Cities: Skylines

Cities: Skylines

Park w/ Paths - Functional Hedge Maze
7 Comments
Angela 14 Oct, 2015 @ 9:15pm 
Awesome! I'll take it for a test run later :)
ELES  [author] 14 Oct, 2015 @ 6:44pm 
I have updated it, added benches and moved the visitor gathering spots to outside of the maze near the benches. Let me know if you're still having issues with cims getting stuck inside the maze.
ELES  [author] 14 Oct, 2015 @ 5:51pm 
Alright, I'll update it later and move the areas to outside of the maze near the entrance. Hopefully that fixes the issue. Thank you very much for the feedback.
Angela 14 Oct, 2015 @ 1:25pm 
Maybe move the "satisfaction" areas to spots at the entrance and at the exit, or add in a few benches into the closed-off areas so it looks like the visitors are hanging out there with purpose (like they're sitting resting etc)?
Angela 14 Oct, 2015 @ 11:24am 
Yes the visitors get trapped in that M area permanently - if you remove just one of the horizontal bars(the one on left side would look good if removed) then they should be able to walk out the other end through the pathway. The AI just isn't smart enough. This park is awesome btw...feel free to make more mazes (just remember to allow clear pathing vertically out).

A few of them also get trapped at the right side (again because of the lack of clear vertical pathing), this isn't as huge an issue as it just makes them look like a crowd is hanging around the front, though you might need to remove that top bar as well.
ELES  [author] 14 Oct, 2015 @ 10:32am 
I believe those are visitors and not passersby. There are 3 areas where visitors will stay and loiter until they are satisfied (similar to other open-area parks in-game) - the 3 visitor areas are: at that M shaped area, another at the right corner facing the street, and lastly at the entrance right between the parking spaces.

Normally, visitors leave after a while... Do the visitors in the M-shape area stay there permanently? I'll move the visitor area if that is the case so tourists won't linger there.
Angela 14 Oct, 2015 @ 9:43am 
This is great and works perfectly for tourism, but can you remove one of the horizontal hedges at the second to last wall (one from back, left side, the M-shaped area)? The AI pathing isn't very clever and most of them will get stuck at the hedge one back from the exit area wall, and they just never walk back to get to the actual exit (I attached a path and it works fine for them coming in, just not leaving). Just remove either one of the horizontal areas on that M shape please?