Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Historically Inaccurate Roman Empire Reskin
48 Comments
Ostarū Empire 1 Mar, 2020 @ 8:12pm 
I love the pants and boots
LonelyScreen 4 Mar, 2019 @ 3:07pm 
Sorry I also meant to put General and Bodyguard in there as well. I'm kinda bad at remembering stuff.
LonelyScreen 4 Mar, 2019 @ 3:04pm 
Oh and I also noticed the same thing with some of the other socii units, just in case that helps any. :0
LonelyScreen 4 Mar, 2019 @ 3:01pm 
Thank you so much dude! Trouser equality!!
Jack  [author] 4 Mar, 2019 @ 8:26am 
I'm not sure why I left them out, it is definitely an oversight. When I have a moment, I'll look into giving them trousers! Even at their lower caste, I believe in trouser-equality for everyone.
LonelyScreen 3 Mar, 2019 @ 12:15pm 
Hey, I just noticed that the Socii Equites Extrodinarii were seeming to be missing from the reskin. Just was wondering if it was a bug or intentional. Great work on this btw, I absolutely love seeing Romans without their noodle legs :)
Jack  [author] 15 Sep, 2018 @ 2:12pm 
No one has mentioned problems, and I just tried the custom battle with all of the units and a cursory check didn't see any units missing anything. If there's a specific problem, I would recommend mentioning it so that I can search for that.
Mrduck14 15 Sep, 2018 @ 1:50pm 
Hey just checking if you were able to find the problem ,or if it was just my computer.
CarolCarrot 8 Sep, 2018 @ 3:22pm 
Haha yes thanks
Jack  [author] 8 Sep, 2018 @ 2:49pm 
Is it no longer functional? Many reskins continue working after updates, as they do not modify any of the core data. If it's acting up, I will take a look :)
Mrduck14 8 Sep, 2018 @ 11:48am 
Any chance of a update. I am a huge fan of this mod and am curious if I need to give up on it.
CarolCarrot 19 Aug, 2018 @ 5:28am 
I love sustaining pants
Jack  [author] 19 Aug, 2018 @ 2:59am 
Pants.
TallestDavid 19 Aug, 2018 @ 12:45am 
pants
CarolCarrot 24 Mar, 2018 @ 5:13am 
k thanks
Jack  [author] 24 Mar, 2018 @ 3:33am 
As far as I'm aware, yes. I put out an update so the compatibility warning goes away, but there are no actual changes.
CarolCarrot 23 Mar, 2018 @ 11:43am 
Does this work for patch 19?
Jack  [author] 8 Dec, 2017 @ 1:25pm 
I just updated the new unit mods (they all were given siege engines for some reason, but it only caused certain units to bug out), so let me know if that's resolved your problem. I tested it myself and all units are visible and it doesn't crash when interacting with them anymore.
Gamersfolly 8 Dec, 2017 @ 8:36am 
I've used it with a few others and it worked just fine until I found and tried to combine the two. I then tried to run it with just the historically inaccurate ones and it did the same thing. Rome II is fully updated as well.
Jack  [author] 8 Dec, 2017 @ 4:36am 
My windows installation broke last night, so I'm still trying to restore everything today. Once I'm back to equilibrium, I'll check it out. Just to confirm: are you using the latest Rome II update and no other mods?
Gamersfolly 7 Dec, 2017 @ 1:20pm 
This might just be for me, but whenever I use your reskin and new units for Rome together, the game screws up and all the weapons vanish, shields all turn dark grey, and limbs vanish, along with some armor pieces. Any ideas why?
Jack  [author] 23 Oct, 2017 @ 2:53pm 
You're welcome, good luck. :)
el riemo riemensack 23 Oct, 2017 @ 11:37am 
thank you for your fast response!
Jack  [author] 23 Oct, 2017 @ 11:32am 
I would suggest opening the mod with the PFM and changing the units as per your preferences. Just navigate to the variant meshes, find the units that you would like to change, then remove whatever helmets are the issue. There are numerous tutorials available online if this is this is what you'd like to do.
el riemo riemensack 23 Oct, 2017 @ 11:08am 
hey there, these trousers look awesome but I do not like this greek influence on the helmets (e.g. of the heavy legionaries). Is there any possbility that you edit this or publish a new mod?
