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Not sure if you'll be reading this since all your mods date back to like 2015.
But the configuration option message_players is never used in any if statements after its declaration in modmain, so you actually can't turn off the messages.
I could fix this myself obviously. It's just a condition check in say().
But I would like to use a 'silent' version of this in my dedicated server since I already have a welcome message there and then I would have to upload a fork of your mod on my own.
I always had this option on, so I never got the bug.
Items that are on the ground get removed after 8 minutes if they haven't been picked up. You can change it in the config though (expire_time / Item Removal).
Hmm, I dunno if that's possible based on the way the mod works now. It basically just picks a spot at random around the portal to spawn it.
If you want items to spawn in your inventory, use a starting item mod.
This mod was specifically created because I thought that approach was rather cheap. If you think it's spawning so much flint that it will allow farming, just decrease the amount.
Flint amount -> 2
Portal distance -> 5
I'd be shocked if people would farm spawn for 2 flint per person who joins.