Space Engineers

Space Engineers

AidylHeid's Passages [DX9 & DX11]
73 Comments
Sir Spoony 6 Nov, 2021 @ 1:51pm 
thumbs :gearthumbsdown: and move on...
CaptPatrick01 10 Nov, 2017 @ 11:48am 
This mod is pretty much abandoned. "Passage Intersections + More" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946724937 has everything this mod has and a whole lot more. Plus it's being actively maintained, with new additions every now-and-then.
dRuPpI 11 Aug, 2017 @ 9:48pm 
here you can get a more or less similar version updated for SE Beta:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946724937
starmind 12 Apr, 2017 @ 1:11am 
This is a very usefull mod, but dead mod ? It's very great, would also need some airtight door, as we need to have safe points without rebuilding full blast doors blocks. I also noticed that i see the doors "opens" after closing them with sensor and reloading, when i press "close" manually they close again... so like kroninger kat they are open and closed at same time
Foifek 9 Apr, 2017 @ 9:14pm 
Please, PLEASE! UPDATE! DON'T LET THIS DIE, THIS IS BASIC FOR MY SHIPS DESIGNS! I NEED THIS MOOOOOOOOOOOOD!
dRuPpI 19 Mar, 2017 @ 9:17am 
NNNNNNNOOOO :steamsad::steamsad::steamsad:
[B0SS_302] 4 Mar, 2017 @ 7:56am 
DEAD!
dRuPpI 18 Feb, 2017 @ 12:11pm 
the passage lights are broken
PhoenixTheSage 27 Dec, 2016 @ 12:52am 
@CaptPatrick01 I wouldn't bet on it...
CaptPatrick01 22 Dec, 2016 @ 3:12pm 
Will there be a new version that matches the updated artstyle sometime?
The_Excession 7 Oct, 2016 @ 10:55am 
This looks amazing, I want it to work!
ChakatStormCloud 7 Oct, 2016 @ 9:43am 
Can you fix this mod? please?
Forgi LaGeord 20 Aug, 2016 @ 7:54pm 
At least as of 1.144, none of this mod's blocks exist. Sorry if you already know and are working on it, but I thought I'd mention it
Bones 30 Jul, 2016 @ 1:52pm 
Please slope and stairs soon :)
Rubber Sword 16 May, 2016 @ 6:52am 
Nice
mmille14 29 Feb, 2016 @ 8:48am 
Love it!!!! Sloope and stairs???, soon???.
dRuPpI 18 Feb, 2016 @ 7:46pm 
... and mybe a "Single-sided passage with light" ? :steamhappy:
dRuPpI 18 Feb, 2016 @ 7:45pm 
can u add a "Single-sided passage with no celling" (but floor) ?
tabpol95 7 Jan, 2016 @ 5:19am 
nice mod... could you make it small ship compatable? PLEASE? for the small ships gorn wild?
PhoenixTheSage 8 Dec, 2015 @ 4:35pm 
Floor plate/grating texture could use improvement, but otherwise, awesome!
Crazy_Red_Medic 4 Dec, 2015 @ 6:21am 
Blocks with wrong mirroring/symmetry:
"Half passage", "Half passage w/ Floor", "Passage Corner v1 with floor".
Sqweloookle 30 Oct, 2015 @ 6:19am 
Finally more of these interiors! I hope KEEN adopt this mod into the game!!
ROFLwafles 27 Oct, 2015 @ 2:05pm 
I don't know if this question specifically has already been asked, but are you planning on adding lights to the main hallway blocks (with or without flooring)?
Digi 1 Oct, 2015 @ 11:27am 
Can you please add <ResourceSinkGroup> tags to your blocks like the vanilla ones ? To avoid power issues like doors not working when batteries recharge or stuff like that.
Rikkavidu_GER 22 Sep, 2015 @ 7:12am 
Yes, good Mod, and Oxygencompatible, cool. But i cant build many Passages directly on Passages. I must have a Fllor under the Passages for building. Can you fix this? Then we can build Stations with Modular Sections, and the Passages are the Pipes for Humans... Thank you!
Aidylheid  [author] 23 Aug, 2015 @ 1:56pm 
Great News, we have oxygen!!! Just FYI, doors do not stop oxygen flow. You don't want to expose them to areas that aren't pressurized. Let me know if you have any issues.
jimlore78 20 Aug, 2015 @ 8:03am 
Amy, theres a fog with a spotlight, which he said he tried. but i am very curious if the same could be done with a button and LCD screen in the passage, it would allow for a marker of whose door or passage it was, or even a button panel for the operation of an airlock. plus i think i mentioned before, the jointed piece (L shaped passage) has its symetry off, but yet again beautiful job, im finding use in this in most my ships
Terrarkul 14 Aug, 2015 @ 10:59am 
I've heard from other modders that airtight-ness of a block is based on the mount points of that block. Would it be possible to remove the mount points on the ends of the halls to let air flow through? Just an idea I thought I'd throw your way because this is an awesome mod.
Terrarkul 10 Aug, 2015 @ 12:11pm 
What about basing the lights on the spotlight? Spotlights have collision.
Aidylheid  [author] 9 Aug, 2015 @ 4:10pm 
I added a vent block but until Keen fixes some of the the airtight and airflow bugs, it won't do much good.
Kithsakhai 6 Aug, 2015 @ 10:29pm 
ah man.. i want to use these SO BAD on my new compact ship... but air not flowing through anything (not just this, a lot of mod blocks) is getting really irritating.
jimlore78 6 Aug, 2015 @ 6:25pm 
true, man... heres hoping for a change with keen then :/
Aidylheid  [author] 6 Aug, 2015 @ 12:26pm 
You can't adjust Alpha lighting. It doesn't really emmit any light. It just glows.
jimlore78 6 Aug, 2015 @ 11:27am 
what about alpha lighting? it should light the whole of the single block, if added higher levels, it would effectively light the room right?
Aidylheid  [author] 6 Aug, 2015 @ 10:17am 
I tried that. It doesn't work. There is a default fog you can't get rid of without actual coding.
jimlore78 6 Aug, 2015 @ 9:03am 
what about spotlight with reduced values?
Aidylheid  [author] 6 Aug, 2015 @ 3:53am 
Keen removes collision from interior light blocks. I currently can't do anything about it. I've been working on a vent block, but every time I place it, it says the room is not pressurized.
jimlore78 5 Aug, 2015 @ 6:06pm 
if in future you decide to add more, could there be a collidable lighted passage, along with perhaps an small LCD panel fitted in the grey spots in a certain passage or buttons, only to add more utillity to this mod, otherwise i love everything about this, im using the floor and ceiling block on every room, just dying for SE to add stackable blocks...
Dkz1181 3 Aug, 2015 @ 3:36pm 
Agreed, Air flow would be usefull, installed them in servival to seal up my ship where i cant use a standard block, and well, sealed it up too pretty damn good, ¬.¬ nearly died ... but other wise great mod, was planning on using them as part of my ventilation duct work, or at least i will once they pass air lol
smol banana 1 Aug, 2015 @ 12:50am 
If all the bugs were fixed, the blocks would flow air and the design looks updated a little.
And ofc making vents in them so you could make a 3 block long air lock to the outside.
Then idd vote for this mod to be added to the vanilla version permanently, these blocks are so useful for ship insides.
smol banana 31 Jul, 2015 @ 2:19pm 
I guess it could be cool if the block looks symetric on the top and bottom part, cant wait for vents, would also be cool with some with windows on the side.
Silnar 31 Jul, 2015 @ 1:15am 
With all the mergeable docking blocks recently released on the workshop, I was thinking it would be great if one of your passages worked like that. Your grate floor passage would make great docking corridors between ships and stations.
Rita Estrazda 27 Jul, 2015 @ 5:27pm 
Had a problem with the Corridors not carrying oxygen properly is this known?
Aidylheid  [author] 25 Jul, 2015 @ 1:32pm 
A diagonal corridor would be pretty cool. I'll have to think about the layout.
Greyson XMG 25 Jul, 2015 @ 1:04pm 
When I said diagnal, I ment 45 deg.

