Counter-Strike 2

Counter-Strike 2

aim_monsters
11 Comments
Holo 2 Apr, 2022 @ 12:52pm 
Excellent
#bringbackdryhumping 17 Jul, 2020 @ 12:52pm 
+rep
ТРОП НЕ КАПАЕМ 15 Oct, 2018 @ 9:22am 
+rep
bravosport 13 Mar, 2017 @ 3:01am 
nice map :D
Max (von A) 5 Feb, 2017 @ 9:55am 
32 slots?
stalinus 11 May, 2016 @ 8:27am 
this map is on kickback'
bael 22 Apr, 2016 @ 7:54am 
n1ce map
-}}}--Terre-@-Terre--->> 19 Oct, 2015 @ 3:00am 
nice work !!!
I like the arena type

chek my work too :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=534465627
DoggyBag犬袋  [author] 14 Oct, 2015 @ 6:57am 
<<New version>>

Added:
- A bottom to the pit.
- A lamp over the door.
- A radar image.
- Clip brushes (to help players not getting stuck).

Fixed / other:
- Bigger skybox so that the visable outsides of the outer walls are rendered and therefore cant be seen through.
- Added more func_details (lower stairs and rounded pitwalls) to hopefully lessen vis-blocks.
- Made extruding pipe parts non-solid and adjusted and added trigger_hurt blocks so now it shouldn't be possible to camp in the lower part of the pit... unless you have more than 500 or 1000 hp, depending on where you land >__>.
DoggyBag犬袋  [author] 13 Oct, 2015 @ 3:48am 
Thanks for the feedback, gald to hear that the music was working as well xD. Yeah, I tried to make the radar but I couldn't find the plugin for gimp x64 to save to DDS, even took the screenshot and the coordinates and all >_>. I may come around fixing it but seeing that it's only an aim map it may not really necessary :P. I like the fact that you can run around on the upper edge, but yeah, no draw isnt cool :/.

You're right, the skybox bottom in the pit is lazy, I'll fix that. Optimizing, hehe yeah, that pit is made of solids and the some of the rounded corners have different number of faces... poor VIS-program. Ill fix that too xd

Stay tuned! :D
tyler 13 Oct, 2015 @ 12:14am 
works ok... its original atleast... even included the portal music :steamhappy: but... there is no radar... no clips around the edge - you can get up there and see no draw... the pit is odd too.. showing skybox (lazy), and the damage all the way at the bottom.. you could jump on the edges of the pipe all the way down and hide if you wanted. You need to optomize it more, making stairs and and that pit tunnel func_detail look at your portal count when you compile ... it's probly pretty high.