Space Engineers

Space Engineers

(Alpha 1.4) Block Optimizer
95 Comments
Dyna 23 Apr, 2021 @ 7:26pm 
Blocks are not compatible with projector and build and repair mod. Blocks will not be placed as you built them if doing this.
KURNTECH 2 Apr, 2021 @ 6:25pm 
thanks for making this mod
Annastasya 22 Dec, 2020 @ 5:11pm 
I have edited and fixed a few issues with this mod here .

Elsphire, if you are still around please let me know. I have no intention of ripping off your mod, simply fixed some types/errors. If you approve I will make the new mod without changing block ID's to avoid issues with blocks disappearing when/if people switch mods.

In the edited version I have fixed some blockID, block group, airtightness and other SBC errors. I have not added LoD or Skin support (YET) as so far it looks like that will require an entire rebuild of the mod from scratch. I am working on an up-to-date version that will have LoDs, Skin support, correct models, be survival ready and have a larger assortment of available blocks.If you have any requests for the new mod, such as block size/shapes. Please mention them in the Discussion topic on the fixed mod page and I will do my best to get them included once I get the base build finished.
Rob Games 14 Jun, 2020 @ 7:22pm 
anyone know of a mod like this but for survival
Dorimanx 10 May, 2020 @ 1:35pm 
nice for creative only. if any one know other mod with real models with correct size and deformation, please share.
Deej 20 Apr, 2020 @ 11:25pm 
Oxygen seems to move through these blocks. I can't make a room airtight using just these blocks as a hollow cube with a o2 generator, vent and power. airflow moves right through these blocks.
dRuPpI 11 Apr, 2020 @ 3:04am 
..works fine You do something wrong
Hage Maoh 3 Oct, 2019 @ 1:43am 
Not working for me now. Is this going to get an update?
DeAnti 25 Jan, 2019 @ 9:06pm 
Still works good....
JODAxDK 6 Dec, 2018 @ 11:18am 
I have been looking for a mod like this for a while, just a shame to see its not being worked on anymore
I sawed your boat in half! 3 Oct, 2018 @ 6:21pm 
this mod is seemingly "up to date" for now. only bug is building then removing a block will sometimes make where the block was invisible, but that can be fixed by placing then deleting a block.
dRuPpI 9 Sep, 2018 @ 8:02pm 
is there any up to date mod like this on the Workshop?
DeAnti 20 Sep, 2017 @ 8:45pm 
please dont let this die
Elder 16 Sep, 2017 @ 1:59pm 
is this up to date?
candidaluis 6 Mar, 2017 @ 12:59pm 
Great mod, very usefull. Are they destructible?
AdmiralKoerner 5 Mar, 2017 @ 4:05pm 
They have a weird coloration that each block is different from the block next to it. It doesn't blend in well and gives the ship an odd look.
Helratz 10 Nov, 2016 @ 3:34am 
Thank you. These may be just what I need to finish my ESD.
Borker 12 Oct, 2016 @ 6:27pm 
Ah. You should make a 100x100 when you get the chance.
Possibly a window one?
Elsephire  [author] 12 Oct, 2016 @ 5:42pm 
G menu refactory, general cleaning and icons ;)
Borker 12 Oct, 2016 @ 2:40pm 
What does it do.
Elsephire  [author] 12 Oct, 2016 @ 1:38pm 
1.4 released ;)
Borker 7 Oct, 2016 @ 10:47am 
The way it works is the game does NOT have to constantly check EVERY block for changes, instead it has to check these larger blocks which ismuch faster
HammerJuice *DEUS VULT* 13 Apr, 2016 @ 2:38pm 
the less counted blocks less lag. what he did, is make 3x3 blocks into 1 so 9 blocks = 1 block
less is better but how damage works i'm not sure
Crimson Revenant 3 Apr, 2016 @ 2:48am 
