Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make sure to play only one big mod at a time
I tried all variants of mods order.
I am new to the Banished world and just started adding mods, so I was wondering, is this mod working well and does it require a new map to be used or will it work with a current saved game?
Thanks
I can confirm it! I posted a wonderful ipermarket blending FM and CC!
There are some red conflicts with other mods (asap I will post such as those that I usually use!)
It remains to be seen whether those red conflicts are causing the crash or not.
and if placing FM last in the list mod works perfectly well with CC and NMT ..
I will update
@john: Playing the Foutain Mod with CC makes the mod not working.
(Some elements of The Fountain Mod source may remain used/unrenamed inside CC)
@ Bloo2121: The mod tool allow us to use existant vanilla mechanics but not creating new ones.
Great idea, adds lots of new content to spruse up the game but it needs fixing.
I dont know how its got 5 stars to be honest.
Does this create any game-breaking conflicts or compatibilty issues with CC:CotGL and New Medival Town Mod?