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9 years old, I remade a variant of it in SE2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475392606
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431583896
The front missile launchers get replaced with railguns and can be aimed with the camera, top layer is tiered allowing for 2 rail gun turrets to fit perfectly and the conveyor belts are already in place. There is sufficient room to add additional reactors and batteries to deal with the recharge draw.
The build is well planned out and logical making it easy to modify without annoying conveyor separations - plus the shape makes it very easy to strap more crap on without making it look ugly.
https://i.imgur.com/25a1h2i.jpg
https://i.imgur.com/TuAP4BP.jpg
https://i.imgur.com/8NmSlHF.jpg
She may not be the prettiest thing in the world, but she fits in the hangar and she's all heavy armor.
even with 80-90% bent, rented and buckled armour and missing a few engines she was still battle worthy, hell she took out 2 more Cerberus destroyers after that. XD
I DID wind up building something that can one-shot it (potentially snapping it in half), but it's a MASSIVE planetary-launched homing missile that could honestly hulk anything in one shot; it takes a superweapon to kill this thing.
I found the remote control Block! Its a bit hard to explain with words; when you face the front of the ship in the hangar area, on your right there will be a black part of the wall (a gap betwene the hangar doors). If you dig the floor down 1 block you should see the remote control (its 1 or 2 block back from the black wall area).
Thrusters wont fire, gyros wont work