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lua/weapons/weapon_neurowep_base.lua
who has the same problems?
But the model and animation is so cool
like on any other sniper swep ever
With a damage of 800 this futuristic Rail Rifle with destroy any living thing! Not even an elephant NPC can survive a shot to the head with these hypersonic sabot rounds! Even better! Line up 10 NPC combines soldiers in a row and watch all of their heads go! Brilliant!
Except one thing, it can't destroy or make a dent in vehicles like Hunter Choppers, APCs, Striders or even Tanks. Bummer for a weapon that's suppose to pierce armor yet at 20 shots flying at 3 kilometers a second won't do it. An update for armor piercing rounds would be nice.
But over all, this is a awesome balanced single shot scoped weapon with a cool sci-fi look and reasonable reload time. 8/10.
1. PreDraw - lua/weapons/weapon_neurowep_rorsch.lua:85
2. unknown - lua/weapons/weapon_neurowep_base.lua:945
How do I solve this?
Here is a better quality video.
Also, that beeping when you are on target is the charging sequence, there is 3 arrows on a diagonal axis, when you hit the trigger, it begins a charge. there is three stages, each beep for one stage. the first 2 are blue, the last one is red. Here is an image if you dont understand.
https://i.ytimg.com/vi/tb6M34GdwRI/maxresdefault.jpg
Here is a video of it in action.
https://youtu.be/rnNy7l65748
Looks pretty damn good.
SV_StartSound: weapons/fx/rics/ric4.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_01.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_05.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_05.wav not precached (0)