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The issue I have is that the Vulcan minigun cannon for small and large ships isnt making any firing sounds. Just a heads up is all. :) (Don't know if this applies to the standalone Vulcan minigun mod of yours though)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=435019002
Well if you do, is it possible to make a Compact "Hellfire" Like launcher?
With even more Rocket Chambers in the model and a very very high fire rate? Like a Gatling Gun, but with Rockets. More damage than gatling, but higher cost for the rockets ^^
As large as the other Rocket Launchers for the small ships in this mod right here. Would loooooove that *_*
and if you dont, which program do you use to create these mods?
- Reduced the hight of the collisionbox for the small ship turrets from 5 to 3.
You could also make it heavier or give it a power drain for the electric motor similar to a rotor. Maybe tool shake in place of spread if that's a thing - whatever you think works best.
The large version isn't going to be attacking tiny things, but on the same point unless you're a rammer your not going to be flying circles around them either.
I figure bite down a little on the spread and make the ammunition more expensive in survival so it's kind of a 'power weapon' if you can pay for it. The real A-10 Warthog (or other CAS) burns through all it's ammo in a few seconds but there's not much it can't kill. Cannons are generally for longer range work and the barrels on this thing are about 1m long, so it should be pretty tight.
About the gatlings, I want the cannon to have a big spread since the rate of fire is higher. (Is it too much spread?) It is alot more deadly up-close.
First is a bug where the compact turrets small turrets on occasion simply stop engaging targets right in front of them even with avalible ammunition. Had a ship with two of each and half of them just stopped firing while the others continued to function. Ship took no damage.
Second is an observation during testing; Gatling cannon and the vanilla gatling gun (Small ship) fired side by side don't compare past 100m. The cannon's spread makes it very difficult to actually damage a single block, the damage just spreads over the whole target and nothing gets destroyed - just dents everywhere. They're awesome, but to do any damage I've gotta throw four of them on and burn ammo like a fothermucker or get in close and be torn appart by capial ship defences.
The models all look fantastic and so far everything else has checked out and worked perfectly.
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
Cool !