Space Engineers

Space Engineers

Shaostoul's: Font
11 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:09pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 13 Apr, 2018 @ 2:20pm 
Nah man, I have to 3D model everything. I can 'sorta' use a font but, then I have to clean it up and make it 3D and stuff.
Shaostoul  [author] 13 Apr, 2018 @ 12:21pm 
Not immediately. If I were to do non-latin characters, it'd end up requiring incentive. The first easiest method of incentive would be Patreon support. The second cheap version would be to get enough people together that want non-latin characters and to post here or on my Discord to request them. If someone is in demand enough, I usually focus on that but, if something is donated for, I definitely focus on that first. I have a lot on my plate right now and not enough time to make everything and fix everything that needs it so, I'm presently focusing on stuff that's being requested by my Patrons and stuff that's in most demand.
Shaostoul  [author] 12 Jan, 2017 @ 1:18pm 
You can most certainly use any of them corzra. :)
UnderFrogg 12 Jan, 2017 @ 11:56am 
Do to the limited means i am corzra i would like to use your mod in my surival series... there will be no money involved as. i made clear to my team this will be free fun.. and i would loveshow your mod so im saking for your permission to use said mod.
Shaostoul  [author] 28 Oct, 2016 @ 7:25pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [author] 1 Jul, 2016 @ 2:27pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
737✈Garrus 31 Mar, 2016 @ 12:30pm 
Suggestion:

Special letters ÅÄÖ would be good to have and Ë as in Citroën. :)
Shaostoul  [author] 28 Feb, 2016 @ 8:18am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:16am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Shaostoul  [author] 31 Jul, 2015 @ 7:24pm 
NOTICE:
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.

I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.

LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes