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It is the default animations of the baseball bat. I did not alter the animations.
The cricket bat and the baseball bat share the same sound effects. That is why there is a conflict. There is no bug. Enjoy.
"Why do lightsaber mods of baseball bats and cricket bats conflict"
> They don't. In game they just both happen to reference the same audio files, so the mod software false triggers as a conflict. It is fine.
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- upgraded texture to have additive blend properties.
- added a material proxy to give the blade a bit of an animated pulse.
- fixed a z drawing bug
- fixed missing hud texture
You are correct. Thank you for posting.
Seems like it was an old copy paste error that pointed to the green lightsaber katana file instead.
Expect a patch after the new year.
I'll look into it.
~From JOM
Trailer for Star Wars VII (7) The Force Awakens
Time Line
Old republic------------Republic starts--------------Fall of the Jedi---Birth of the Empire----------fall of the Emire---------New Order (recently)------Unknown---->....
Ha, sounds like my work here is done. Glad to help
Can you explain what you think is wrong with the hud icon?
Technically in the program it conflicts because both the baseball bat and the cricket bat point to the exact same sound files in the left 4 dead 2 folder.
But in practice it works fine. But I can look into it if the red highlight in the main menu is really a problem.
It works. Ignore the red warning. L4d2 uses the same audio for both bats (so it throws an error)
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A deathstar survival map i made: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393489025