Source Filmmaker

Source Filmmaker

Dungeon Foyer (Terraria)
44 Comments
Astute  [author] 13 Dec, 2023 @ 6:48pm 
No, the door is baked into the level. There is nothing behind the door.
KenDoStudios 13 Dec, 2023 @ 6:11pm 
can you controll the door?
El Tio Gillipollas 15 Apr, 2021 @ 12:26am 
this is very cool but i need a crimson and corruption map too
Astute  [author] 26 Jun, 2017 @ 2:36pm 
Sorry, but I do not accept map porting requests at this time. You might check with Litronom, I believe he ports maps from Nintendo games, and he might take your request. Check for the Ocarina of Time map he has posted up to the workshop.
Gammaboy45 15 Nov, 2016 @ 5:18pm 
I had forgotten I had posted on this...
Anyway, you da' best! Glad this is now available for GMod!
Astute  [author] 8 Nov, 2016 @ 9:21am 
A GMod verison of this submission has now been uploaded.
Gammaboy45 1 Jun, 2016 @ 10:26am 
I've noticed that in animation of the cultists in Creation Compendum #37, the dungeon looks almost EXACTLY like this one. Even the patterns on the floor seem to represent it!
Ryoon 11 Jan, 2016 @ 7:02pm 
I love Terraria m8 i've played 600 hours of it and now i can finally use some stuff from it in Garry's Mod :steamhappy:
Hali 7 Jan, 2016 @ 2:56pm 
i like just having the ragdolls on gmod
Astute  [author] 7 Jan, 2016 @ 12:12pm 
This map won't compile in GMod, it crashes the game. I've made several attempts to port it. It's flawed, not much more to be said.

I would like to give mapping another try, but I need to clear some things first before I can begin.
gabunne 7 Jan, 2016 @ 11:56am 
Can you make a GMOD version of this map?
Hali 28 Dec, 2015 @ 3:50pm 
im still new to terraria for pc and trying to advance into the game, in ios i was only playing for fun, but its kinda all you can do for now since the robot bosses and that arent in it yet, how do you get slime rain?! i want to kill the king slime
Hali 28 Dec, 2015 @ 3:45pm 
sweet man! what about a terraria map? but since they kinda look tf2-ish you should make the map have tf2 textures and terraria prop pack 1 textures :)
Astute  [author] 28 Dec, 2015 @ 11:48am 
@TheIronCurtain, I have plans to start work on Eater of Worlds on the 1st.
Hali 28 Dec, 2015 @ 2:17am 
when will more gmod terraria stuff come out?
Engiminer 22 Dec, 2015 @ 1:09pm 
Alright, yeah, that works pretty well. Also leaves the medic open for being the nurse when the mercs mirror home for the healz.
*Medic stretches out his hand*
*Demo puts a couple silver in his hand*
"Ooo, Money!" *Medigun beam*
*Demo sips wormhole potion and the boss music resumes*
Astute  [author] 20 Dec, 2015 @ 2:45pm 
I feel like Pyro would be a mage. Most of the other characters on the TF2 team fit melee and ranged roles naturally, but Pyro feels a bit more like a wild card. That, and if you put him in a wizard's hat, he reminds me a lot of the Black Mage from the Final Fantasy series.
Engiminer 19 Dec, 2015 @ 11:33pm 
Thanks. I might just use the terraria sound effect of the door opening and closing with the camera pointed at his teammates. Say, if the Sniper was the ranged character, and demoman was tank/melee dps, who would you say would be the mage?
Astute  [author] 19 Dec, 2015 @ 10:53pm 
@Engiminer, I'm afraid baked the door into the level. If you'd like to animate a scene of the door opening, you might try placing a second set of giant door and small door props elsewhere in the level. It'll likely require some camera trickery and lighting work to make it appear seamless.
Engiminer 19 Dec, 2015 @ 7:40pm 
Does the door at the end of the foyer work? Can I get a "player" to open it? (Won't be showing anything beyond that, because there is nothing, but with some sound I'll be able to have the audience know that the player triggered Dungeon Guardian.)
Hex: Boykisser 29 Nov, 2015 @ 5:37am 
this looks great keep the good work up
Mega Cat 22 Sep, 2015 @ 6:37pm 
oh
Astute  [author] 22 Sep, 2015 @ 5:25pm 
@Mega Cat, I wish I could port it, but it crashes GMod. Considering that GMod(and I suppose Source Engine as well) has no readable error log or debugging tools, I can't begin to trace back what the issue is. Until I can come up with a better method of packaging maps, there just isn't much I can do about the problem. I kind of wish GMod had a more automated submission setup, it would solve a lot of issues.
Mega Cat 22 Sep, 2015 @ 5:09pm 
will this map be ported to gmod?
also, pls make a Lihzahrd temple
76561198095779111 12 Aug, 2015 @ 12:24am 
Astute, please make more Terraria maps! For example, the Overworld. But it has to be flat, with a House
Mysteli 9 Aug, 2015 @ 12:09am 
Ah shucks. Too bad you can't get this working for Gmod.
I'd ask to give it a shot myself, but I don't have any of the tools set up for it right now.
AlexTheBestEver 4 Aug, 2015 @ 12:20pm 
gmod?!?!??!
Tarnicosaur 4 Aug, 2015 @ 9:02am 
In celebration, I must play 1.3!
singleplayer
this gon be hard
Astute  [author] 2 Aug, 2015 @ 12:42pm 
@KFC, Those would be the wooden platforms, "prp_wooden_platform.mdl". If those models are not present in your workshop folder, it is likely due to SFM not downloading those(I have no idea why it would skip something like that). I recommend either unsubscribing and resubscribing to prompt SFM to redownload, or downloading the prop pack.
Crouton 2 Aug, 2015 @ 11:40am 
I have errors along the walls?
Astute  [author] 1 Aug, 2015 @ 10:21pm 
@=[s.S.i.]= Insane MeeM, Strange, it's just downloading the models, but terr_dungeon and terr_dungeon_nolight are not being placed in your map folder? That's bizarre, and likely some kind of issue relating to SFM interworkings.

