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at RandomMap.Loader.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
Rethrow as ModException: The Mod F:\GAMES\Steam\steamapps\workshop\content\255710\497439640 [RandomTerrainGenerator.dll] has caused an error
And for those who also wanna place trees and resources randomly i recommend the "Terrain Generator" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=453425585
But i have a question to the modder.
Can i change the gradient noise image that the od works with to create more variants of maps?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=453425585&searchtext=generator
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at RandomMap.Loader.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
If you do this on an import from C:S you'll probably just see a black screen. This is because the "Vertical Scale" text box is set to 1 and heights from C:S are big numbers (eg 15000). Change the Vertical Scale to something like 0.00001 and you be able to rotate and zoom a nice view of your landscape.
On mesas: not ideal, but if you set the mountains height scale to 0.6 or more you'll get mesas at the tops of mountains. You could then try to lower the whole area.
Erosion: I've played with water based erosion in the past but I'd need to do a lot of tweaking/testing to add a worthwhile version to this mod. I'll never say never though (if I can find the time).
Instead, are you familiar with the free tool called Wilbur? I use it for adding things like erosion etc to an existing heightmap. See: http://www.fracterra.com/software.html
Export a heightmap from C:S as PNG. Open in Wilbur and apply erosion as well as many other things. Save to PNG, import back into C:S. In fact mesas should be possible in Wilbur too.
Just a minor thought though - perhaps we can eventually have some mesas and ramps? Kind of like the RTS games of old, where there were higher layers of flat elevations. I just like the idea of having the city overlook another part.
Also, what do you think of simulating mountain erosion during heightmap generation, to give them that realistic, outcroppy look? :)