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I am playing in SP and after using them my SimSpeed droped badly.
Well, I have done I can do with her. A lot of changes since when you saw it. I leave you with the final product. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=499408872 Thank you for your mod contributions! Looking forward to anything new you come out with in the future.
Alternatively, you can go to:
http://forums.keenswh.com/categories/space-engineers.1006/
They will explain to you how things work and maybe even join you in your build. I am not playing SE that much anymore "mostly modding". And right now I am in one of my "down periods" in my life so not much is done.
But as I said, ask on the forum and download a bunch of ships from the workshop.
And please share your finished result or any result you want to share. I love seeing my mods in action :D
Sorry it took me a bit to respond, but to answer your question and be quite honest I am more than unfamiliar with how oxygen, conveyors, assembly blocks, and production blocks would be best assembled to be the most effecient.... I have a learning disability that keeps me from picking up on things that dont interest me. It is supremely frustrating and wreaks havock with my life. The building part captivates me to no end, but the whole ore mining and processing just.... yeah, I dont find it interesting at all.I want to build complete vessels, but I am hindered from producing things that can be fully used by this. So I need someone to go in and install those items in a fashion that would be the most beneficial. From observing how it is set up in the ship I might be able to pick up on how each item functions with the others, and how best to use them.
I get the following error:
Some mods were not loaded because of errors. See log for errors or run game in single player to access mod debug screen. (Codecat)Gyroscopes (DX11)
The logfile contained the following entry:
No definition 'MyObjectBuilder_Component/ccAIGyroBoosterV1'. Maybe a mistake in XML?
2015-07-19 15:26:58.791 - Thread: 1 -> MOD_CRITICAL_ERROR: [codecat]Gyroscopes [DX11]
2015-07-19 15:26:58.791 - Thread: 1 -> in file: C:/Users/TJD/AppData/Roaming/SpaceEngineers/Mods/471753867.sbm/Data/codecat_cc_AI_gyro30in1_Large.sbc
2015-07-19 15:26:58.791 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/5 PHASES, see logfile for details
MOD_CRITICAL_ERROR: [codecat]Gyroscopes [DX11]
2015-07-19 12:25:54.861 - Thread: 1 -> in file: C:/Users/TJD/AppData/Roaming/SpaceEngineers/Mods/471753867.sbm/Data/codecat_cc_AI_gyro30in1_Large.sbc
2015-07-19 12:25:54.861 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/5 PHASES, see logfile for details
I deleted the mod from the mods folder, and loaded a blank world with just this mod, and received the same error.