Banished

Banished

The Fountain: Highborn Society
79 Comments
Ducky 5 May, 2023 @ 7:52pm 
Awesome stuff! Just wish it didn't change the UI
Cihloun 26 Aug, 2022 @ 12:29pm 
SOCIETY
KGBKING 5 Jan, 2021 @ 6:11pm 
everyone
EarlyGabber 31 Aug, 2020 @ 1:17pm 
ik ook
[GT] »SoD« Crispy Bacon 28 Jul, 2020 @ 9:03am 
playing it still in 2020 ;)
SolidSpaceDisk 29 Nov, 2019 @ 7:29am 
not me I just randomly stroll around banish modding community
mathieuld  [author] 19 Oct, 2019 @ 10:15pm 
who's playing FM in 2019 ?
mathieuld  [author] 19 Feb, 2018 @ 2:50am 
Make sure to try Fountain World, link is on the facebook page, source for the mod realeased as well.
WAND3R3R_R33C3 11 Feb, 2018 @ 10:15am 
I wish the coins in this mod and the coins in the train mod were the same. That would be so great. Otherwise, it is a great mod.
Space 18 Dec, 2017 @ 4:35am 
Hope it gets updated soon so i could use it with MegaMod
Noir 4 Oct, 2017 @ 1:05am 
/Is this going to be fixed at all?
PoneyRieur 17 Dec, 2016 @ 9:27am 
market don't work. I have selected what it sell but it's not build after the automatic destruction.
Nail-Polish-Remover 19 Jul, 2016 @ 4:21pm 
Nice looking buildings but the workshop won't work, can't make any blueprints. Where is it supposed to get water from?
Little Teddy Lamborghini 12 Jun, 2016 @ 7:42pm 
anyone else having a problem with resource exchange not working properly? They worked fine in the beggining but now they just keep stocking stuff and not selling any of it?
Snack 12 Jun, 2016 @ 12:10am 
When I choose a variety to sell at those small market stands, it sets itself to deconstruct and is simply demolished by my workers. In other words, those market stands don't work at all (they do look very pretty though, but that's all they do).
Sona 20 May, 2016 @ 6:03pm 
I have an issue where they keep hitting a limit, but it doesn't specify what. Help?
Alice&Wonderland 9 Apr, 2016 @ 2:03pm 
Great mod, but Decorations don't shows.... What to do?
KeekLaH 28 Mar, 2016 @ 5:11am 
My bad, it does. Great mod.
KeekLaH 28 Mar, 2016 @ 4:16am 
Nice mod, would add it if it was compatible with CC + NMT
Carl Poppa 6 Feb, 2016 @ 3:06pm 
How do I see how many coins I have when using exchanges?
Dalizon 1 Nov, 2015 @ 8:46am 
Hey, it would be just awesome if you make a pasture that was fenceless, I have a decorative pack mod that allows me to place fences anywhere and I think a fenceless pasture would jsut be grand.
Lithrus 24 Oct, 2015 @ 5:21pm 
Could someone explain to me what this is? I went to the fountainmod.freeforms but I cant find anything about it.
mathieuld  [author] 24 Oct, 2015 @ 7:40am 
i don't know whats appen to your games guys, here is workd A1.
Make sure to play only one big mod at a time
rosewriter3 23 Oct, 2015 @ 4:39pm 
Exploring options just looking at present
GordonDry 12 Sep, 2015 @ 12:47pm 
I still see no trace of it when using together with NMT and CC, others say it works.
I tried all variants of mods order.
Morgan 10 Sep, 2015 @ 7:40am 
It'd be cool if the owner of this mod would work with the owner of Colonial Charter to make them work together and create an even more in-depth mod.
HasNoName 31 Aug, 2015 @ 12:44pm 
I see there were issues with this mod after a patch.
I am new to the Banished world and just started adding mods, so I was wondering, is this mod working well and does it require a new map to be used or will it work with a current saved game?

