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可以增加允许再生物品的设定吗?
比如这边不希望蜘蛛巢和杀人蜂巢再生,它们总出现在一些我不太希望有的地方……
提前祝作者新年快乐!
No, what this mod does is it takes a stock of all items in your world upon generation. If your world has 100 rocks, and 100 trees, but you've chopped down 10 of each, it will randomly replace those 10 rocks and trees whenever it sees fit, and it won't tell you when it does it. If you spawn in a world with 0 clockworks, the mod won't add more as 0 is the default number.
The mod is passive, meaning there are no key bindings (presumably)
It stores the number of each entity that first spawned into a freshly generated world.
It continuously compares these vaues to the currrent values for every resource entity.
Logic wise, it activates only when there are less "prefabs" than the pre-recorded values:
it spawns in more of the missing and none, if unnecessary.
It might not but I can't figure out why I'm not able to destroy them.