Space Engineers

Space Engineers

AI Module
49 Comments
LeonserGT  [author] 23 Mar, 2022 @ 1:08pm 
Ehm, this was made so long ago, I'm not even sure if it's feasible to use rn, I kept it for history mainly. I'm not even sure how weaponcore works
mikejminer 23 Mar, 2022 @ 12:28pm 
I use weaponcore on most of my worlds. How would I get this drone weapons to fire with said mod.
MSgt Peterson 4 Mar, 2019 @ 1:43pm 
I'll have to retry making a AI rover than get back to you wiether I suceed or fail lol
LeonserGT  [author] 4 Mar, 2019 @ 11:46am 
for rovers you'll have to have much more gyros to make it turn, plus you don't need vertical axis, so just examine how module is done and recreate it, also check my Camel Truck, it has that kind of AI following system :D
MSgt Peterson 4 Mar, 2019 @ 10:00am 
Does it work on rovers? Tried that as well but didn't work unless I'm doing something wrong.
LeonserGT  [author] 4 Mar, 2019 @ 9:16am 
Should be fine actually, it's not relying on any script, I didn't check tho
MSgt Peterson 4 Mar, 2019 @ 8:24am 
Does this blueprint still work? Tried getting it to work but it wouldn't for me
Mr_Tayto 31 May, 2017 @ 12:58am 
When I increase the range of the aiming and following sensors it no longer works, if I change the aiming and following sensors back it works again. For the firing sensors they still work with increased range. Any ideas?
Skallabjorn 14 Jan, 2017 @ 10:17am 
this lil module solved me so many problems and saved me so much time, THANK YOU
LeonserGT  [author] 17 Dec, 2016 @ 7:17am 
Yeah, but within sensors range - 50 m by default :)
Vitória, History Witch 17 Dec, 2016 @ 7:02am 
Can this module be used to make a simple drone that just follows you? I want to make a mobile-inventory drone so I don't have to keep running around my base so much when building. :heyred:
Ha1luciNate 28 Sep, 2016 @ 12:20am 
I'm thinking this could be awesome as some solar panel defense, create floating droids that have turrets on them, easy to deploy.
Joe Balogna 29 Jul, 2016 @ 11:38am 
Hello, I just tried this and something is not working properly! The drone aims at me fine enough, when I spawn it really close to me (close enough to touch).
But if I fly about 10m away from it, it activates thrust fine, but it also makes the gyros spin out of control and it's stuck spinning until it's manually shut off
commie._.tears 1 Jun, 2016 @ 2:49pm 
ROBOTS ARE STILL TAKING OVER
MrEvan312 12 Mar, 2016 @ 1:00am 
Man these could take a while. Hm... I'll give it a try after I get some sleep...
LeonserGT  [author] 12 Mar, 2016 @ 12:59am 
For it you will need to read 6th point in manual - strafing system
MrEvan312 12 Mar, 2016 @ 12:58am 
There are a lot of long range sensor mods. There's one for 50km. I suppose it would just take time. I'm just kinda lazy, but I do kinda need these. problem is going to be avoiding ship colision
LeonserGT  [author] 12 Mar, 2016 @ 12:40am 
Well, I can do that, but what if you examine this module by youself, understanding how it works and apply this knowledge to your own desings? :)
That will be much more profitable for you, you will not need to find place for module itself, you can put all these gyros and other blocks wherever you want on your ship :)
But it also require mod for enhanced distance of timers, since with vanilla 50 m largeship "AI" module is almost useless, I tried it...
MrEvan312 11 Mar, 2016 @ 11:41pm 
Dear syah
Is it possible to make a "hi-powered" version for both large and small grid? Basically could you make them using a strong gyro mod (we can audjust them lower if need be according to needs) basically I just really need a large ship version.
ZombieWolf2113 8 Jan, 2016 @ 12:32pm 
nice job i like how you tell peeps how to use it nice
GenOne 24 Dec, 2015 @ 7:41pm 
The end of the video made me laugh so hard my eyes where watering :steamhappy: I look forward to playing this. Thanks!
Renegade 14 Dec, 2015 @ 9:12am 
круто, завтра опробую)
yesfull man 20 Nov, 2015 @ 12:23am 
if you do that would be awesome to get an idea of land ai. regaurdless thanks! il look into all that.
