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You should rescale it to be smaller, make it a prop... not a park, and have a way to load this hopper funnel probably with another Prop like a conveyor belt feeding system or pipeline. Also, don't make just a grain prop, but other materials as well... (coal , iron, etc.)
Here are some examples:
http://ogrforum.ogaugerr.com/fileSendAction/fcType/0/fcOid/6498170308675286/filePointer/6498170308675301/fodoid/6498170308675293/imageType/MEDIUM/inlineImage/true/csxresourceloaderb.jpeg
http://www.boatnerd.com/news/newpictures02/Calumetd6-25-02-bv.jpg
http://www.meridianengineers.com.au/wp-content/uploads/2012/03/carina-TLO4.jpg
1) list the total TRI's count of your model (i.e. 1100 tris, or 5000 tri's etc. Ensure you refer to the dev comments about standard building/prop sizes.
2) List the texture maps you used (diffuse, normal, alpha, etc) and make sure you list the sizes (1024x1024 or 512x512 etc.)
3) For parks and other assets that have stats - it's probably a good idea to post the stats in the description or post a screen shot of the properties from the asset editor.
Thanks and hope to see more from you!