The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Werewolves of Skyrim
247 Comments
mikenmat 28 Dec, 2022 @ 11:31am 
this mod crashes with almost every other mod
Shadwk 15 Aug, 2021 @ 2:53pm 
After installing this mod, first my game and then my computer started to crash. Either there are optimization issues or the mod is faulty.
pierrethivel 16 Jan, 2020 @ 1:03am 
There are werewolves EVERYWHERE !! That's really anoying and weird. I really don't like it, sorry
Shiroi Ghost 16 Mar, 2019 @ 10:30pm 
mod has good intentions but werewolf appears until the day
Narrelama 15 Jul, 2018 @ 8:03am 
this mod is the culprit causing my game to have an odd error, where I could not activate furniture or workbenches, instead the perspective shifting to a third person view where the character froze up for a few seconds in a peculiar pose, before reverting back to game with no sign of sitting or engaging that smithing in any way.
Now that I have identified it it wasn't that odd at all, but still. Might be a mod conflict, but I haven't implemented any mods doing any scaling, imported any idles or anything, so it's strange. Can't see that I miss any required mods either.
Kirohar 30 May, 2018 @ 2:08pm 
Came across this while looking for mods to add more monsters to the game. Skyrim's enemy variety is just plain awful! This helps a lot.
RKZ 12 Dec, 2017 @ 1:11am 
I wonder if he will upload it in NMM ,
thank you very much for the contribution again
RKZ 11 Dec, 2017 @ 4:01pm 
It's what I was looking for, thank you very much,frequency variable in the MCM this mod would be great.
SivyourK 24 Aug, 2017 @ 12:33am 
So if you are a werewolf they won't try to kill you
RivalXHorseman 2 Aug, 2017 @ 8:31pm 
I think this mod had a lot of potential. It was cool to see more werewolf encounters for a while, and I really liked the different werewolf types. However, I am removing this mod because it is simply too. damn. much. Approximately every other encounter is a werewolf encounter. They are way more common to see than they need to be. I can't do anywhere without something around 4 or 5 werewolf encounters, sometimes multiple in a row. It went from not nearly frequent enough to way too frequent. If it was taken down a notch or if you could set a frequency variable in the MCM this mod would be great.
Loopy Goldar 7 Jun, 2017 @ 11:46pm 
this mod still spawns werewolfs after you unsub
Impressive Gopher 6 May, 2017 @ 6:37pm 
how about if you're the harbringer the werewolves with help you rather than attack you?
Volatile-senpai 26 Dec, 2016 @ 1:31pm 
I didn't find the information, so I gotta ask: do you need any DLC to use this mod? I only have the vanilla game. No Dawnguard/Dragonborn/etc.
sp0ckrates  [author] 21 Dec, 2016 @ 2:17pm 
@derpy: Do you have the other Werewolves of Skyrim mod still enabled?
derpy unicorn 5 Dec, 2016 @ 5:49am 
I've disabled this mod but werewolves still pops up? help :c
sp0ckrates  [author] 9 Oct, 2016 @ 9:41am 
Grave Panda: I like how you think
i GOT to get in that cannoli 8 Oct, 2016 @ 5:58pm 
Maybe the afflicted people can get forced to change at a full moon?
sp0ckrates  [author] 8 Oct, 2016 @ 10:04am 
LOL! Yeah, I'm going to release a new edition of this with normal werewolves, too. But it was fun fighting fire, frost and shock werewolves with this mod.
Selbs 8 Oct, 2016 @ 9:42am 
I was just blinded by epicness. . .
Knife 23 Jul, 2016 @ 8:04pm 
i see thanks.
sp0ckrates  [author] 23 Jul, 2016 @ 9:21am 
Creation Kit. It's used to make mods.
Knife 21 Jul, 2016 @ 7:22pm 
What is CK? An im asking cause im worry i'l kill every fisher man in skyrim and hunters in the game. i dont remember them ever coming back when they die. you know how some one is re-spawned every amount of time., i dont remember the fishernans and hunters doing that.
sp0ckrates  [author] 19 Jul, 2016 @ 3:37am 
Alkateltel: Every NPC marked as one in the creation kit. I suppose some game designer or mod maker might give the AI for a hunter or fisher to an NPC that isn't tagged as one in the CK.
