Distance

Distance

*fixed* Dark Rainbow Museum (update 3)
10 Comments
Jarminx 2 Oct, 2015 @ 5:38pm 
Yeah the skinny path with the rough edges? You really should make levels that are for all PC gamers.. Those with keyboards have it really rough down there.. Wasn't even worth finishing to the end....
Visceral  [author] 20 Jul, 2015 @ 11:34am 
@blokK
You apparently didn't read the first two words of the level description.
blokK 20 Jul, 2015 @ 8:26am 
1/10 too easy!
Visceral  [author] 11 Jul, 2015 @ 5:37pm 
@Finalsaber
Oh, you were supposed to keep boosting there and then you would warp again, taking you to the end. I was just trying to do something a bit different there. I should have made it have no gravity there so that you would just go forward more no matter what.

I'll update the level when I can to fix this, but a pretty big bug that has afflicted the level is stopping me from doing anything else to it right now. Long story short, I need to wait through the next update or two before I can modify the level again.
Finalsaber 11 Jul, 2015 @ 2:23pm 
So, for the most part, it was great. Colorfull. Fun. But then I got to an area, where the "roof and Floor' pinched together before putting me into a warp, and the warp seemed to take me nowhere. I'd just fall, and fall, and fall, untill I got to a black wall area outside of the level. Think you may have misclicked something.
JTrevail 6 Jul, 2015 @ 11:17am 
A checkpoint every 30 seconds or so is fine, or after any major obstacle/accomplishment that the driver might clear. Sometimes the car slams into the driving surface a little hard. I look forward to your future levels.
Visceral  [author] 30 Jun, 2015 @ 4:12pm 
Thanks PPPaul!

For skips, I'm not too concerned about them unless there's a really big one that breaks the level or something.
SlenderPaul 30 Jun, 2015 @ 2:38pm 
Wounderfull and unique atmosphere. For not having it playtested it worked pretty good i think. But then again i'm more of an andvanced player so i didnt have problems with the obstacles or checkpoints. I dont know if you had any thoughts about skips or if you care about them.
Visceral  [author] 30 Jun, 2015 @ 11:04am 
Thanks for the feedback Ashamael. I'll see what I can do about those things.
ash 30 Jun, 2015 @ 3:39am 
You need way more checkpoints - Aim for one every 10-20 seconds of track, not every 40+ seconds. So for a level like this, there should be 7 (+ or -) checkpoints, not 3. Even easy challenges can feel difficult when you have a 30-second leadup to them. Many of the obstacles need some tuning: In the track inversion at the end of the flat middle section, the upside-down piece is too close, leading to the car smacking into it unless you jump very early, leading to a normal challenge becoming very difficult (and unintuitive). The very first teleporter is messed up - it killed me about half the time I went through it.