But a 45 degree stairway would also be sweet.
Silnar 25 Jul, 2015 @ 8:28am 
Thanks, but at this point im resigned to being limited to editing xml files. ;)
Aidylheid  [author] 25 Jul, 2015 @ 7:09am 
I'm working on the lights next and I've been having issues with the vent but I'll figure it out. Do you guys want me to retexture the insides or keep them as is? I'm thinking the same texture as the outside would be nice.

I'll look into the irregularities, but I kinda like them. Nothing in life is perfect.

@Grue42 - I can rotate a block for you but rotating in Blender is easy. In object mode, right click the model, set the pivot point as Median Point in the bar below, type R (rotate), type the axis (X, Y or Z) and then type the degrees (90, 180, 270) and press enter.
Silnar 25 Jul, 2015 @ 12:38am 
Nice work!

I've been trying to rotate the passage myself without much luck. No idea what I'm doing with models.

If it's not too much trouble I could really use a rotated keen passage block(no floor). Need it for a 90 degree passage gravity generato .
Greyson XMG 23 Jul, 2015 @ 12:12am 
Here is a trick: Diagonal passage!

No idea how to work this.
Greyson XMG 22 Jul, 2015 @ 11:31pm 
DAMN! We needed this! A simple passage that doesn't need to be 3 blocks wide!

I trust if there is any air problems you'll get them fixed!