Knife 18 Jul, 2016 @ 2:04pm 
it transforms every fhisher man/woman in the game?
Timesplitter 17 Jul, 2016 @ 5:41pm 
Ofcourse, always happy to be in the company of modders with very useful ideas to incorporate into the game. :steamhappy:
sp0ckrates  [author] 14 Jul, 2016 @ 9:49am 
Thanks
Timesplitter 13 Jul, 2016 @ 5:33pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 .
sp0ckrates  [author] 7 Jul, 2016 @ 4:05am 
It's likely that mod changes the lists of creatures that spawn, which is probably why the werewolves aren't spawning. Try this: On the launch screen, select Data Files. Select this mod. Use the Change Load Order button to move it to the bottom.
Goro Majima 6 Jul, 2016 @ 8:56am 
No I don't think... I have more creatures but that doesn't change the werewolves, I still encounter the others normally.
sp0ckrates  [author] 4 Jul, 2016 @ 1:36pm 
Dat: Any other mods that change the type or number of of world encounters?
Goro Majima 4 Jul, 2016 @ 11:38am 
I always do but I don't find them.
sp0ckrates  [author] 4 Jul, 2016 @ 6:30am 
So I think I made it a 50% chance Shockers would spawn, instead. So kill any Chararus you find, then return in a few game days. I actually encountered two Shockers outside of Morthal (see the preview images).
Goro Majima 3 Jul, 2016 @ 4:53am 
Yeah
sp0ckrates  [author] 2 Jul, 2016 @ 6:27am 
Dat: Do Chaurus spawn there?
Goro Majima 2 Jul, 2016 @ 5:28am 
No, I can't find them at all. I've spend hours waslking around near Morthal and they never spawn :/
sp0ckrates  [author] 2 Jul, 2016 @ 5:27am 
Dat Boi: OK. Go walk around the swamps of Morthal. I think there is a percent chance you will get attacked by Chaurus Reapers instead of Shocker Werewolves. If you do, kill them. Leave Morthal. Wait a few game days. Then go back. Do you get attacked by Shockers there?
Goro Majima 1 Jul, 2016 @ 11:53am 
He's 35...
sp0ckrates  [author] 1 Jul, 2016 @ 1:58am 
Dat: Their in mashes, like the wetlands around Morthal. That's where the ones in the images were encountered. Also, there is a level requirement. What level is your character?
Goro Majima 30 Jun, 2016 @ 11:47am 
I have never found a shocker werewolf. I've searched for hours on end and none spawn ;-;
shaebie 26 May, 2016 @ 11:53am 
Or unsubscribe, that works too. (srry)
sp0ckrates  [author] 24 May, 2016 @ 12:58pm 
Make sure Steam is online and restart Skyrim (required now to add and remove mods).
Kalona The Drunk Native 24 May, 2016 @ 3:51am 
I turned the mod off, but werewolves from it are still spawning.
shaebie 19 May, 2016 @ 1:23pm 
Yea
sp0ckrates  [author] 16 May, 2016 @ 1:48pm 
Shaebie: No, not yet. You still have to join the Companions. But I'd really like to add a lycanthropy disease, similar to the vampiric drain disease.
shaebie 16 May, 2016 @ 1:34pm 
Can i catch lycanthropy from these baddies?
sp0ckrates  [author] 24 Apr, 2016 @ 2:53am 
Lawrence: The mod uses spawning points already in the game.
lawrence 23 Apr, 2016 @ 8:05pm 
What about a random
respawning point for werewolves
sp0ckrates  [author] 21 Apr, 2016 @ 9:30am 
Riot: Yeah, I might make that a different mod.
Final Frontier 21 Apr, 2016 @ 6:27am 
When you turn into a werewolve, you become the common always? Cause it would be fun to be a Shocker or a Scorcher werewolve, it would be interesting. Just a sugestion, the mod is amazing already.
sp0ckrates  [author] 20 Apr, 2016 @ 1:17pm 
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