You could check the console after you boot SFM. There may be some errors or info posted about downloading/syncing files with workshop subscriptions. Thinking about it, I could take a stab at what might be the problem, but I'll need a little bit more info first.
PeculiarReality 1 Aug, 2015 @ 8:43pm 
I'm trying to download this file in SFM, but it's not showing up when I try to load a map... And yet, it's downloading the models... Any suggestions?
Alucard Elric 1 Aug, 2015 @ 7:29pm 
I love your terraria stuff, do you plan on making more? If so then I'll follow you for sure, I want to learn how to use source film maker and if I get good enough it'll be nice to have props like this to make animated stuff based on videos I make with my friends
Slode 31 Jul, 2015 @ 11:04am 
i find the thoughts you had about why skeletron is at the dungeon, really nice way to make the map more "alive" so to speak.
Astute  [author] 30 Jul, 2015 @ 2:09pm 
@Hazard_, Well, I've been doing some reading, and pouring over some dump files spat out by GMod. I've run into a few problems.

The main one being the map doesn't produce any errors during the load, but still crashes. I'm basically left with no feedback from GMod about the issue. I've stripped the map down, but it still refuses to load. I'm left with no clue how to fix this. It's a shame, but I'm canceling the port for this map.

Oh well, it was about time to move on to new stuff anyway.
Astute  [author] 30 Jul, 2015 @ 12:39pm 
@Hazard_, I've been attempting to port it, but it's currently crashing GMod. It would be nice if GMod actually spit out a human readable error log. I may skip porting it if this keeps up.
chargles 30 Jul, 2015 @ 12:35pm 
?
chargles 30 Jul, 2015 @ 12:34pm 
maybe port this to gmod
Big Crinbuloid 30 Jul, 2015 @ 10:57am 
i like the paladin picture on the floor!
Nefnoj 29 Jul, 2015 @ 4:22pm 
I love this! There just aren't enough maps on the workshop.
Mr Pyro 29 Jul, 2015 @ 3:02pm 
Very nice, I think I could definitely use this for a Terraria SFM in the future!

:Y::A::Y:
Astute  [author] 28 Jul, 2015 @ 9:13pm 
Hah, how unprofessional of me. I got this uploaded and then got distracted by urgent GMod issues. Here are the screenshots for the map.
PeculiarReality 28 Jul, 2015 @ 9:05pm 
Looks like it could fit in with TF2... :D