Space Engineers

Space Engineers

[OBSOLETE] Vanilla Weapon Rebalance
106 Comments
HS_DRAGON ✞ 28 Jul, 2024 @ 6:20pm 
POR FAVOR, atualize isso!!!
Deveria ser Vanilla mas infelizmente não é, as armas vanilla são muito desbalanceadas!
★➽AminoAcids➽★ 29 May, 2022 @ 4:20pm 
Just keep the distant sounds and it's just a standalone sound replacement.
LeonserGT  [author] 29 May, 2022 @ 4:00pm 
Tbh, proper sound replacement is exactly why I gave up on updating this mod, because they added different sets for realistic mode + if I remember correctly, more distant sounds and now i need to somehow provide those =/
★➽AminoAcids➽★ 29 May, 2022 @ 3:46pm 
Could you make a vanilla weapon sound replacer that replaces the sounds with yours?
Fairfield 4 Apr, 2022 @ 2:02pm 
Thanks @LeonserGT, the community is a better place with modders like you around.
LeonserGT  [author] 4 Apr, 2022 @ 1:22am 
Can't add tags without publishing it lol, so added a huge OBSOLETE in the name
Fairfield 3 Apr, 2022 @ 5:22pm 
Yeaaah, didn't know this mod was broken. I was trying to figure out for hours why I couldn't load my rifle.... Might wanna slap a big ol' "OBSOLETE" or "DEPRECATED" somewhere. (And the Obsolete tag too.)
LeonserGT  [author] 26 Dec, 2021 @ 5:06am 
Tbh, I think this mod will get even more obsolete very soon.
Oral Fixation 26 Dec, 2021 @ 4:06am 
i must say i love this mod for the turret changes but i need to know if there is anyway i can disable the changes to ammunition as it appears to conflict with the warfare 1 update and means that the rifle cant be loaded and same for interior turret.
hyprcoob 20 Oct, 2021 @ 7:34am 
@Ekonant, what mod is that?
Ekonant 3 Aug, 2021 @ 1:28pm 
For people wanting tankier ships, there is a mod that increases the HP of all blocks with steel plates.
Magistrator 23 May, 2021 @ 9:02am 
LeonserGT this MOD hides the Canvas from the Assemblers. I tested in a world with only this MOD loaded.
Starry 10 Apr, 2021 @ 9:45pm 
how did you increase the range of the guns? what did you change in the files?
LeonserGT  [author] 6 Apr, 2021 @ 4:58pm 
Not really, but at least I slowed down gatling turrets enough that you can evade them with your jetpack, while interior turrets are dedicated anti-infantry, but nerfed accuracy.
Nablabla 6 Apr, 2021 @ 3:21pm 
can you make it that not everything is one-shooting the characters?
Viper 5 Feb, 2021 @ 2:42am 
lol ok. well, i'll just throw it in and see what happens. xD
LeonserGT  [author] 5 Feb, 2021 @ 2:39am 
Only assuming if nothing really changed regarding guns since april of 2019
Viper 5 Feb, 2021 @ 1:52am 
hey Leonser, do you know if this old mod still works correctly?
Apollo1641 7 Apr, 2020 @ 11:36am 
Lonewolf and STG have a point. I've been looking all over the workshop for a mod that nerfs gatling gun damage. Building tanks and other small grid armored vehicles is pointless if a single gatling can melt straight through in seconds. Does this mod help with this?
Gertz 13 Dec, 2019 @ 3:04pm 
@Leonser Is it at all possible you could make a version of this that is compatible with WeaponCore? I love this rebalance but it doesnt work with the Core vanilla turrets.
Lonewolf 9 Nov, 2019 @ 7:19pm 
Trying to keep DPS close to vanilla version is bad idea. If is already broken small changes are doing nothing. The effect is just too small. It is far simpler to just nerf damage right across the board . Or fix the paper armour bug that forced the need to fix weapons in the first place.
Bear 29 Sep, 2019 @ 5:06am 
I can't reproduce that. I've been using this mod for a month, there's finally a reason to have interior turrets as missile flak.
chancho 8 Jun, 2019 @ 5:40pm 
try it yourself
chancho 8 Jun, 2019 @ 5:40pm 
hey man can you reduce vanilla gatling gun damage by A LOT? it rips through layers of small ship heavy armor as if it was paper. please

pleaseee
LeonserGT  [author] 31 May, 2019 @ 2:29am 
Thats a bit too advanced for a simple rebalance mod such as this :(
glouver 31 May, 2019 @ 2:17am 
please ... add detection of your own structures so that they do not fire at them if they block the target.
Hell_March 28 Apr, 2019 @ 7:31am 
How to you mod the vanilla weapons? I am, making my own rebalanced weapon pack from existing mods. I know how to edit some features in these mods but dont know how I would change the vanilla weapons so I can blend them in with my own mod
Kukoshakaku 18 Mar, 2019 @ 3:33pm 
version with shorter range was better in my opinion unles you add same weapon range also to NPCs if not its farr from BALANCE And Interiors have too poor accuracy to shot missiles TESTED Maybe im doing some think wrong but large grin gatlings 'kill' meteorite much faster than interior both weapons set to 500 m range It should be nice to have Interiors for large grid set specific as PDF Example - 300 m range high accuracy ROF low dmg For me smal and large grid Gatlings are much better for pdf now
LeonserGT  [author] 3 Mar, 2019 @ 2:38pm 
Kinda abandoned, but I wanted to revisit it again, so wait for my comment about update
Grimm Spector 3 Mar, 2019 @ 2:35pm 
This working with the new patch, or abandoned?
Viper 17 Dec, 2017 @ 4:08pm 
Can confirm, at least in the case of small-grid gatling turrets, a 1-shot death from full health (dunno if range matters but the range was approx 500m). Happened multiple times, so I am 100% sure about that. Not that it matters to me, I just happened to notice the other comments regarding it.

