Cities: Skylines

Cities: Skylines

Multi-track Inner City Metro-stations
27 Comments
레몬닥터 31 Mar, 2020 @ 6:40am 
The length of the subway station has been lengthened with this patch, and it has been changed from 180 seats (six trains) to 150 seats (five trains). Currently, all of these assets work normally, but due to these changes, the subway station cannot be used properly.

We've been using this asset for a long time, can you please reflect on this patch?
Grimace 29 Mar, 2020 @ 10:09am 
Which mod are you referring to, Shadow?
Misiek 29 Mar, 2020 @ 7:20am 
The best Metro stations in the game. I hope they will be fixed soon.
Stromborn 28 Mar, 2020 @ 5:04am 
Shadow, do you know when it will be fix?
Sol 27 Mar, 2020 @ 8:07pm 
These will be fixed, folks. Sunset update broke all stations like these.

There is also a mod to fix them!
Inuwashi 27 Mar, 2020 @ 5:06am 
@伏打青年 Thank you, this helped! But I'm sorry to let this asset go. I likeed the look of these stations a lot.
伏打青年 27 Mar, 2020 @ 3:27am 
@Inuwashi , the metro rail in this game has been updated , so the asset with old metro rail cannot work. One way to save your game file is remove the metro station in game and unsubscribe, the question will be solved and I made it .
Inuwashi 27 Mar, 2020 @ 1:40am 
Something is wrong after updating to sunset harbor. If I place any of this asset i get the "object reference not set to an instance of an object" error every half second. Even if I disable all mods and start a new game i get the same error only after i place any of these stations.
Can you help me figure out how to fix this?
Lagcom 10 Mar, 2020 @ 11:33pm 
Also the description tells you to use one of those two mods, do you have them installed and enabled?
Lagcom 10 Mar, 2020 @ 11:32pm 
If you use the station angles/depth/bend tool of MOM on non-vanilla metro stations, there is a high chance that it won't work.
Or your metro line might not be very popular and it is working but the citizens are not using it.
Augenstern 5 Apr, 2019 @ 8:38am 
I cannot use it.There is no people.What should I do?
Kaiser Gagius 1 Sep, 2018 @ 6:00pm 
Mynewacc, use the achievements enabler mod, problem solved (the level of modding is still limited to you so no ethics violations...just in case it was a issue with achievements for you)
Mynewacc 17 Jun, 2018 @ 7:23am 
Too bad that all(?) require a mod like multitrack station enabler or traffic++. As for the train stations there are some assets that do not require these mods anymore. I'm trying to play with achievements turned on, hence avoiding all mods.
瓶蓋 21 Jan, 2018 @ 9:42pm 
all of them can't used in the new version. so, that's so sad
Paul 15 May, 2017 @ 7:51am 
Hello, I have a problem with small stations as the game always says invalid shape and doesn't allow me to place the items. Anyone can help?
manu 27 Jan, 2017 @ 10:55am 
@0liCom, Please update for after dark. Beautiful stations.
VisTB 29 Sep, 2016 @ 10:08am 
Please update for after dark, with lights these will be even nicer, thx!
Jaco  [author] 28 Jul, 2016 @ 2:02pm 
@NbIIL
There are couple of problems that prevent this from working correctly, first, the connection paths have to align at one single exact point in order to work, so precise work is necessary, second, there is no game feature supporting stations designed in this way for interchange passengers, and third, pedestrians always use the fastest way and therefore crossing the street is most of the times a better way for people to go.
I've done some tests in this direction for myself trying to release a modular station-system, but I didn't solve the second and third problem in a acceptable way. If you want, I can send you my work
NbIIL 28 Jul, 2016 @ 11:33am 
I am trying to do a dual station based on this, but without success.

The idea is to put one on the each side of a road, and pedestrian can reach the track of the main one by the second.. (the second only use pedestrian connection underground)

I'll keep trying..
Jaco  [author] 26 Mar, 2016 @ 6:26am 
@chaosmercenary
Has never been requested since I made those assets, but now I'm not really able to create new ones since the game isnt running corrently for me any more (mostly because of my pc)
chaosmercenary 23 Mar, 2016 @ 6:57pm 
I'm just confused why there's no small version of the =| one, appreciate and been utilizing your assets for a long time
Jaco  [author] 1 Mar, 2016 @ 6:33am 
@cshmech
As you can read in the item-descriptions you don't need Traffic++, you just need a mod that supports multi-track stations (e.g. like Multi-track Station Enabler)
To edit existing paths you require an Hex-Editor (google 'manipulate networks with hex editor', you will find the required informations).
If you like you can modify, update or add any form of Fishbus' stations and I will add them to this collection if you leave a comment just to make them become more popular :)
cshmech 24 Feb, 2016 @ 6:12am 
@OliCom, Why is it necessary to have Traffic++ mod for these stations to work? I prefer using Traffic Manager President mod instead and they both don't go together well. Also, if you could post a guide on how to make such mods, multi-track in different directions, it would be awesome. The problem in the Asset editor is I'm not able to add/alter the pedestrian path. You can add multiple tracks in any direction.

Appreciate the 135 and 45 degree track stations! I've been asking that for a long time now. Thanks!
Jaco  [author] 1 Oct, 2015 @ 11:24am 
@GordonDry
That's right, every asset-model is it's own in the game-engine's eyes. Implementing references to the same model for more than one asset may need mods or a game-update and both could slow down the game more than loading the same model more times. Furthermore I don't think that the game makes a difference whether there are 10 same buildings or just 10 different buildings with different models it's always the same loading-process
GordonDry 1 Oct, 2015 @ 11:11am 
I guess the game engine itself is dumb and doesn't know the models are multiples of itself, so it touches them as individual.
(Software is dumb, normally)
Jaco  [author] 1 Oct, 2015 @ 6:58am 
@GordonDry
I don't know about pointing to other asset's models, if you have any further information about this (Steam-Guide, forum-post etc.) I would appreciate it if you could leave a link in a comment :)
In the moment I don't see any problems with using copies, this shouldn't decrease performance too much
GordonDry 30 Sep, 2015 @ 4:04pm 
One question:
Do you really have to put the whole model in each single asset?
Can't you just point to them like to props?