Cities: Skylines

Cities: Skylines

Central Services Dispatcher (WtM)
209 kommentarer
Nickayz 27. sep. 2021 kl. 14:50 
DocNo 22. feb. 2020 kl. 21:10 
AkshayT 31. aug. 2019 kl. 2:07 
This is incompatible with the latest version of TM:PE v11@
leftbehind 17. juli 2019 kl. 12:22 
TM:PE v11-alpha is available for testing if anyone wants to see if it causes problems with Central Services Dispatcher.

Warning: It's an early pre-release and might break your saves, so backup your saves before using!

More info: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1806963141
AllegedlyLuca 1. apr. 2019 kl. 7:58 
I maintain that I am not having issues with this mod and TMPE. My crems and cemeteries are working correctly, and the only time I get issues is when all their vehicles are being used or when traffic is atrocious in the area. Check your traffic and check vehicle usage.
RZ_new 31. mar. 2019 kl. 11:52 
Is this still working? It is not respecting the area with TMPE. The hearses are travelling far away yet. There are dead people beside the Cemetery and nothing happens! Please help.
AllegedlyLuca 2. mar. 2019 kl. 6:55 
I'll note that I've not had this issue, so perhaps a unique combination of mods causes this mod to break something in the save that remains broken even after mod unsubbing? Regardless, I'll keep watch on my output_log as well.
Sp3ctre18 2. mar. 2019 kl. 6:43 
I'm going to add to the SUSPICION that this mod is broken, beware.

I was getting Array Index is Out of Range errors that are infinite unless you manage to pause. Have to return to an earlier save. After choosing to try investigating the issue, only a full reinstall of the game with careful re-subbing of mods worked. So it seemed that simply unsubbing the mod at fault was NOT enough for my issue.

Output_log shows the errors details relating to TransferManager, GarbageTruckAI, VehicleManager, SimulationManager, and probably some others. Paradox support said these are normal, stock game items that mods may modify. I did some searching in the files on GitHub for this mod, and "coincidentally," I found at least 3 of these such items.

This doesn't necessarily say it was CSD, as other mods surely use or modify those items too and I did have some old and broken mods to cleanup. But CSD accesses/modifies values for MOST of what showed up in my error. Haven't had the error again.
Sp3ctre18 19. feb. 2019 kl. 9:57 
@Celestial Sword, you should say what errors so others know if they get the same one(s)
Celestial Sword 9. jan. 2019 kl. 9:58 
I was getting errors with this mod. New update maybe breaks it.
ID10TError 8. aug. 2018 kl. 22:40 
This half released game really pi$$3$ me 0ff, pathfinding without first checking the distance between two points? Traffic that has zero effect on your score. Traffic that doesn't disperse easily and lane changeing? I'll do another video on how cars turn 60degrees to get across the center lane instead of changeing lanes one at a time mergeing in behind anyone 'around' you.? Its just not so 7#37!%@ difficult. I wish I had access to the source code for cities skylines, I bitch pretty hard about it but its still better than simcity.
疯狂舔食台北娜娜玉足 6. aug. 2018 kl. 9:16 
this mod has still work?
Darkangel 16. juni 2018 kl. 2:13 
Do any of these garbage and death services ever work they never stay in their region or it brings errors or worse ctd has skylines permanently stuffed this game so much unlike SimCity which prides itself on pathfinding now & keeping things local with trading buildings in between I&E) that it has to have things like extractors going other side of 81 tile to get to a processor when its neighbour processor is staving of its raw material and now has to import??? Same with garbage and death etc The only sensible way I’ve made it work which none have you have brought to the table is use prez edition with vehicle restrictions with the recycle icon restricted in all 3 lanes especially on the bridges so you keep islands self serving and functioning only with that island! other than that all these other moddings never seem to work! Questions?
AllegedlyLuca 1. juni 2018 kl. 10:29 
I am having the same problem as Yolosaurus Rex. I've tried several different configurations and even forced it to do all in-range things first, but it is still bringing trucks and hearses from the other side of the city despite there being more than enough of each type on the side where service is needed.
Suppenkoch 27. maj 2018 kl. 4:12 
Does it work with Parklife ?
Yolosaurus Rex 8. maj 2018 kl. 11:20 
I'm not having any luck at all getting the hearses or garbage trucks to work properly. Here are my options....