I am still using this in concert with EEM, and my gameplay seems fine. Damage from guns seems realistic and reasonable. No problems, although I'm not exactly looking closely.
Storm 10 Nov, 2017 @ 10:48am 
the tracer effect is not working
Elder 15 Sep, 2017 @ 11:26am 
is this mod still up to date?
StarDruid 9 Aug, 2017 @ 7:18am 
Yeah had to remove it for now since all the other buffs and nerf seem to be in place and pirate drone/ships were tear my base apart since thier Small weapons range increases seem to be work fine, so my turrets only had a 300m range buffer and can't kill them fast enought even coming in one at time. I'll add a lot more turrets in before I try the mod again so even if it's something you can't fix and we have to wait for Keen to update again my guns should be able to kill them by sure number of bullets.
LeonserGT  [author] 9 Aug, 2017 @ 5:48am 
Hm, yeah, they should be 1000 m... I'll see what I can do
StarDruid 9 Aug, 2017 @ 5:16am 
Did Gatling Turrets range change in this break with one of the latest patch? All mine are only 800m.
LeonserGT  [author] 18 Jul, 2017 @ 6:59am 
Interior turrets are small caliber, they should be much weaker. And gatling ammo was balanced to like 70% of health with one bullet, maybe health itself was rebalanced =/
Will take a look on it
LeonserGT  [author] 18 Jul, 2017 @ 2:49am 
It actually should 2-shot you, you was hurt probably?
LeonserGT  [author] 13 Jul, 2017 @ 9:58am 
It seems assembler bug was fixed. However, I discovered that icons are fucked up and I have no idea why and how to fix =/
LeonserGT  [author] 12 Jul, 2017 @ 3:55am 
Hey, in all this mess of moving in another country I totally forgot about Gunslingin' Enigma's contribution. I merged it now and I should playtest it to see if assembler bug went away and then I'll update the mod, maybe tomorrow evening or weekend.
Dark_453 12 Jul, 2017 @ 2:52am 
Thanks for posting that angel- (i have fixed the assemblers not pulling by removing this mod.

Please fix asap. as this make the ships more channengling.
Thank you
PS: if i could have permission to re-post this mod with the fix, i would be happy to do it.. (fix would be no extra ammo types)
Mist 12 Jul, 2017 @ 2:49am 
PS: i have not and will not publish the altered mod. without express permission!
Mist 12 Jul, 2017 @ 2:49am 
comfirmed its the new ammo, i manualy split the mod. and loaded it local. and without new amo works fine.
with new ammo assembler bugs.
we have removed this from our DS untill its fixed. (lastest version btw)
Sabrewulf 7 Jun, 2017 @ 9:38am 
I'm playing 1.180 because is mroe stable, assembler isn't pulling ingots as related before.
Can you split rebalance and new ammo types? I think "rebalance" isn't about new ammo, and this bug might prevent sign up your mod
Gunslingin' Enigma 27 May, 2017 @ 5:48pm 
I should also point out that I haven't been experiencing any of the conveyor or item transfer issues other people have been pointing out. I might have fixed that issue as well. May have to do more testing when/if I have time.
Gunslingin' Enigma 27 May, 2017 @ 5:46pm 
@[MGE]LeonserGT Alright I've set up a github repository with the "fixed" files, link is https://github.com/G-Enigma/VanillaWeaponRebalanceFix
You should be able to download the zip and then overwrite the files I changed within the Data folder.
LeonserGT  [author] 26 May, 2017 @ 2:55pm 
@Gunslingin' Enigma, eh... forgot to reply, sorry - you can even contribute to this mode by providing fixed files/uploading your own fixed version so I can merge it, which will be nice, since I have no time right now to do something by myself :(
uamadman 26 May, 2017 @ 11:05am 
Confirmed- Still bug is still blocking the auto transport system. Great mod, but bug makes game unplayable due to all the increased micro. Thanks for all your hard work.
Gunslingin' Enigma 1 May, 2017 @ 8:01pm 
So trying to actually construct the thermo and expansion magazines crashes the game with a definition not found error. Do you have any plans to fix/update this mod or would you be willing to give me permission to create a derivative version (giving full credit) that fixes and adjusts a few things?
Innocentris 19 Mar, 2017 @ 3:23pm 
Hey - 20.03.2017 - Bug - Mod blocking transporting system, must manual take item betwen rafinery, cargo container and assembly.