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This is a living hell, after 110 turns the AI is still attacking me. All that's left is Africa, Venetia and Magna Graecia. Rome has been sacked. As a role player I have to admit defeat.
This is great!
The Campaign AI does it anyway, but you can also use this only, if you want a Vanilla Gameplay.
Yes.
AI in AoC has average 5 Victory Regions they go for, nothing about Imperium Levels for the AI.
Now they go for the whole Map (at least they should ;) )
No, sorry its hardcoded and not possible... ;(
Im not talking about "gift region" to nomads btw
You have to make a copy of the Mod and then rename the Copy and activate the Copy.
hmm, no matter what I rename them as it just won't accept any changes, as soon as I start the game it appears to forcefully revert the file name.
Keep it simple and name the Copy just "01_Better_AI.pack"
thanks again
Trying to prioritise your the mod in the /data directory but when I open TW it just duplicates the one I renamed and says there's a conflict, forcing me to delete the one renamed __better_ai.pack
Yes, only Better AI is needed, then
Ahhh, outstanding!!!
So I'm right in thinking I can delete this and the other mod in which I asked this question?
Thank you for fast response.
Not needed, because already included in Better AI, of course ;)
Yes.
It is updated.
Not savegame compatible would mean that the game crashes or stucks at loading screens/turntimes.
That's the part, people are afraid of, what they always ask about and what really matters ;)
Thanks for the kind words, much appreciated!
If you are interested, i have already created a complete AI mod, where this mod here is already included:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=540022818
That's not exactly savegame compatible.
Still, this is excellent work! Thank you for making this!
BACAI and my mod have many similarities, you should not use them together, since they would interfere!
BACAI mod is much more aggressive than mine and changes even more campaign tweaks.
In BACAI diplomacy is wrecked up, as the AI won't even let you do any more alliances or trade agreement, they only want war ....
For battle you decide - i'm using radious with some tweaks from tuskmod and i like it, although javelins are a bit too strong, everything else is finer than vanilla.
Also i am using Artillery Nerfs - as i don't like sniping Onager ;)
I was just reading your previous comments and said that there is no AI mod here, so that's why I wrote that. But didn't know that it was only just a campaign tweak or that. I am using this mod now, deactivated "Ai colonize the razed world..." by JG A Boss, since I believe this mod would conflict with it.
I am using BACAI with this. I am also trying out Sebidees better battles, but I do not really know anymore if I want a battle mod.
Ok i looked over dokmod:
You can't compare my AI mod with the dokmod one...
Dokmod has so little AI tweaks, that it can't be really called a complete AI mod - it's only 15 % AI tweaks...
It's like he titled it, more a campaign tweak mod.
My mod only, completely aims to create a better, harder AI, like Junaids' one, with not changing weapon and morale modifications.
It changes around 27 AI variables.
It is even more compatible to every other mod and people can choose which battle system they do like more - let it be Radious, FOTE or Tuskmod.
It's also like comparing Pong with Chess in terms of "intelligence".
Sounds harsh but it's really a lot of more complex, in terms of AI tweaks...
I have finally made my own complete AI overhaul mod.
You are free to try it and post your opinion pls :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=540022818
No, this mod won't be updated, as it is fully playable, works, and is compatible with everything.
This mod does exactly what it is described as:
"This mod gives the AI every region in the map as a victory region. "
Nothing more or less.
It is NOT a complete AI overhaul mod!
An AI overhaul mod will be MUCH bigger and a lot of more work.
As i said, this mod is only a part of AI moddings...
I will make my own AI mod for Steam here - as nobody ever uploaded an AI mod here...
But you have to wait, it's not that much fun, sitting, looking over these tables for hours ;)
Looking over an older FOTE version i have here, it has to work.
And i have no other modder ever seen editing these variables, so it should work with everything, even in the future.
Yes it works...
But does it really create big kingdoms?
Yes, but only under right circumstances, if it has the right oppurtinities.
For example it can only grow bigger if it is in war with a faction and does attack more often.
So this mod is best to use with other AI mods which makes it more aggressive, like radious or http://www.twcenter.net/forums/showthread.php?680880-Download-Better-Aggresive-CAI-for-Attila-V-3-8-4-Official-Release
No, it will just change the way it handles regions in provinces.