Space Engineers

Space Engineers

(DX11) Multi-Color Tiered Armor Thrusters
57 Comments
7th Samurai 12 Jun, 2022 @ 10:43am 
i love this mod i only have 2 requests if they are at all possible. 1 I would love to see this mod merged with round Colored Thruster by Eike and 2 make separate space and atmo versions.
Terminator™ 14 Oct, 2018 @ 3:06am 
Hello. Will you update this mode please?
I mean that Thrusters now called Ion Thrusters and have much more different numbers for large ship versions force, energy consumption and components (small ship version numbers is correct).
For example: ForceMagnitude 3600kN and 288kN for vanilla (your tiers is based on 1200kN and 100kN old vanilla).
-A- Jan Gaarni 5 Nov, 2017 @ 6:02am 
Nevermind my post earlier. :)
Mixed up my mods. All's well with your engines. :p
Evelyn 16 Jun, 2017 @ 9:33am 
I love your tier thruster mods but they are causing our server to load up extremely slow. Do you think you could update them and have a look?

2017-06-16 09:30:41.366 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRS_Red_Level3

Lot's of spam of this with varying size and color. I think it's loading each thruster someones placed and doubling our server load time.
JohnnyRebBaron 24 Dec, 2016 @ 12:45pm 
any chance that you are doing these with the new models
JohnnyRebBaron 10 Dec, 2016 @ 9:11pm 
large armored thruster has the pink problem like alot of the mods after last update the rest of them are fine which is weird just a heads up
Freznel 11 Oct, 2016 @ 1:30pm 
What is with the component costs? All tiers of the thrusters of the same type have the same component cost. Is this intended or has an update broken something? I am on the stable version of the game.
XV9864 31 May, 2016 @ 10:09pm 
titan engine?
nukeguard  [author] 22 May, 2016 @ 11:59am 
that shouldn't be a problem
SaltySeabisc 22 May, 2016 @ 8:05am 
can i request that a stock flame colour be added to the pack please?
Avelius 17 Jan, 2016 @ 10:31am 
YAY
nukeguard  [author] 17 Jan, 2016 @ 10:26am 
thruster override bug has been fixed as of last update
Avelius 9 Jan, 2016 @ 10:19am 
Ok
nukeguard  [author] 8 Jan, 2016 @ 11:41pm 
That bug is happening with all thrusters, I just posted a video and in forums on the bug, if you use a timer the override automatically goes to full when you have the timer initiate the override, as for the mod warnings, that is on everyones mods currently and has to do with the BlockCategories.sbc file.
Avelius 8 Jan, 2016 @ 10:18am 
Hi there's a bug with thruster override in your mod and I found some mod warnings regarding extensions. Could you please fix the thrust override bug? I really need it for my ships. Thanks in advance
nukeguard  [author] 3 Jan, 2016 @ 5:04pm 
now upgraded with changes
CONS 1 Jan, 2016 @ 2:05am 
Please upgrade the code thrusters with the "Sink group definition".
WAND3R3R_R33C3 27 Nov, 2015 @ 10:34am 
Now my ships look 2x cooler.
Ryclos 23 Nov, 2015 @ 7:03am 
Thank you :)^
Nice work
nukeguard  [author] 23 Nov, 2015 @ 6:21am 
@Ravenbolt, the greenish glow is from the glare texture being blue.
nukeguard  [author] 23 Nov, 2015 @ 6:19am 
Yes this mod is working
Ryclos 23 Nov, 2015 @ 3:45am 
This mod working ?^^
Thx
nukeguard  [author] 20 Nov, 2015 @ 4:41am 
I have not tested that out yet, I think I need to add the atmosphere effectiveness lines to the thrusters.
Niviryd 20 Nov, 2015 @ 12:39am 
do these work both in atmo and in space or just in space? in my personal opinion, it would be more challenging to make it like the regular thrusters, but on the same token, I can see how leaving them available to be used in both environments can make sense. just something to think about
Ravenbolt 29 Oct, 2015 @ 2:38pm 
First off. Great mod! Everything is perfect except two things. Would like the normal vanilla blue color. :) And the orange seem to have a greenish glare/glow. :/

Keep up the good work! :)
LocInt 28 Oct, 2015 @ 1:51pm 
Thanks!
nukeguard  [author] 27 Oct, 2015 @ 3:46pm 
@Black_moons, the power requirements i have in this mod are still based off of the old power requirements keen had a couple months ago, when I have time I will be getting to updating the power for these.
nukeguard  [author] 27 Oct, 2015 @ 3:43pm 
57.6mN now for T4
nukeguard  [author] 27 Oct, 2015 @ 3:42pm 
Thanks LocInt, don't know how that happened, fixed the power output on the T4 Large thrusters, they should now output 16x power.
LocInt 27 Oct, 2015 @ 1:27pm 
Hey, why does T4 large armor thruster give only 19.2MN? It should be 3x that. The value was upgraded long time ago to 3x power and 6x power consumption
nukeguard  [author] 10 Oct, 2015 @ 11:59am 
Fully DX11 compatible
nukeguard  [author] 9 Oct, 2015 @ 9:29am 
well will look at that one, may have missed them
Black_moons 9 Oct, 2015 @ 12:18am 
Tried out Tier2 large thrusters and they used less power then a regular vanilla large thruster? Are you sure these are balanced? I would have expected it to have used 4x as much power as a vanilla large thruster.
Avelius 6 Oct, 2015 @ 8:11am 
Yes of course.
nukeguard  [author] 6 Oct, 2015 @ 3:59am 
well I do intend to keep them up-to-date, but if life happens to get in the way it might be difficult.
Avelius 5 Oct, 2015 @ 9:03am 
I really hope that this mod will always stay up-to-date. (I think its impossible, isn`t it?)
1DERProductions © 5 Oct, 2015 @ 4:51am 
Thanks for the answer. i really dont want to get rid of the mod lol all my builds use Cyan and Blue T4. and my friend is starting to use Red T1-4 on his builds. guess the server will just have to live with it :)
nukeguard  [author] 5 Oct, 2015 @ 4:05am 
well, with over 40,000 lines of code it will take a bit of time for SE to load in all the mod, I can eliminate the normal engines that would take out 8,000 lines, but otherwise this mod has lots of code in it and will take a noticeable amount of time.
1DERProductions © 5 Oct, 2015 @ 3:44am 
using this mod has increased my load screen time by 2 minutes. is it normal for mods that have special mechanics such as thrusters to do this?
shorm 30 Sep, 2015 @ 2:21pm 
Quite nice.
Avelius 21 Sep, 2015 @ 9:28am 
Great!
nukeguard  [author] 20 Sep, 2015 @ 5:17pm 
yes
Avelius 20 Sep, 2015 @ 1:17pm 
Are they rebanlanced because of the balancing update of Space Engineers?
nukeguard  [author] 17 Aug, 2015 @ 6:33pm 
When Eikester gets the models updated I will have them in this mod also
AmpleNickel4262 17 Aug, 2015 @ 5:57pm 
Anyway we could get rounded thrusters? Great stuff so far. Thanks for your work!
Acarii 9 Aug, 2015 @ 3:15pm 
Really? Because I only said I would like to suggest. I never actually suggested it. ;D
nukeguard  [author] 9 Aug, 2015 @ 1:51pm 
@EveCommander, I am working on that
Acarii 9 Aug, 2015 @ 11:52am 
I would like to suggest you add a small coloured 'dot' to the thruster icons.
jarhead 5 Aug, 2015 @ 6:43pm 
ok cool then this will work for me
nukeguard  [author] 5 Aug, 2015 @ 3:15pm 
yes