Cities: Skylines

Cities: Skylines

CSL Service Reserve
93 kommentarer
『Tre/Subes』 27. nov. 2024 kl. 16:50 
Love it have to use all 512 slots to my 600K city
Dvasong_***** 9. mar. 2023 kl. 6:13 
⚠️Broken by Green Cities DLC⚠️
thomas.ahernandez 21. feb. 2022 kl. 8:26 
i shouldnt have to down load a fan made mod to reserve trucks due to a game limit that can be fixed, i understsand the limits and why , but the choice to stop spawning main game items like garbage which will kill the city , is not good when the limit is reached stop spawning cars or turists or out side traffic i mean really easy fix
thomas.ahernandez 21. feb. 2022 kl. 8:23 
the fact the game will stop spawning service trucks over dummy traffic is stupid like why not when the limit is reached despawn the dummy traffic not the service trucks like really bad game design in my opinion, and a easy fix i would guess
CyberVibes 26. dec. 2021 kl. 17:56 
@MarkJohnson I agree the mod works with 113 active mods but shoukd only be subbed to when you need it.
MarkJohnson 26. dec. 2021 kl. 17:18 
I'm not sure exactly why this mod is listed as incompatible. It works perfectly fine. I use it often in very large cities that have exceeded the vehicle limits and I set it to a large amount, and the services work fine and temporarily keep the city alive long enough to recover the city to get the vehicles down to usually around 8k to 12k, then remove the mod and all is well again.

I think maybe it is more of a mod conflict than anything else, as it works flawlessly by itself.

FYI, I don't use mods. The only other mod I use is the 25-tile mod that unlocks the inner 25-tiles, then I remove the mod and all 25-tiles stay unlocked as they are meant to and I have no issues.
LemonsterOG 29. okt. 2020 kl. 8:14 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS MOD MAY CAUSE PROBLEMS IN-GAME :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
Future 8. aug. 2020 kl. 13:43 
Is this broken? the broken mod list says its broken by green cities
peb2002 25. juli 2020 kl. 5:04 
Hi - just subscribed. Got a message on load from TMPE that this mod is incompatible. I didn't see that in recent notes. Can it be ignored? I can't live without TMPE.:steamsad:
Sol 8. apr. 2020 kl. 13:56 
I've seen a LOT of this question lately and had it happen a few times.

At last, a solution.
sebesams 27. mar. 2020 kl. 3:31 
@nhatanh0475: it did the trick for me. The service vehicles used the freed up vehicle count initially, restoring health and wealth in the city. It did not get close the limit again in the weeks after that. I stopped playing that city now for other reasons, but it absolutely worked fine :) So i guess it may be a good alternative for some others who run into the same issue, that was covered by this particular mod before....
nhatanh0475 26. mar. 2020 kl. 8:59 
@Sebesams TMpe have the option to remove those vehicle that don't go to your city. (Remove those truck and car that just go from one side to the other side of the map.
nhatanh0475 26. mar. 2020 kl. 8:58 
@osarak63
Advanced Vehicle Options AVO (Industries)
If you don't want a vehicle to spawn then this is the mod for you.
@sebesams
Remove all traffic button, does remove all traffic but they will soon apear. It's just a fun button to play with, not to clear the traffic.
nhatanh0475 26. mar. 2020 kl. 8:55 
Broken by Green Cities DLC
Why do you comment TMPE in here?
sebesams 1. feb. 2020 kl. 1:55 
@osarak63 triggered by what you mentioned i used TMPE to remove ALL traffic. Right afrter that, the city was flooded with service vehicles, picking up the lines of garbage bins, and sick citizens. 10 minutes later the health problems were fixed... The tram and MOM lines still suffer with long rows of trams and trains going from the depot to their own line, but it feels like a "reset" for now. 1 hour later i am still at 9000 rather 16000 vehicles, so seems it did something positive indeed....
63Drone 31. jan. 2020 kl. 16:17 
@sebesams: TM:PE only has options to adjust the amount of traffic vehicles that are all on the roads at once. It doesn't specifically choose which type of vehicle should and should not appear spawning on the roads, which includes vehicles coming from connecting highways leading towards the map. That's all I can think of.
sebesams 31. jan. 2020 kl. 1:57 
@osarak63. Thanks for reacting. I did not find the TMPE feature for this. I do use that mod, extensively. Any tip where to set this functionality in TMPE?
63Drone 30. jan. 2020 kl. 13:08 
@sebesams: Well, TM:PE is the only mod I can think of that does something similar to this mod but affects every vehicle in the game, not just service vehicles. The problem with TM:PE is that it takes up an ungodly amount of FPS and is only useful if you have a really powerful rig.