"Limit Building Ranges" disabled

"Dispatch Hearses" enabled (blue radial button)
"Pass Through Hearses" enabled
Send out Spare Hearses is set to "Building is Closer"
Hearse Dispatch Strategy set to "Custom"
Closest services to use when ignoring range is set to 3
Custom dispatch strategy is the vanilla that's in there: ForgottenInRange, ForgottenIgnoreRange, etc

"Dispatch Garbage Trucks" enabled
"Prioritize Assigned Buildings" enabled
Send out Spare GTs is set to "Building is Closer"
GT Dispatch strategy set to custom (same as with Hearses)
Garbage Patrol Limit set at 200
Garbage Dispatch Limit set at 1000



I'm using President's traffic mod thingy, plus a shit-ton of other mods (I have a small addiction...) :P.


What am I doing wrong?
BLÀde 15. aug. 2017 kl. 7:50 
i can't get hearses to work properly either. trash it working good though.
Jared 11. aug. 2017 kl. 20:59 
I've read the documentation but I'm confused. Can you explain the difference between problematic vs forgotten? USing trash as an example, does one use a value of nearly full for a building (forgotten) vs some trash is starting to pile up (problematic)?
WHR | TMaekler 11. aug. 2017 kl. 16:13 
Was wondering why your mod works less efficient than the reworked main game. What I was able to find out is, that the settings I use lead to the behaviour that every hearse goes to one building and then returns to the facility - instead of going to the next and only return when it is full. That of course makes the hearses much less efficient than vanilla.
Additionally the mod spawns much more hearses (maybe bacause of the behaviour described above). If I play vanilla around 110 of my 197 hearses are spawned. The moment I activate CSD it goes up to maximum and the described behaviour.

My settings are:
By District (No)
By Range (No)
Path Through (Yes)
Spawn new: When none are free
Custom Strategy (ForgottenInRange, ForgottenIgnoreRange, VeryProblIR, VeryProblIgnoR, ProblemIR, ProblemIgnoR, InRange)

Do I cause this through this settings?
Tesseract 6. aug. 2017 kl. 14:37 
@Jonas - Confirmed, the number flipping out has stopped. It has a slow flick now, but alot better than cycling through them all. Thank you!
Tesseract 6. aug. 2017 kl. 9:25 
@Jonas - I will try it and see if it tames the numbers a bit ;-) Thanks!
Jonas  [ophavsmand] 5. aug. 2017 kl. 16:53 
@Tesseract: As long as you don't notice any compatibility problems I think it is. I play with it enabled with no problems.
Tesseract 5. aug. 2017 kl. 16:22 
@Jonas - Thanks for the quick response. Is it worth enabling Restrict Transfer Manager?
Jonas  [ophavsmand] 5. aug. 2017 kl. 15:26 
@Tesseract: If "Restrict transfer manager" is disabled, that can be normal behavior that happens when the game sends out a vehicle but the mod assigns differently and immediately sends it back again. It can also be normal when "Send out spare" is set to "Game decides".