I've tested this mod and the other one like it on the workship, equal amount of triangles to a structure made of normal blocks. I'm confused as to how this actually works, because you make it sound like you're reducing the numbers, but this is just making giant block chunks for ease of building but not reducing lag.
Gaby49 11 Feb, 2016 @ 4:03pm 
Hey, thank you for the mod, it helps alot
I made a space elevator thanks to your mod check it out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=621877952
Elsephire  [author] 8 Feb, 2016 @ 1:17pm 
Я не понимаю, почему... Может вы скажи в чем проблема?
Diesel 8 Feb, 2016 @ 12:58pm 
Хотел перестроить свой очень большой корабль т.к. он чуть подлагивал. И чем больше заменял блоки тем больше лагов и в конце концов всё зависло. В общем удалил нахрен этот мод.
Zanzikahn 5 Feb, 2016 @ 6:46pm 
I see. Thank you. :)
Elsephire  [author] 5 Feb, 2016 @ 12:07pm 
the mod work in survival but the deformations don't work (i need time)
Zanzikahn 5 Feb, 2016 @ 11:53am 
So, does this mod incorporate blocks into already built stations, or must we build a new one with the added blocks?
Elsephire  [author] 5 Feb, 2016 @ 11:50am 
I have not the time actualy, but this mod work for create any big station undestructible in server ;) i will make another version for render uncraftable for player if you want ;)
Zanzikahn 5 Feb, 2016 @ 11:45am 
My triangle count is just under that of your "demonstration" link. lol....
Zanzikahn 5 Feb, 2016 @ 11:43am 
I am jsut curious, has there been any progress on "survival compatibility"? I want to make a city in my server, but unfortunately, the area lags because of too many polygons.
flori1994 29 Jan, 2016 @ 6:32am 
the mod is not shown in my mods list ingame
Elsephire  [author] 12 Dec, 2015 @ 3:29pm 
The "survival compatibility" is just the deformation block, i no time to do the update now sorry.
The counts work for all block and the mounting points, no?
DaAndMan 12 Dec, 2015 @ 3:14am 
any idea when you can add survival suport having mostly invis blocks when damaged is annoying so had to take it off my survival and replace half my station dont really care if its deformable as long as it can actually be used
Elsephire  [author] 11 Dec, 2015 @ 7:32am 
yes, i think ;)
Drayst 11 Dec, 2015 @ 7:12am 
So it is only important for the rotation?
Elsephire  [author] 11 Dec, 2015 @ 6:14am 
Drayst, box not work if block is not a "cube" for the rotation
Drayst 11 Dec, 2015 @ 5:25am 
Hey is there any meaning to the different BlockTopology in your mod? The default armor blocks have "Box" and your blocks have "StandaloneBox".
Elsephire  [author] 6 Dec, 2015 @ 8:45am 
C'est prévue, mais sa ne prendra pas que 5 minutes ^^, je pense faire seulement mk5 et mk10 mais le faire pour tout les blindages lourd
texix [FR] 6 Dec, 2015 @ 8:17am 
salut j'ai vu que ta fait des block MK pour les assembleur raffinerie réacteur etc pourquoi t'a pas eu l'idée pour les block léger ou blindage
The Magic Murder Bag 8 Nov, 2015 @ 11:45am 
Son, one of my steam friends just directed me to this mod and, as a builder of behemoth ships (ships that exceed 500 meters and 500000 tonnes), these blocks are about to become one of my essentials.
Elsephire  [author] 27 Sep, 2015 @ 5:02pm 
In the start I is to think for my server ;)
Johnny 27 Sep, 2015 @ 5:00pm 
nice! Gonna use for the server for sure!!!
Dragon Crisis Core 24 Sep, 2015 @ 10:31pm 
you made my day with this mod i am planning to work on a ship comarable to the Zhelom 01 Kholar class super transport should greatly reduce the tris.
duotheslayer 24 Sep, 2015 @ 8:04pm 
thanks for the updates!
Elsephire  [author] 23 Sep, 2015 @ 11:00pm 
- Fixed - Mount Points Blocks NXNXN !
Elsephire  [author] 23 Sep, 2015 @ 10:36pm 
- Fixed - Mount Points Blocks 1X1XN !
Elsephire  [author] 23 Sep, 2015 @ 6:19pm 
- Add block 1xNxN !!