Space Engineers

Space Engineers

(Alpha) DX11 - Mega Mod Leveled Block MK 2-10
110 Comments
Lanven 18 Dec, 2024 @ 6:39am 
Hello! There is a problem with the furnace, it does not have any texture so it cannot connect to anything and cant operate. Its sad, couse refrinery is a really core thing.
Wizard_ice 24 Nov, 2022 @ 4:27pm 
if it's possible could the owner of this mod please update it this is my favourite mod in space engineers.
C_D_R 17 Mar, 2022 @ 2:49pm 
Ce mod est abandonné de tout facon le createur a désactivé les notification de se mod donc
la meilleur solution c'est de crée une copy du mod car le créateur a abandonné 99% de tout ces mods de space engineers perdez pas votre temp a écrire pourquoi que le mod est pas a jour ( la bonne nouvelle C'est le mod marche très bien sauf quelque block qui peux causé un crash du jeux ( Jump drive= cause des crash pas bonne idée pour les serveur+ aussi dangereux ) Laser-antenna = inutile+le normal est infini ) Warhead = inutile car le radius est le même que le normal/
sinon le reste est Super bon quelque block comme les wing ou les engine mais sinon les paneaux solaire bah ca fait pas mal la job
LFE - Pollo 19 Jan, 2021 @ 9:16am 
Salut, déjà merci, je suis abonné depuis un moment et ce mod était terrible dans mes ancienne parties. Je voulais savoir si il était toujours suivis ou pas ?
Zoro 9 Jul, 2020 @ 7:34pm 
Hello is there any way to place the MK versions on the assembler planner? i can do MK2 blocks but the rest i have to craft by hand.
Any solution?
ChewToy 4 Sep, 2019 @ 12:05pm 
use mouse wheel and u have to manually build them past mk2 would be nice if they could be put in the build planner at later Mk versions
RedFox 21 Jun, 2019 @ 5:07pm 
Please update that mod, it is awesome!
Peelgrimm 1 Mar, 2019 @ 9:07am 
Bonjour,
Suite à la sortie du jeu de l'early access, les batteries et les réacteurs des tiers 3 à 10 fonctionnent de nouveau très bien ! Il ne reste que tous les tiers de fermes à oxygène qui consomment de l'énergie en fonction de leur tiers respectifs mais produisent autant d'oxygène que la ferme vanilla. Si une mise à jour du mod est prévue, j'ai hâte de voir les moteurs à hydrogène ainsi que les moulins à vents Mk10 !
Ecore merci pour ce mod.
Boss 19 Oct, 2018 @ 10:37pm 
cant get anything above mk2 ? any help be much appreciated
qoH vube SuS 21 Aug, 2018 @ 11:03am 
On Entry jump drive in interface (MK2-10) Crash
Zombon, la carotte 3 Aug, 2018 @ 3:43pm 
Following module noticed "uncompleted"
Reactor MK3 to MK10
Batteries MK3 to MK10
PS: I hope one day someone will update it
Peelgrimm 26 Jun, 2018 @ 2:00pm 
Bonjour.
Si le mod est encore mis à jour, les batteries et réacteurs des tiers 3 à 10 sont marquées comme incomplètes et donc inutilisables. Les fermes à oxygène fonctionnent mais tous les tiers fournissent autant que les fermes vanilla (mais elles consomment tout de même plus d'énergie)
Merci pour ce mod qui évite beaucoup de lag.
Nanael 8 May, 2018 @ 8:48am 
The mk5 reactor is not working (show uncompleted on menu)
Exorior 25 Mar, 2018 @ 11:14am 
Nice Mod :D but don't work MK3-MK10 =/ Can you fix it please?
KingLion 20 Feb, 2018 @ 5:57am 
Don't work big MK reactor. Mk3-Mk10. Fix it please!
Rantalunta 27 Dec, 2017 @ 8:17am 
Loaded my save with mk10 small ship large reactors, they are fully built, but displayed as (incomplete) in the Terminal, rebuild doesnt fix the issue.
MrBeeMonster 23 Dec, 2017 @ 11:25pm 
Mk 5 batteries not working when built, broke them down and built them back still issue, relog still dosnt work
KingLion 26 Nov, 2017 @ 6:46am 
On Entry in interface jump drive MK2-10 - Crash
Cosmos 22 Nov, 2017 @ 1:20am 
On mine ebverything is in diagonals and you cant select anything other than mk 2 even if you scroll
Teneombre 21 Nov, 2017 @ 1:16am 
scroll. You can see a + on the top right, meaning that the item are stacked. like cockpit or transport item in the game.
Cosmos 21 Nov, 2017 @ 12:55am 
How do you get mk 5 etrc i downloaded both only mk2 apears in game
markam67 2 Nov, 2017 @ 7:59pm 
@Elsephire I have some modded Engines\Reactors\Drills set I would like to use your components to make them harder to build. I can do my own components but I and my friends often use mine with your mod as well so I was hoping to leverage your custom components. I would like to use the same custom components from your mod. Would you mind if I use them?

