Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1Divide et Impera - Caesar in Gaul More Factions Playable
28 Comments
der Oberst 10 Jan, 2024 @ 4:49pm 
Discovered that Roman leader cards appear on some of the Arverni armies instead of Gallic leaders. One even had the Caesar card another had Marcus Antonius, At first i thought this was restricted to this submod but it happens even without using this submod. I am not sure whether this phenomenon happens for other Gallic factions but for the Arverni for sure and especially after Versingetorix is eliminated.
DudeChris33 7 Apr, 2022 @ 11:45pm 
Can you make one of these for rise of the republic? I want to play Carthage
MrBigglesworth 6 Mar, 2022 @ 4:24pm 
Not sure where to ask this, but is DEI 1.3 currently compatible with CiG? After the first two turns all my generals/armies have virtually no movement points (they move a few steps and all their points are gone).
[HILLER♔]wayne9 14 Jan, 2022 @ 5:14am 
Hello. Can someone help me ? I can not see victory objectives in game only in main menu. Thanks.
chryssjanzonio 26 Nov, 2021 @ 5:38am 
can someone update this and other more playable faction mods?
II-KB(2ndSC.A) Pfc. Pyrrhus 13 Jun, 2021 @ 1:16am 
Why aren't the Arverni playable?
swamipolydor 28 Jun, 2020 @ 9:19am 
ultimique hominum existimati Morini
Dresden  [author] 7 Apr, 2019 @ 1:30pm 
NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).
Dresden  [author] 19 Mar, 2019 @ 1:03pm 
Its compatible with the current mod and game version
Chec 2 Feb, 2019 @ 7:56am 
Can you update this mod please ?
Mistweaver 9 Dec, 2018 @ 10:11am 
is there a way for you to add the Morinin faction to this mod? would love to play as them :)
Dresden  [author] 9 Aug, 2018 @ 10:24am 
Updated for todays patch
TrJacobin 29 Jun, 2018 @ 4:38pm 
Any way to include a mechanic in this mod to add the pressures from SPQR on Caesar? Like maybe after 10 turns they demand things? If not, SPQR armies can come to take Caesar away?
I feel that angle is so very missing in this DLC. Or, come to think of it, that WHOLE DAMN CIVIL WAR OF CAESAR
St.Michael 14 Jan, 2018 @ 9:37pm 
Only DEI mods active and all units have transparency, any pointers?
Dresden  [author] 4 Dec, 2017 @ 8:11pm 
Updated for latest release/patch
Black Soull 1 Dec, 2017 @ 1:43am 
Need=)
Black Soull 1 Dec, 2017 @ 1:43am 
Not work....neew update=)
Dresden  [author] 30 Nov, 2017 @ 11:01am 
Should be compatible with todays patch
Dresden  [author] 12 Oct, 2017 @ 12:01pm 
No, the way the DLC campaigns work you cant have too many factions unlocked
Scotvince 12 Oct, 2017 @ 4:09am 
Is it possible to unlock all others factions in CIG with Divide e Impera, or with the vanilla version ?
Dresden  [author] 22 May, 2017 @ 12:38pm 
Updated for 1.2
Dresden  [author] 6 Feb, 2017 @ 12:09pm 
Massilia should already be playable in base DeI
Apollyon 5 Feb, 2017 @ 3:01am 
cheers for this mod though great work
Apollyon 5 Feb, 2017 @ 3:01am 
I like to play as massilia in this campaign is there such a mod like an all factions playable mod or something
kevin.dasich 12 Nov, 2015 @ 4:36am 
There is actually a belgae faction in cig?
i thought that was just the group name for everyone north of paris.
maybe you mean the eburones?
AlexRoss 28 Oct, 2015 @ 10:50am 
please
AlexRoss 28 Oct, 2015 @ 10:48am 
make for vanilla identical
AlexRoss 28 Oct, 2015 @ 10:45am 
It can be the same mod for vanilla