When "Restrict transfer manager" is enabled, and "Send out spare" is not set to "Game decides", numbers spinning between 0 and 1 is usually an indication of a path finding problem in the City.
Tesseract 5. aug. 2017 kl. 14:47 
@Jonas - Not a problem, but could be a bug, figured I'd run it past you. Service buildings are continuing to spin through numbers out. Then suddenly a vehicle will pop out... Then one will go in. No issues beyond cosmetic, just wondered if you'd seen it?
Jonas  [ophavsmand] 5. aug. 2017 kl. 9:41 
@tmaekler: When the dispatcher sees that a buidling has problems, it will look for service buildings to handle the problem. For some strategies, the dispatcher can ignore the range of a service building, and for those settings the "Closest services to use" can limit which service buildings wull send vehicles to which buildings. If you set it to 3 (for example), only the 3 service buldings closest to the building in need of service will be allowed to send bvehciles there.

The setting will only affect dispatching when range is ignored. When set to only dispatch to building in range (or in the same district), the "Closest servcies" setting will have no effect. Somfor the "In range" setting, this means that only buldings that haven't been servcied for a long time will be affected.
Jonas  [ophavsmand] 5. aug. 2017 kl. 9:40 
@tmaekler: I think you got it right. I'm not satisfied with my own exlanation, but it's difficult for me to explain in a short and good way for some reason. The idea is to stop vehicles from travelling across the whole map even when a building has a huge problem.
WHR | TMaekler 27. juli 2017 kl. 11:20 
Can someone explain to me what the explanation to "Closest services to use..." means? The documentation writes: "Only uses the specified number of service buildings closest to the target building when ignoring whether buildings are in range or not."
From what I understand, this means that the game checks a building for problems and if there are any it begins to search the closest buildings until it finds one with a spare vehicle and then spawns that. Does this number then simply mean that if it can't find a building within the given number, then it will stop searching for a spare vehicle and not solve the problem?
Hot Trash 24. juli 2017 kl. 2:19 
@Jonas, Thanks for the response, 2 years on and you're replying to basically every single comment and keeping your mod updated. Really impressive.
WHR | TMaekler 23. juli 2017 kl. 9:09 
@Jonas yes, I turned those functions off and my city runs smoothly on vanilla ;-)
Jonas  [ophavsmand] 23. juli 2017 kl. 7:21 
@tmaekler: I think there might have been some improvement to how the game assigns vehicles for services (with regards to distances) at some point, but I'm not sure.

It is absolutely possible to have a big city without this mod, but it does give more control to those who wants it (like me).

I've also tried to make it so that features you don't use should have little impact on the game. When you turn of the garbage and hearse dispatchers, a lot of the mod is completely inactivated, lowering the risk of incompatibilities as well as resource usage.
Jonas  [ophavsmand] 23. juli 2017 kl. 7:14 
@Daniel: This mod doesn't affect emergency services at all (yet), so there is really nothing to compare.
WHR | TMaekler 23. juli 2017 kl. 1:58 
@Daniel: in my City of 40.000 the improved services of City Skyline (CS) work very well. I tried this mod but the results were not that good as with CS. They must have done some improvements there. However the recovery function works quite well additionally to TMPEs "no despawn" and gets rid of confused cars so the rest can continue. Makes for quite a challenge... .
Hot Trash 23. juli 2017 kl. 1:05 
How does using this mod compare with the recent emergency services improvements that came with the Mass Transit update? Thanks and keep it up.
Jonas  [ophavsmand] 18. juli 2017 kl. 16:23 
@BLÀde: I found a bug in the auto-emptying that resulted in the dispatcher not automatically stopping the emptying if it the map was reloaded (or the game restarted) after auto-emptying was started but before it was finished.

That is fixed now, but the fix means the dispatcher will see manually emptying buildings as auto-emptying after a reload.

To fix it in a batter way, I'll need to start saving some states in the save-file, which I'm starting to look at.
egi 17. juli 2017 kl. 12:38 
@Jonas awesome thx, going to check it out!!
Jonas  [ophavsmand] 15. juli 2017 kl. 1:05 
@Phoenix C64: Yeah, that would be quite a lot of work, and it would be stuff I haven't done before I CS (saving stuff in save-file, creating UI dialogs), so I'd also need some time to learn that.

