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Is it normal?
You can change the relationship over time, but it will try to go back to "normal" i.e. orange over time. The only reliable way to "befriend" aliens is harmony route (as it should be). Though you can keep them in green as Supermacy too with little problems beggining mid-game.
noice.
I hate it to play with this Mod, because the aliens are to weak with the time. But this mod does spawn masses of aliens, which is really cool.
Well how would I put it?
UNLIMITED POWEEEER! :D Yeah... nope... no limit... Just... Blow it up! ;)
Subsribed to mod. Ran game with "Awesome" collection of mods as well. Set to epic speed. Started out going, "Ok, decent number of aliens around. Just gonna avoid 'em a bit over here, do some expeditions, make some units."
Go on my merry way for about 30 turns. Start getting some military units to defend my worker. Decide to try to get some of the aliens out of my borders. Huh, giving me a decent fight, but okay. Some manticores show up. Get pushed further into my base. Stuff starts getting pillaged. Around turn 50, the swarm came. After ten turns, I manage to finally get a ranger out. Have to sacrifice my remaining marine by having him leave the city. Spend the next 160 turns crying in a corner as I am swarmed by a constant barrage of aliens. Other factions declare war on me, but dare not come close due to giant wall of aliens surrounding my city.
10/10, would cry in corner again.
I didnt touched the experience, the cap is the same as in vanilla game ;)
The difficulty affects those things, similary as in the vanilla game (except for apollo, which is.. well... :D )
No problem :) I wish I could continue improving the mod, but I have seriously no time currently :/ Cant even play! :D :(
Anyway, good luck in your games! ;)
Also does the strengh scaling and alien spawn rates vary with difficulty settings? Or is it a case of "your screwed when you first subscribed why bother asking"?
If i havent said this before or i have well it deserves to be said again.
Thank your for making the aliens mean something although i will admit im not pleased having to see four siege worms and packs of raptor bugs stalking my poor explorers by land or be chased by a school rippers only to bump into a pod of krakens by sea. oh things they seen while amusing pretty terrifying. i love it my explorers less so.
You wont be able to play a game saved with older version of this mod... So all you saves have to use the same mod version ;)
No the aliens does not ignore AI :) But, there is mechanic that prevents aliens attacking. For some reason, untill you make "first strike" the aliens wont attack you. So the AI was probably harmony and decided no to attack aliens :)
Yes, it was a bug from earlier release. I dont know how it came back, but it should be fixed now.
Though it seems this bug is FUN and an unintedned anti-save-scumming feature :D
Hi! Are you using the most recent version? Are you using other mods?
The % bonus in miasma should be assigned only once, so I think this is some kind of a bug. Moreover all bonuses to aliens are game speed corrected, so this shouldnt happen :)
All scripts taking care of increasing strengh are in Upgrade2.lua
As long as you haven't fired your 'first shot' at them.. all aliens will NOT attack your units.
They will run around them, make moving around difficult and also trapping them in their huge swarms, but not kill them.
This means that for your initial spurt of growth, you can just send out a soldier and a colonist, and with some trouble find yourself a nice spot for another city, without them killing you along the way.
Ultrasonic emmitters will damage/kill them but they don't trigger hostility btw.
The fact fences pretty much don't work at all, except with the quest to protect your traderoutes is also a little frustrating. I had aliens cover pretty much every square around my city, without them attacking, as I had not attacked, and the fence did NOTHING.
Hey, I saw the mod dont worry. I think what he did was too unbalanced and unfair, mainly to harmony. Aliens are not crazed frenzied rabied pack, they are semi-sentient; so I dont believe they should keep attacking you no matter what ;)
As for worms and krakens, I will probably decrease the numbers once again, though I didnt had so much problems with colossal. And for "controlling" them - thats almost impossible, colossal aliens are programmed to behave more randomly than anything else in the game ;)
Well that was kinda my goal, to have them be strong until you get to lvl 3 affinity units. As for city attacking, consider yourself lucky :) The attack threshold for cities is as low as it goes, and from what I seen, they dont have problem throwing themselves at cities. Remember that they are not warriros, they shouldnt be a thret to your capital after dozens of years on the planet ;)
I will look into what I can find, when I will be scouring the AI in a few weeks ;)
The aliens there are much more aggressive too, but there's less colossal ones, which I kinda like as having your city surrounded by 4 worms and 6 krakens on the coast is getting a little ridiculous.
The aliens also don't seem to be attacking cities as much as I think they should. If you tone down the colossals a bit, having them attack cities along with swarms of aliens doing the same would make for a more interesting game.
Right now, at the start it's almost impossible to gain a foothold against them, until you get into serious affinity, but otherwise, they are just a nuisance to your city, not a threat.
Having a city with an ultrasonic emmitter, a gunner/artillery and a gunboat to keep clearing the colossals is all you do until you can wipe them away.