Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Immersive Armies (Classic Version)
25 Comments
Mr. Reaper 22 Feb, 2022 @ 10:07am 
Thank you for taking time for a quick reply... honestly I wasn't expecting it.
I'll do an extensive "for this game" mod compatibility check just to make sure.
Ryika  [author] 19 Feb, 2022 @ 10:42pm 
That's almost certainly not caused by this mod, since it does not touch any of the systems that would affect regeneration. Or more generally, it doesn't touch any gameplay-relevant systems.
Mr. Reaper 19 Feb, 2022 @ 2:51pm 
Love the Mod... Except i noticed it affects unit healing. I noticed Regular units are fine such as Rangers, Marines and their variants. But Xeno Cavalry ext just don't heal when put in Fortify until heal mode. this can be slightly frustrating since i play with mods which add affinity to certain buildings such as nodes. units which repair other units still function but certain unit upgrades are pointless to acquire with this mod since they do not work such as the Poseidon healing outside friendly territory. has anyone else noticed this problem?
💖 Officer Hotpants 💖 30 Nov, 2018 @ 8:44pm 
Looks pretty good. Reminds me of R.E.D.'s model/formation mod, which is an absolute necessity for Civ 5. Good work.
Dukhat 4 Sep, 2018 @ 1:03am 
This mod should still work, correct? As it is purely visual? Any reply would be appreciated.
Zer0 X 15 Aug, 2016 @ 12:01pm 
note there was NO lag
Zer0 X 15 Aug, 2016 @ 12:00pm 
i need to ask this because it only happened when i got the mod i was playing with the progenetors mod and the spawn aria [ik i cant spell] overhaul mod and the game suddenly without resion just closed on me is this a problem with capatabilety?
Proper advantage 11 Feb, 2016 @ 10:41pm 
No updates for this version, sir?
Speed demon 25 Jan, 2016 @ 2:39pm 
when will you update this?
Baka Racker 2 Jan, 2016 @ 7:02pm 
@Keirebu
You're lucky if you just ran into that issue.

@Ryika
You're the best. Your mods have revitalized BE for me. Thanks a bunch!!!:steamhappy:
CR34 2 Jan, 2016 @ 12:04pm 
My bad, apologies for that.
Ryika  [author] 2 Jan, 2016 @ 12:03pm 
There is a general bug with the game that after a while firing animations will bug out, I don't think this mod causes or increases the frequency of that bug.
CR34 2 Jan, 2016 @ 9:24am 
For some reason this mod is stopping the firing animations from playing (i.e the projectiles themselves). I'm assuming that this is due to the size changes?
Amom 4 Dec, 2015 @ 3:03pm 
¡Muchas gracias, esta escala es más realista!

Very thanks, this size is more reale!
YourCrazyDolphin 3 Dec, 2015 @ 7:24pm 
The size of characters and increasing numbers as upgrades go by, ok. But not so keen on every group looking like an army. I always felt the idea was that the units were actual representations for a change. It would explain why marines with assault rifles deal so little damage to what are bascially larger versions of insects; They come in packs but the Marines have few numbers. Though as the colony expands, numbers should arise as well in order to note how the military force grew naturally.
Ryika  [author] 3 Dec, 2015 @ 6:00pm 
Thanks - you too! :)
Krionik 3 Dec, 2015 @ 5:45pm 
Okay! Thank you so much, that was a really prompt response! :) Have a nice day!
Ryika  [author] 3 Dec, 2015 @ 5:31pm 
That shouldn't be caused by this mod, it's caused by mods that edit Promotions and/or Improvements. Solution: After starting the game and activating mods hit escape and activate mods again. It will then work properly until you close the game.
Krionik 3 Dec, 2015 @ 3:55pm 
when i use this, it has many problems, though i do like this mod a lot.

a. if i have say, two explorers, and one finds a solar collector or something in a supply pod, it wont let me launch the collector, thus preventing me from ending my turn.

b. the worker things are there, but i can barely use them

c. sometimes the worker thing arent there, they are sometimes replaced by the formation things

d. i can never use any command for any other unit, nor can i put them in any formation.
GrainOfSalt 20 Oct, 2015 @ 5:34pm 
Whenever I use the worker the commands for the worker aren't there.
blaster 19 Oct, 2015 @ 1:43am 
epic.
Emperor Dao 18 Oct, 2015 @ 7:40am 
is this compatible with the faction colors mod?
Richard1757 17 Oct, 2015 @ 8:09am 
it simply doesnt work
Ryika  [author] 15 Oct, 2015 @ 5:15am 
Seems like the person who notified me that Unit Plates don't work properly has deleted their comment (or I'm messing um something here), but anyway - that's for reporting! I didn't know they had backported that change to Beyond Earth and forgot to actually check. x_x It's fixed now.
DarkFire 14 Oct, 2015 @ 6:54pm 
Awesome; no more "Food of the Gods-like" units...LOL!