Thanks.
L33tShark 30 Sep, 2017 @ 6:15pm 
Hi, any tips about if there are servers available out there for the public and using this modpack? My in game server browser seems bugged regarding the mod filter, I cant find any server with this mod, or filter to any mod at all.
Elsephire  [author] 11 Sep, 2017 @ 8:57am 
atlantiscze add me on steam if you want
Elsephire  [author] 11 Sep, 2017 @ 8:22am 
hey atlantiscze, all mk component is here for render the mk possible, the game don't love 512x all components X)
atlantiscze 11 Sep, 2017 @ 8:15am 
Hi,

Any chance we could get a version without the 100x "MK" condensed components? It is causing me some management issues as right now i can't simply take 2k of each basic component and head off to start up a new base. The same when i have a large stockpile of something, which suddenly becomes mostly useless as i'd have to recycle most of it and assemble it again in the form of MK components. I could theoretically help you out with this if you are interested, i've got some development experience and i consider this mod to be one of the core mods of my gameplay experience.
Elsephire  [author] 11 Sep, 2017 @ 8:09am 
All icons are updated :p (224)
Teneombre 4 Sep, 2017 @ 11:58pm 
whaou ! Thanks a lot ! That's awesome ! Will be abble to make a compact hydrogen hauler :D
Elsephire  [author] 4 Sep, 2017 @ 1:47pm 
Cargo breaked by the last update fixed.
Fousicek 2 Sep, 2017 @ 6:39am 
nope you are not the only one. So is there a fix to it ?
Teneombre 2 Sep, 2017 @ 12:55am 
so I'm not the only one !
KingLion 1 Sep, 2017 @ 7:17am 
in survivor mod when i open container, is writen 0\0 kg and i cant put in container nothing
Teneombre 28 Aug, 2017 @ 12:15pm 
Still large MK5 on small grid with 0L volume max (and can't put anything inside so it's not linked to a hud/information bug). Do I have to pay attention to anything when removing this mod and then reinstalling it ? I remove the corresponding file in the mod file. is this enought ? I have to reinstall the game for some other maingame problem. I will see if it will be fine after.
Teneombre 28 Aug, 2017 @ 10:55am 
edit : i confirm the bug for the mk-2 to 10 for the large container on small gridd. Will try to reload all the mod, in case of. Keep you guys update.
Teneombre 28 Aug, 2017 @ 10:45am 
I try with the MK-5 (if I remember well) small container and the MK-5 medium, both on the small grid. None of them can contain anything (0 L inventory). I guess if I am the only one with this problem, I will have to delete and recharge this mod but it piss me off to broke my game :/ will make a new test this evening.
Malou 28 Aug, 2017 @ 10:25am 
??? your containers don't work ? i have no problem with that
KingLion 26 Aug, 2017 @ 2:31pm 
why dont work container?
Teneombre 26 Aug, 2017 @ 5:48am 
Bonjour, les blocs de cargo semblent toujours buggés (pas de capacité). j'ai testé avec les petits conteners (MK-2) sur petite grille.
MARECHAL ROMEL 22 Aug, 2017 @ 9:30am 
Je t'en pris tu es tout excusé, ton mod est génial simplement trop de mises a jour space tuent les mises à jour et les moddeurs comme toi ont du mal à suivre, encore bravo pour ton travail.

Elsephire  [author] 21 Aug, 2017 @ 5:47am 
Sorry for the last bad upload
Letal 18 Aug, 2017 @ 7:24am 
Thank you :)
Teneombre 17 Aug, 2017 @ 12:56am 
No but you have productivity module, which is the same :)
Letal 16 Aug, 2017 @ 5:48pm 
Refinery and assembler MKx doesnt exist in this mod?
Teneombre 10 Aug, 2017 @ 11:23pm 
Just when I want to replay space engineer ^^ I will wait for the update :) (by the way, do you think it's possible to add the oxygen generator (via ice, don't remember the english nor the french name) ? I want to use a little bit more hydrogen propulsor (even if theire is no MK for then TT)
Malou 10 Aug, 2017 @ 1:26pm 
@MARECHAL ROMEL, j'ai eu le meme souci que toi, mais par curiosité j'ai remplacé la version mk2-10 par la MK2-5 et ça a fonctionné, mes bloc on réapparu, tu devrait essayer
MARECHAL ROMEL 10 Aug, 2017 @ 1:03pm 
Bonsoir, tous les blocs mk 5 ajoutés sur mon vaisseau on été supprimés le mod n'a plus l'air de fonctionner, plus d'icones sauf les modules de raffinerie sont visibles depuis la mise à jour.

Le mod fonctionnait bien avant, félicitations et bonne continuation pour votre projet.

Hello, all the mk 5 blocks added on my ship have been removed the mod no longer seems to work, more icons except the refinery modules are visible since the update.

The mod worked well before, congratulations and good continuation for your project.
atlantiscze 9 Aug, 2017 @ 10:42am 
I am having the same issue.
No-Life King 9 Aug, 2017 @ 1:47am 
bug report: in-world blocks on update deleted, cargo blocks hold nothing [tested mk5 L-grid small-cargo]
Elsephire  [author] 8 Aug, 2017 @ 7:45am 
Update is today, sorry, all icons is no updated.
we need a new update with more time for 277 icons update X)
Malou 3 Aug, 2017 @ 4:46am 
Thank you Elsephire i will donate your mod is very cool, especially for solo players