Unfortunately, since the original creator of this mod, knighthawkGP, has been away since three years ago, presumably due to catching up with real life, this mod will never be able to be updated unless he comes back to the workshop.
sebesams 19. jan. 2020 kl. 4:38 
Since this is broken, does somebody know if there is another mod that does the same thing?
freedompata 22. dec. 2019 kl. 5:58 
This mod is broken.
Stony1o1 28. sep. 2019 kl. 1:04 
Hey
I have the problem that my service building all together no vehicles spawnen. Now I have found this mod and subscribed. Unfortunately, an incompatibility message appears when I start SC. And this affects Traffic Manager: President Edition [STABLE]. I can not and will not give up this mod. So I ignored this message. The savegame has allowed normal but their mod just does not work. WHAT CAN I DO ? My DLC's: Snowfall and Mass transit
ivan_9352 20. maj 2019 kl. 19:42 
It says is incompatible. It wasnt before.
[HAN]秋✡水 30. mar. 2019 kl. 23:02 
traffic manager detected imcompatible mods,what can i do?
AM7655 15. jan. 2019 kl. 17:33 
Thanks so much I just hit the limiter and good people pointed to your mod. Thank you, thank you, thank you!!! :hardhat:
CyberVibes 19. juli 2018 kl. 15:35 
@osarak63 Thanks for trying to help but i did say in my last post that i don't have Green Cities, i actually said that this is working fine for me now.
63Drone 19. juli 2018 kl. 13:12 
@CyberVibes: If you have Green Cities installed, this mod immediately becomes broken. It seems to work fine without it but regardless, there has to be a new update for this mod since it's been many months after the G.C. DLC has been released.
CyberVibes 13. juli 2018 kl. 18:15 
This stopped working for me a month or two ago but when testiing an old save today it seems to be working fine, i don't have Green Cities DLC tho, My DLC's: Match Day, After Dark, Snowfall, Natural Disasters, Mass Transit and Parklife i also have 90 other mods installed that don't seem to conflict with it either.
pizzaeater1000 17. juni 2018 kl. 16:02 
Doesn't seem to work with green cities recycling centers
Øuantum3 27. maj 2018 kl. 16:16 
I would love an update since I have this problem from about year and half.
Leptoon 18. maj 2018 kl. 3:23 
Will this mod ever be updated? How can I build a really big city if service vehicles can't spawn?
fmhenrique 1. mar. 2018 kl. 10:44 
@osarak63 yeah, I experienced something like that. I noticed that trains with 100% load were stopping at stations, getting to 0% load, but no trucks/vans were coming out of the stations. If you zoom in and put the point of view close to the ground, you can actually see the truck/van stopped inside the station. If you click that truck/van, it shows “Van whatever importing goods to WhateverShop” or something. It even has a route to the destination. But it just stays there and no other truck/van can get out because it’s blocking the passage. If you click on the despawn button (by Traffic Manager: President Edition) of the van, it disappears and then a few vans (usually 2 or 3) gets out until another van or truck gets stuck there, blocking everybody again. Since this mod is the only one I subscribed to recently, I tried unsubscribing to it and this problem went away instantly. Apart from this, it’s a very useful mod for players that are facing the vehicle limit.
63Drone 20. dec. 2017 kl. 13:48 
@PabloTroilo: It has something to do with the mod, I'm afraid. The Green Cities DLC caused problems with the mod that I've described earlier, so it needs a new update. :(
rock_and_troll 23. nov. 2017 kl. 17:06 
Hello. It's strange because this helped me with my problem but at the same time, worsened it. Now my police stations spawn all their available cars, when before suscribing to this were spawning 1/12 for example. But then my crime rate was 19% and now, when they are spawning 12/12 the crime rate sky rocketed to 45%. Please help me, am I doing something wrong or it's just that this needs to be updated?
63Drone 14. nov. 2017 kl. 0:52 
Hi. I don't mean to sound rude here, but this mod needs to be updated as I found a nasty bug in it that causes the service vehicles to get stuck from exiting out their respective buildings. This happened after the release of the Green Cities DLC and it played a part in messing up this mod. It didn't happen in the previous DLCs that came before it, so it might have been why my game started getting slightly hairy.
knighthawkGP  [ophavsmand] 18. maj 2017 kl. 10:54 
updated for 1.7 added ferry and monorail to be able to use 'reserved' vehicle pool. Did not add blimps and cable cars, will consider adding those if there is really demand that those should be high priority.
knighthawkGP  [ophavsmand] 25. mar. 2017 kl. 0:19 
@3 skullzcrusherz - Nope, at present there is no public mod I'm aware of that does that for the likely object limits your interested in raising.
Skullzcrusherz 23. mar. 2017 kl. 16:44 
So, right now there wouldn't be a mod to raise object limits?
knighthawkGP  [ophavsmand] 23. feb. 2017 kl. 11:08 
@Chashmodai - Glad it could help you, always nice to hear.
Chashmodai 23. feb. 2017 kl. 3:43 
This mod saved my crime ridden, garbage filled burning city. Usually no police, firetrucks or garbage trucks would spawn at all.
knighthawkGP  [ophavsmand] 19. feb. 2017 kl. 8:27 
@xEthanol - Hard to say if it was bug in a mod or if it'll just eventually build up again - you'll know soon enough.
xEthanoL 19. feb. 2017 kl. 2:02 
i just cleared all traffic and solved all my problems and active vehicles went to 11 000 soooo.... i dont know maybe it was/is a bug? oddly enough after a while my industry started to want raw materials even tho they were all supplied right after i cleared all traffic... now active vehiles are at around 9000 for some reason
knighthawkGP  [ophavsmand] 19. feb. 2017 kl. 1:56 
Depending on size and layout of city it can be normal. But I'd say a well designed, well functioning city of say 100k or even 250k though should in most cases not be hitting the limit. Most of the time it comes down to how products are arriving or departing. For example an mostly office based large city of 400k isn't going to use as many vehicles as a 200k city that is heavy on industry for employment. Offices don't generate traffic where was a factory does, just one example there are lots of factor. Another is distance\time of average travel, the father things need to go at slower speeds the more vehicles that will be actively in use.
xEthanoL 18. feb. 2017 kl. 23:27 
is it normal to hit the 16384 limit? i think i hit that limit... its like time to start a new city? since i cant grow anymore... maybe my city is so big i there is no traffic at all... no traffic jams... al roads are green and still i hit the limit... ;(
Beth2020 3. dec. 2016 kl. 18:22 
@Knighthawk
You are right - I just unsubbed from all my mods, then resubbed to any that had updated on or after Nov 29th, and everything was fine.
Sorry to've bothered you ..... I'm still learning.
Next "patch" that comes across, I'll just take a week-long break (to let you modding folks do your updates) and then do my unsub/resub thing.
Thanks for the patience with all us "newbies"
:^)
AlexALX 3. dec. 2016 kl. 0:59 
@knighthawkGP thank you! It seems working.
knighthawkGP  [ophavsmand] 2. dec. 2016 kl. 18:53 
@AlexALX - fyi you should be able to use non-debug build now for local\offline without issue (1.6.0.f4 -build02 pushed).
knighthawkGP  [ophavsmand] 2. dec. 2016 kl. 16:09 
@AlexALX - Yes those changes are in there as well. BTW the update source is out there now on git. Also if you wait about an hour I'm making changes and pusing an update that should allow you to just copy\paste the Steam compile locally and it work without issue.
AlexALX 2. dec. 2016 kl. 1:36 
@knighthawkGP
I think you also forgot about new vehicle types added to CreateVehicle function, thats why i actually want latest version (but yeah i can add this manually).