Being able to have separate settings on global level, map, district and specific building (where only global is required) would be nice, so I'll put in the todo, but not I'm sure when (or if) I'll look at it.
Phoenix C64 15. juli 2017 kl. 0:24 
@Jonas I think there was a mod a while back, where you could click on each service building and set it's options. If you cuold make it somehow that we could set options ABC for one district and options XYZ for another district (through district policies menu) then I could set every single district to work like you suggested before, and that ONE district to -only- deliver for itself and not other districts. Something like "per district options" ... but I can only guess that such a change would be a tremendous work.
Jonas  [ophavsmand] 14. juli 2017 kl. 16:40 
@Phoenix C64: I understand that. I've taken a quick look at actually calculating paths, but not enough to judge the complexity. Path finding is very demanding, and this would require finding paths between every service building and every building in need of service. That, together with the game not being written to find paths without having a vehicle already created, and waiting, to follow it, means I'm not sure that I'll ever try doing it (even though it would be nice).
Phoenix C64 14. juli 2017 kl. 8:04 
@Jonas I appretiate the updated mod and also that you tagged me to let me know... but as it is right now, if there's no way this (or any other) mod can improve on the "range is based on straight line as the bird flies instead of travel time" like we talked before... I'll stick to vanilla modless behaviour, which seems to be working quite OK if it wasn't for that.
Jonas  [ophavsmand] 13. juli 2017 kl. 11:13 
Vehicle Creation Configuration Bug

There was a bug in how the Send out spare hearses setting was saved and loaded from the configuration. This resulted in that specific setting being saved incorrectly, so you might have been playing with a different setting than intended.

That bug has now been fixed, but that means the setting might not be what you expect, so you might want to check that the Send out spare hearses setting is how you want it to be.
Tesseract 12. juli 2017 kl. 15:23 
Great to see the updates coming @Jonas!
Jonas  [ophavsmand] 12. juli 2017 kl. 14:53 
@egi: I've just added a setting that limits dispatching to the n closest building when ignoring range. It's new, so not extensively tested, but should work.
Jonas  [ophavsmand] 12. juli 2017 kl. 14:52 
@Phoenix C64: I have now added a setting for creating a custom strategy, and also updated the service documentation [dinkytoyz.github.io] with info about the setting [dinkytoyz.github.io].
Jonas  [ophavsmand] 12. juli 2017 kl. 13:12 
@Darkangel: I've actually never uploaded a save myself either, only downloaded a few others from the workshop. Usually when people ask for help with traffic on Reddit , screenshots are enough.

I'm guessing you can ask other users for help on the official forum [forum.paradoxplaza.com] as well, and in the Steam discussions , but I generally find Reddit easier to use.
Darkangel 10. juli 2017 kl. 23:14 
I just uploaded screenshots in my screenshots so im happy i can at least do that but not sure where i upload the game. Anyway maybe you can be sherlock holmes and tell me what im doing wrong in my city.
Darkangel 10. juli 2017 kl. 21:03 
Good for you as you obviously have more patience with the zeitgeist of your times. Now how do i upload my save and where and where can i pm people pls.
Jonas  [ophavsmand] 10. juli 2017 kl. 11:17 
@Darkangel: I'm not millenial either. I'm from 1968. :-)
Darkangel 10. juli 2017 kl. 11:01 
Jonas I was just elaborating to your answer. Thanks for the reddit link. I'm not milenial so im not as tech savvy & i only play the games & read paradox messages but i havent left a message on message boards nor do i know how to upload a saved game. Phoenix i've gone to your profile and added you as friend but i cant see where i can pm you nor where to upload a saved game to you or anyone and how i do it. Please link me there too thanks.
Jonas  [ophavsmand] 10. juli 2017 kl. 10:18 
@Darkangel: I dont think any of that has anything to do with the Central Services Dispatcher mod.

I suggest asking in the Cities: Skylines subreddit instead.