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One of my favourite mods for KOTOR 2 on Steam Workshop.
Waiting for next graphic improvements of KOTOR 2 from author.
In KotOR I and II, there is a folder in the game's installation directory called "override," which is where simple mods like mine go. The two textures changed by my mod are EBO_Astr.tga and PER_As02.tga, and when you place a file with the same name as an existing game file into override, it uses the file in the override folder instead. So, instead of loading the normal EBO_Astr.tga and PER_As02.tga files, the game uses the ones that I created and placed into the override folder instead. ... (1/2)
Like I said, either way I thought I'd put it here.
So, first time: When you're with T3, when I tried accessing the console to repair it with the parts.
And then after: As soon as I had turned it back on, the earliest next console that followed, just before T3 gets shot.
Well unfortunately even the new version of some tools didn't help and now I'm out of options. Maybe somebody else will have more luck than me, but for now higher definition texture must be enough and I'll leave that to you if you don't mind.
Thanks for cooperation :)
Thanks again :)
@coremar: The ones outside the ship would be one of the .mdls under 002ebo. Not sure which one. As for the animation stuff, that's something I'm not familiar with. You can probably access a cached version of Star Wars Knights through Google or archive.org's Wayback Machine.
@RevReese: Check the screenshots for this mod. It doesn't change any asteroid fields in that section of the game as there were none there in the first place.
The main problem is the animation. It looks like it is scripted in engine even in for part of the model(or maybe I'm just missing something in 3dsmax), or there are some parameters in that file I can't export with older version of tool used for it.
Unfortunately I can't download newer version with better animation support to find out, until http://www.starwarsknights.com/tools.php is online again.(google failed in finding it somewhere else)
Adding more asteroids or modify them is actually quite easy once it is in the 3Ds max(at least I think so...), but the import/export part isn't working properly, I must do some more research, I'm really new to modding, maybe I'm just doing something wrong....
At the very least, I was finally able to locate the texture responsible for most of the 3D asteroids (EBO_NAst.tga), which I was unable to find previously. This will allow me to upgrade those textures, too, in a future update to this mod.
@Trying To Learn Supp0rt: No problem. Glad you were able to find the real source of your problem!