I would really appreciate that.
Alexander The Greek 11 Sep, 2016 @ 3:31am 
If you could add all the roman skins from the general's, that's will be good stuff.
Imperial August Chin 25 Nov, 2015 @ 2:07am 
Nice!
Jack  [author] 17 Oct, 2015 @ 9:49am 
After looking through all of the units ingame, I am unable to see any more missing units/outfits. That being said, I only used the custom battle to look through the units. So if there are edited units available in the campaign that are not available for custom battle, they might still be bugged. Otherwise, it might just be a conflict with a different mod.
VenomBlizzard 17 Oct, 2015 @ 6:19am 
Hey, one last thing i noticed few thing's centurions on some units have invisble bodies for example auxilary infrantry and very late some roman units have centurion's with mising body
Jack  [author] 14 Oct, 2015 @ 2:04pm 
:D
VenomBlizzard 14 Oct, 2015 @ 10:54am 
yay rorarri no longer part of freak legion which scared shiet out of my enemies :D
Jack  [author] 14 Oct, 2015 @ 9:49am 
Hello again. I looked into it, and the problem was with how I'd written the Rorarii outfit. It should be fixed now :)
VenomBlizzard 14 Oct, 2015 @ 8:22am 
here it is :D yeah i will try
Jack  [author] 13 Oct, 2015 @ 1:16pm 
Could you provide a link to the mod, so I know what is causing the conflict? If the Roman Houses edit unit aesthetics, then it's unlikely that I will fix it, since it's a case of one mod overwriting the other. Alternatively, you could try changing the load order and see if loading the other mod first overwrites my changes for the better.
VenomBlizzard 12 Oct, 2015 @ 8:43am 
hey, I wanna ask you can you make it compatible version with roman houses mod it works fine but rorarri have invisble bodies and no helmet or shield
Jack  [author] 24 Aug, 2015 @ 2:45am 
Yeah, I noticed that recently on my Spartan campaign. I'll add the Generals in ASAP; there's a lot of them!
whitetoro 24 Aug, 2015 @ 2:42am 
Awesome! Will general also reskin in the future? Because everybody have boots except gerenal , that's a little weird.
Jack  [author] 14 Aug, 2015 @ 6:48pm 
Thanks. I just need to decide which faction/new unit to work on next!
Cornbread 14 Aug, 2015 @ 6:18pm 
Cheers and I love the mods, keep up the great work buddy.
Jack  [author] 14 Aug, 2015 @ 4:56pm 
It was a problem with the reskin; thankfully, it neither affects nor is affected by the new units. Thanks for letting me know, I've pushed out an update :)
Cornbread 14 Aug, 2015 @ 4:08pm 
Just as an FYI when I try using this mod along side your 'New Rome Units' mod, I get invisible skin textures on my Eagle (arms missing) and Evocati (all flesh textures missing) Cohorts. They work when used alone but when activated along side of one another that is what I get. See Album here: http://imgur.com/a/Sz5qz
Jack  [author] 13 Aug, 2015 @ 5:55pm 
I skipped Seleucids in favour of the entire Greek and Eastern roster (which I uploaded), and since Carthage is standalone, I will certainly take a look :)
Hanno 13 Aug, 2015 @ 4:36pm 
Could you do one for carthage after the seleucids?
Jack  [author] 6 Aug, 2015 @ 2:46pm 
I'm currently doing the Seleucids now, but they have a lot of units shared between Greek and Eastern factions. I may release it in stages if it goes well. :)
Karl Franz 6 Aug, 2015 @ 1:44pm 
Can you do one for the seleucids and give them a bunch of lamellar/scale armour, full helmets, boots like this, and pants?
Jack  [author] 6 Aug, 2015 @ 5:36am 
Thanks.
Karl Franz 5 Aug, 2015 @ 10:55pm 
I like it.