Cities: Skylines

Cities: Skylines

Grain Hopper
3 Comments
Producer K 13 Jan, 2017 @ 2:17pm 
I like the idea of this funnel loader for the rail lines. However, this is too big and feels out of place with everything else in game.

You should rescale it to be smaller, make it a prop... not a park, and have a way to load this hopper funnel probably with another Prop like a conveyor belt feeding system or pipeline. Also, don't make just a grain prop, but other materials as well... (coal , iron, etc.)

Here are some examples:

http://ogrforum.ogaugerr.com/fileSendAction/fcType/0/fcOid/6498170308675286/filePointer/6498170308675301/fodoid/6498170308675293/imageType/MEDIUM/inlineImage/true/csxresourceloaderb.jpeg


http://www.boatnerd.com/news/newpictures02/Calumetd6-25-02-bv.jpg


http://www.meridianengineers.com.au/wp-content/uploads/2012/03/carina-TLO4.jpg

error_37  [author] 20 Aug, 2015 @ 9:29am 
Thnks, Will do.
templeofdoom 19 Aug, 2015 @ 6:03pm 
Very nice! Tip that almost everyone is going to mention eventually - ensure when you post your assets you do a few basic things in the description to help people know if they want to use your asset or not:

1) list the total TRI's count of your model (i.e. 1100 tris, or 5000 tri's etc. Ensure you refer to the dev comments about standard building/prop sizes.

2) List the texture maps you used (diffuse, normal, alpha, etc) and make sure you list the sizes (1024x1024 or 512x512 etc.)

3) For parks and other assets that have stats - it's probably a good idea to post the stats in the description or post a screen shot of the properties from the asset editor.

Thanks and hope to see more from you!