LeonserGT  [author] 19 Nov, 2015 @ 1:47am 
Well, I have on small wheeled drone with gatling turret on top, which I did not upload cuz it too ugly :)
I can replace ion thrusters with atmospheric (to make it work on planets) and publish it...
Anyway, I recommend that system: 4 basic sensors, 2 of them - left and right, one for following, one is "turning helper". Left & right sensors will just activate overridden hyros for turning left & right respectively, following sensor will have 10-15 m range, will activate accelerating thrusters if target lost and deactivate if target detected, "turning helper" - will activate down thrusters (not sure if they need to be overridden too, try just turning them on), to reduce wheels friction and help gyros to turn whole structure. This sensor should thing center line facing forward, if it detect target - turn off down thrusters, if target lost - turn them on. And don't forget about "activating" sensor with max range, to stop your land-drone if targets are lost :)
yesfull man 19 Nov, 2015 @ 1:34am 
i plan to but at the moment I am trying to set up a quick scinario lol... but its looking to take longer then planned.. ill probably just figure all this out thanks for the advice!
LeonserGT  [author] 19 Nov, 2015 @ 1:31am 
Technically yes, but I recommend to make it by yourself - learn how to do it by deassembling this module and my Camel Truck
yesfull man 19 Nov, 2015 @ 12:13am 
can these be attached to wheeled systems for some more on the ground based ai?
LeonserGT  [author] 4 Nov, 2015 @ 2:04pm 
Yeah, it include foe-friend system - it will follow friendly targets until enemies detected, then attack them
Krunk Kronk 4 Nov, 2015 @ 1:33pm 
thanks for the reply, one more question; can i make it attack enemies and follow me?
LeonserGT  [author] 4 Nov, 2015 @ 12:30am 
Yes, but only within sensors range.
Krunk Kronk 3 Nov, 2015 @ 9:00pm 
can it target npc ships?
LeonserGT  [author] 2 Oct, 2015 @ 1:39am 
Yep
Mirones 1 Oct, 2015 @ 6:11pm 
can it be used for rotating an self build turret too?
LeonserGT  [author] 14 Sep, 2015 @ 3:24am 
Why not add it and manually increase ranges?
overwerk 6 Sep, 2015 @ 10:21am 
is there any chance to see this with the super sensor mod?
LeonserGT  [author] 5 Sep, 2015 @ 5:10am 
@Ragewarp9, it switches all these groups to on/off, the difference is what was basically enabled - friend, owner on
LeonserGT  [author] 5 Sep, 2015 @ 5:07am 
Loool, simple design is simple :D never saw your core, only that one made by Guest The Machine
Eddy 3 Sep, 2015 @ 3:23pm 
I just found your post. that means. heh i guess im copyright https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=510082799 :steammocking:
Hakhari Neutomi 1 Sep, 2015 @ 4:44pm 
How does the 'Timer Friend-Foe Switch' work? I'm trying to recreate the module to work on a drone and I'm not sure how it's set up since there are about five 'On/Off' options that look exactly the same and it doesn't say which one it is.
Jack BeFlippen 1 Sep, 2015 @ 1:05pm 
haha I had come up with this a while back and forgot to switch it to public view. im glad it is out there
Avaslash 1 Sep, 2015 @ 11:36am 
Thanks!
LeonserGT  [author] 1 Sep, 2015 @ 10:28am 
Lol, it was music in my player xD
It's Solar Fields, I guess someday I'll create another music mod with Solar Fields tracks :D
But for now - check my X3 Music Mod, it also good and well fit in SE :)
Baalrog 1 Sep, 2015 @ 10:28am 
Impressive work!
Avaslash 1 Sep, 2015 @ 10:23am 
What mod are you using to change the background music in your game? Also amazing work! Amazing.
shaddywoohooman 1 Sep, 2015 @ 7:13am 
Wow, great job! Really simple too
LeonserGT  [author] 30 Aug, 2015 @ 4:28pm 
It's not a mod, it's blueprint. Vanilla.
LeonserGT  [author] 30 Aug, 2015 @ 2:59am 
Yeah, you can freely add any of these sensor mods from workshop and manually increase ranges for it: every 50 m range increase to any modded range. But usually it requires more power and 3 km aiming sensor require at least 3 large reactors!
TalinPeacy 30 Aug, 2015 @ 2:42am 
Looks decent but will need modded sensors to be truly useful for larger ranges.
[MGE]Max 28 Aug, 2015 @ 4:32pm 
Бластер!