Anyway thank you for response, i'll just wait for your update.
knighthawkGP  [ophavsmand] 2. dec. 2016 kl. 0:49 
@AlexALX
Oh yeah I've not update github for any of my stuff for 1.6 yet, I 'll do that in the morning\tormorrow for them all, I literally just forgot.

Yes correct it only looks local in debug mode, just so you know they only thing that really changed in the source was a simple recompile with references to 'steamworks' changed to 'platformservices', in like 2-3 spots, that and the version stamping, there were no other real changes.

However now that you mention the problem you're having about offline\local only mode, I'll look to address that tomorrow too, it frankly never occured to me till now (oops), and I'm very glad you pointed that out. Thanks.
AlexALX 1. dec. 2016 kl. 17:31 
@knighthawkGP
No no no, i'm talking about source code on github.

Anyway i already understand why this mod doesn't work with steam offline mode (manually installed). Here https://github.com/Knighth/CSLServiceReserve/blob/master/CSLServiceReserve/CSLServiceReserve/Mod.cs#L442 is check for modname or workshopid, it depends in switch mode project was compiled, and makes impossible install mod manually without recompile it. Its not problem to me recompile it, but like i said source code is outdated. In any case it can be better if you just make "or" statement here so i don't need to recompile it if i want play in offline mode.