Thanks
DiCCtAToR sLAyER 30 Aug, 2015 @ 4:30am 
When placing a project/building there is no where I can find how much resources or builders it requires. Pretty sad because I (accidentally, without noticing) placed a whole market which led to many deaths because of disrupted balance. (sry my english isn't the best)
Don't_Drop_The_Cheese 25 Aug, 2015 @ 7:38pm 
Looks really good, hope further developement brings more!
endymionshepherd 15 Aug, 2015 @ 8:52am 
I think it's just a flaw in the set-up. I've known other mods to have the same issue with acting like a barn. Similarly, any house which can hold more than one family always ends up acting like a hostel -- the families will move out as soon as other lodging is available. It's the way the base program was set to operate and mod creators have a hard time around it. I think this is still a good mod with a lot of geat skins and stuff. Working out the kinks simply takes some time. :steamhappy:
ebrumby 12 Aug, 2015 @ 1:37pm 
Sorry, can't figure it out either :-(
MaximumChew 12 Aug, 2015 @ 3:30am 
can someone give me a FULL explanation for the resource exchange does it act as storage barn plus being able to sell thing cuz my people keep putting stuff in it even tho i dont plan to sell itlike will they take food out of it if they need it?
ebrumby 10 Aug, 2015 @ 2:42pm 
Has anyone gotten the Large Stone House to work as a duplex instead of a Boarding House?
endymionshepherd 8 Aug, 2015 @ 6:21pm 
I seem to periodically crash. I haven't noticed if there are any commonalities or not
mathieuld  [author] 7 Aug, 2015 @ 3:36pm 
fountain in food toolbar
M4ttyboy 7 Aug, 2015 @ 3:20pm 
How do you collect water for the distillery?
MaximumChew 7 Aug, 2015 @ 11:58am 
Yes I have 275 coins exactly, what happening is they deconstruct the stal to rebuild it and the game even says that i need builders but tehy are just idling and flat out ignoring the stall to rebuild it. but there is also my other quetion below hopefully sum1 knows there answer to that
Awdren 7 Aug, 2015 @ 11:14am 
Woot! A REAL Fountain Mod on Steam! Looks great, can't wait to try it out. Maybe I'll get some time next week.
mathieuld  [author] 7 Aug, 2015 @ 8:22am 
As TheWerdOfRa said, you need coins to build non decorative stalls.
TheWerdOfRa 6 Aug, 2015 @ 7:51pm 
Maximum, do you have the 50 coins required to build the stall? You get the coins from the resource exchange.
MaximumChew 6 Aug, 2015 @ 2:38pm 
I also just made a corner market peice and t seems not to be working i place it tell them to turn it into a tool stall they decontrust it then thats it they wont touch it or go back to it in fact it even registers i need builders still in my tab but they wont bother with it
MaximumChew 6 Aug, 2015 @ 1:20pm 
question ive yet to notice but the citizens keep putting food ect in the resource exhcange even though i have it disable for work will my citizens still take food out of it if its needed like theyre putting food in it istead of the storage barn, AND the stockpile symbol on the resource exhange doesnt seem to be doing anything i asume its supose to open a menu showing whats inside it but it doesn't open anything or do anything as i know of
assobanana76 6 Aug, 2015 @ 3:03am 
The mod works alone! (and those models are a feast for the eyes!)
I can confirm it! I posted a wonderful ipermarket blending FM and CC!
There are some red conflicts with other mods (asap I will post such as those that I usually use!)
It remains to be seen whether those red conflicts are causing the crash or not.
and if placing FM last in the list mod works perfectly well with CC and NMT ..
I will update
mathieuld  [author] 5 Aug, 2015 @ 2:15pm 
@All: Before posting that the mod is not working, try it as standalone without any other mods, thanks.

@john: Playing the Foutain Mod with CC makes the mod not working.
(Some elements of The Fountain Mod source may remain used/unrenamed inside CC)

@ Bloo2121: The mod tool allow us to use existant vanilla mechanics but not creating new ones.
Bloo 5 Aug, 2015 @ 1:50pm 
I know Ive said this once already, but I am offering this suggestion to make the castles and walls have a use as they are just decoration atm - I have a suggestion. What if you were to add in some sort of other... lets say npc of some sorts, that attacked your town. It would pose as a disaster and they attacked your castle. In the work menu there is job called military in which the people assigned use a weapon, referenced as tools, to defend your town. Succeeding to defend your town will allow the enemies bodies to be harvested as rescources for iron and such. Failure results in death and destroyed structures including your castle. Like I said, just a suggestion.
John 5 Aug, 2015 @ 12:53am 
Its broke, in so many ways. Nothing works. You cant collect water, Inventer workshop just fills up with misc resources, The new houses dont even get used by the population unless you have nomads waiting to join the city. The selling market just stays unocupied. I have no conficts with any other mods and i even tried running the game with this mod only and its still broke.
Great idea, adds lots of new content to spruse up the game but it needs fixing.
I dont know how its got 5 stars to be honest.
(Calamity Bob) 4 Aug, 2015 @ 9:49pm 
I'm still having the same issues as before. Not showing any conflicts of other mods I have loaded??
TheWerdOfRa 4 Aug, 2015 @ 7:57pm 
After the patch on 8/3 I could not get my Inventor Workshop to create blueprints. There is ink and paper in the shop but every time my guy brings iron he goes into the building but never puts it into the building inventory. He then leaves and puts the iron back on the stock pile only to repeat this process all over again.
LaPlague_WAR 4 Aug, 2015 @ 4:55pm 
all I know is this mod works great on my game :D and you did a good job on it. I wish I can give it 10 stars out of 10. Keep up the good work mate you got my thumbs up :steamhappy::speak:
Top10Russianzz 4 Aug, 2015 @ 3:28pm 
I'm pretty sure this has been answered already but...

Does this create any game-breaking conflicts or compatibilty issues with CC:CotGL and New Medival Town Mod?