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Thanks in advance,
Woostyboy :)
If you are having issues with this mod please reder to the troubleshooting tip at the bottom of the description - it's likely a mod loading order error.
I was curious as to how many people still use this - it's got nearly 5000 subscribers. :/
If I get time I'll see if I can sort out the issue you mention.
https://steamhost.cn/steamcommunity_com/profiles/76561198087589261/screenshots/
Considering that Space Engineers stable branch has not been updated for about 4 weeks and this mod hasn't changed since 25th Feb it's highly unlikely that it's broken of it's own accord in the last two weeks.
I suspect you have another mod loaded that redefines the stock camera. If this is the case then that's what's breaking it. Perhaps try changing the order so that the other mod is moved from before this mod in the list to afterwards, or vice versa.
I'm currently unable to test this on a dev branch DS so am unsure of the behaviour. I'd argue that running a DS on the dev branch you're going to have to expect brokenness from all angles, including otherwise working mods.
Based on my current understanding of how the modding and branches works, I'm not going to re-publish this mod from the dev branch (so it works in dev build versions without warnings/brokenness etc.) as it'll then throw a warning up for people on the stable build.
My DS randomly throws up loading errors, and they can be different each time. I use this camera mod on mine and, having just restarted it, it's reporting errors relating to one of the other mods on there but not this one.
As long as it loads ok in the client that's all that matters, as no part of this mod contains anything that is strictly needed on the server.
I'd recommend just ignoring these sorts of errors in the SpaceEngineersDedicated.log file.
Where did you see these errors listed? Was this on a dedicated server?
2015-12-02 11:22:03.028 - Thread: 9 -> in file: C:/-/Mods/505552060.sbm/Data/CubeBlocks.sbc
2015-12-02 11:22:03.028 - Thread: 9 -> Resource not found, setting to null or error model: Textures\GUI\Icons\Camera.dds
2015-12-02 11:22:03.029 - Thread: 9 -> MOD_ERROR: Camera Overlay Tweak
2015-12-02 11:22:03.029 - Thread: 9 -> in file: C:/-/Mods/505552060.sbm/Data/CubeBlocks.sbc
2015-12-02 11:22:03.029 - Thread: 9 -> Resource not found, setting to null or error model: Textures\Particles\SquareWindowDirt.dds
2015-12-02 11:22:03.030 - Thread: 9 -> MOD_ERROR: Camera Overlay Tweak
2015-12-02 11:22:03.030 - Thread: 9 -> in file: C:/-/Mods/505552060.sbm/Data/CubeBlocks.sbc
2015-12-02 11:22:03.030 - Thread: 9 -> Resource not found, setting to null or error model: Textures\GUI\Icons\Camera.dds
2015-12-02 11:22:03.026 - Thread: 9 -> in file: C:/-/Mods/505552060.sbm/Data/CubeBlocks.sbc
2015-12-02 11:22:03.026 - Thread: 9 -> Resource not found, setting to null or error model: Textures\Particles\SquareWindowDirt.dds
-has shit monitors that are low res with a refresh rate slower then your grandma on smack.
This needed to happen, things look a tad off ATM with vanilla cameras.
Hopefully this works with other mods that modify cameras like dockign cams and telescopes.
Plus these are presumably digital cameras so there should be no (noticable) quality degradation simply because it's being connected to 'remotely' like you might expect with analogue transmission.
I'd really like to have a full page cross hair image for docking cameras but don't know how. Can you point me in the right direction please?
Thank you.