so this my sound stuped to some to ask.
Thanks
Peekofwar 4 Jan, 2022 @ 1:06pm 
Do they require more power to run?
Visentinel  [author] 12 Jun, 2020 @ 7:52pm 
Good to Know
Loxnol 12 Jun, 2020 @ 4:21pm 
It's still working and it's veryyyyyy powerfull !!:steamhappy:
ThePuddinatorNF 18 May, 2019 @ 12:06am 
does this still work
Legion 27 Jun, 2017 @ 9:45pm 
Could you make them 1x1 even if the cost quintuples
dRuPpI 20 Jun, 2017 @ 7:12pm 
are you planning to update the models / textures to SE beta style?
Visentinel  [author] 4 Dec, 2016 @ 12:19pm 
yeah all good, its actually originally made by Keen ;)
Zader64 3 Dec, 2016 @ 1:15pm 
Can i use this model for one of the mods im working on

Visentinel  [author] 27 Aug, 2016 @ 11:31pm 
yeah il get one done soon :)
Anach 27 Aug, 2016 @ 9:56pm 
Great idea. Give a lot more flexibility. Any chance of a 1x1 set with half the bonus of vanilla for confined spaces?
Visentinel  [author] 29 Jul, 2016 @ 2:43am 
XPL Cython has made a mod to use refinery and assembler in the suit ;)
nomadicbrain 28 Jul, 2016 @ 6:43pm 
A suggestion for a mod i haven't seen yet, A refinery made of raw stone and assembler made of only ingots so its possible to start from a suit.
Visentinel  [author] 30 May, 2016 @ 9:39pm 
yeah il do it :)
Visentinel  [author] 30 May, 2016 @ 9:39pm 
oh so a super fast refinery that yields terribly ?
Borker 30 May, 2016 @ 2:46pm 
It was a suggestion for you. lol
Try making a mod where theres a special refinery that refines down resources really quickly into ingots but you get less.
Visentinel  [author] 30 May, 2016 @ 2:25pm 
i hope it goes well :)
Borker 30 May, 2016 @ 2:12pm 
I got an idea for a new mod.
Visentinel  [author] 30 Apr, 2016 @ 7:41am 
Update - Rebalanced

each module is approx 2:1 the value of a vanilla module and you can have twice as many of them so using all ports on a production block would result in a 4:1 ratio
Snøfler 29 Apr, 2016 @ 12:26am 
How is it coming with re-tweaking the modules?
Visentinel  [author] 19 Apr, 2016 @ 11:52am 
well see
Snøfler 19 Apr, 2016 @ 11:35am 
So there is something to be fixed?
Visentinel  [author] 19 Apr, 2016 @ 9:00am 
fyi when i do fix these i will balance them based on vanilla blocks not mod blocks.
Snøfler 19 Apr, 2016 @ 8:22am 
Update again. It is actually 1118% vs 760% on the factory, no idea why its 500% vs 540% on the vanilla refineries. Something does not make sense.
Snøfler 19 Apr, 2016 @ 8:18am 
Well... seems I compared these with the multi upgrade modules, but they still seem broken.

All my figures are with fully (8 slots) upgraded refineries, in the format "Vanilla vs Modded" :
Productivity:
500% vs 1540%

Effectiveness:
200% vs 724%

(Power) Efficiency:
500% vs 540%

As it seems right now, the power efficiency modules are better, but not near what they should be.
Visentinel  [author] 18 Apr, 2016 @ 8:59pm 
I will look into it, this wasnt the case before. thanks for letting me know somethings changed.
Snøfler 18 Apr, 2016 @ 8:39am 
A fully (vanilla module) loaded advanced assembler gave me 1118% boost in power efficiency, but one fully loaded with these only gave 760%. Shouldn't these give more since the production control component costs so much, it says advanced and they use more space?
afetogbo 2 Jan, 2016 @ 8:30pm 
I would like to use this but I would like them to give 1/3 that of a vanilla module. Attaching a vanilla module to 1 port gives you 1/2 the power of the module and this little guy saves on space but gives less power.
Visentinel  [author] 29 Dec, 2015 @ 9:52pm 
G menu ;)
Baron 29 Dec, 2015 @ 3:31pm 
Where are these upgrade modules located as I never used upgrade modules before?
Visentinel  [author] 9 Dec, 2015 @ 3:48am 
OK
Cthulhu 9 Dec, 2015 @ 2:01am 
OP
Tommy Smith 16 Nov, 2015 @ 11:28am 
Your model is Keen-based? I thought it was yours?

The ports themselves could be used from Small Ship modpack .
Visentinel  [author] 16 Nov, 2015 @ 12:28am 
Only if keen ever releases a version of the model for small ships :(
Tommy Smith 15 Nov, 2015 @ 2:50pm 
Is there any chance of making your module available for small ships?
Houstonruss 6 Nov, 2015 @ 12:03pm 
@Visentinel 1100%+ effectiveness on advanced refineries! I guess that's worth something eh? It took finding like, 2 plat veins, but now each vein is worth 10x what it was.
Visentinel  [author] 6 Nov, 2015 @ 7:08am 
Because they are called Production Control Component
g_BonE 6 Nov, 2015 @ 5:54am 
Why do the added components show up as "productioncontrolcomponent" in my LCD screens?
Visentinel  [author] 6 Oct, 2015 @ 7:23am 
hehe i tried doing a fresh start in my world mod setup and allot of the stuff iv made was definitely a week away.
Houstonruss 5 Oct, 2015 @ 4:01pm 
That's why you think it's so cheap for you, Haha! You've been on the same world for hundreds of hours. I only have 45 hours on my current world.
Visentinel  [author] 5 Oct, 2015 @ 1:02am 
a few times iv found deposits that i remember bragging to freinds in-game when i found them, biggest haul was almost 50 million plat ore, lol took my refineries almost a whole week to refine (and my world is set to 25x refinery speed plus 6 industrial refineries which themselves are 15x refine speed ontop of that, the server runs 24/7)
Visentinel  [author] 5 Oct, 2015 @ 1:00am 
wow i guess some people really do get unlucky with the ore deposits, i have almost 500,000 platinum "Ingots" just my collection in my survival world iv been playing for about 4 months now.
Houstonruss 4 Oct, 2015 @ 6:42pm 
That's depends on the world, asteroids, and RNG. A whole deposit could net you upwards of 300k, and if you're lucky maybe over 2mil! The price however, still makes them kinda impractical !
Visentinel  [author] 2 Oct, 2015 @ 8:20pm 
lol isnt 65k worth of any ore like really really really easy to get ?
Houstonruss 2 Oct, 2015 @ 8:17pm 
You need thousands of ore per ingot though ;D
Visentinel  [author] 2 Oct, 2015 @ 8:08pm 
its 675 plat per set of 45 production control component's

i just went through the mod and confirmed the math, its impossible you needed 65K worth
Houstonruss 2 Oct, 2015 @ 2:33pm 
Actually, after processing 65k plat ore, I can finally afford 1 module! :steamsad:
Visentinel  [author] 1 Oct, 2015 @ 11:27am 
somewhat yeah or if you stumble across a huge plat deposit :)
Houstonruss 1 Oct, 2015 @ 11:12am 
I suppose they are more exculsive to endgame. ;D
Visentinel  [author] 30 Sep, 2015 @ 9:52pm 
I mean i play survival almost exlusively and at the moment iv got nearly a half a million plat just sitting around i have no use for at the moment, this game if anything needs serius resource nerfing.