Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

New Horizons: Virtues (RT)
18 Comments
Gwazi Magnum 8 Dec, 2016 @ 11:12am 
Please see if you can try to merge this mod with Affinity Yields.
I've tried to do it myself, and it did get *better* other than that the Virtue screen would just give up.
Toadman 24 Dec, 2015 @ 12:02pm 
DId you do the CIv5 Mods too. Loved your work.
Machiavelli  [author] 13 Nov, 2015 @ 6:11am 
Starrynite, does the other mod change the UI file InfoTooltipInclude.lua? This mod does and I suspect the other one does too. If so than which ever mod loads second will clobber (overwrite) the changes made by the first mod. To prevent this you'll need to merge the changes each mod makes to InfoTooltipInclude.lua. This may require some technical skill or it may be very easy. I can take a look into doing it for you.
starrynite120 12 Nov, 2015 @ 9:24pm 
Having a bug with affinity as yields where some of the policies descriptions disappear when hovering over them
Machiavelli  [author] 9 Nov, 2015 @ 4:09pm 
starry, reworking victory conditions is outside of the scope of this specific workshop entry, as its role was to rapidly port as much of pre-Rising Tide to Rising Tide as possible.

However, I am working on a larger more fundamental redesign of New Horizons for Rising Tide that likely will incorporate reworked victory conditions. It is still in early development so I can't promise what will be in it but if you want more information there is a discussion thread [forums.civfanatics.com] and development blog [mechanicsasmetaphor.wordpress.com].
Machiavelli  [author] 9 Nov, 2015 @ 3:43pm 
The issue where people who subscribed to the mod would not see it in the menu (because a file was being placed in the wrong directory) should be fixed in the most recent version (based on my testing that reproduced the issue). Please let me know if anyone sees the issue now.
starrynite120 9 Nov, 2015 @ 7:01am 
Are you planning on reworking victory conditions, Machiavelli?
Machiavelli  [author] 31 Oct, 2015 @ 11:24am 
Something seems to have messed up the build process, I may just delete this workshop entry and reupload the mod.

Sherwood, if you're missing the unit pannel do one of you other mods add promotions or worker/explorer build (aka tile improvement) actions? If so, you may need to double enable all your mods. That means enable, hit back, enable again.
Chico Chico Chico 29 Oct, 2015 @ 9:38pm 
Hmm.. i looked in my mods folder, now the New Horizons Virtue folder is empty, but there's a new folder that's a bunch of numbers and letters, inside it are all the files for your mod. I tested a quick game and in the mod screen, there's the NH virtue mod and it loads normally and works. But the folder itself is empty, so i guess it's loading the files from the folder "5f4ga447dadr etc" (it's like 40 characters).

Super weird! But hey, it's working!
Machiavelli  [author] 29 Oct, 2015 @ 5:52pm 
I've uploaded a new version that should fix the issue with the mod file being put in the wrong location. Please let me know if anyone still encounters this issue. I could not reproduce it on my own machine so I could not verify that this fix worked.
Chico Chico Chico 29 Oct, 2015 @ 3:47pm 
Same problem: the mod file is outside the mod folder. Moving it inside fixed it.
gettactical 28 Oct, 2015 @ 11:40am 
Same problem as Mr. Raven.
ThatDeafMute 28 Oct, 2015 @ 8:39am 
Otherwise I like it. Brings back the original civ 5 feel to the virtues.
ThatDeafMute 28 Oct, 2015 @ 8:38am 
I think it might be unpacking using the older method.
ThatDeafMute 28 Oct, 2015 @ 6:06am 
Unsubed and resubed. Persisted. All i had to do was go to the MODS folder and move the .mod file to the correct folder. Everything is there and working. Just had to move a file. It seems to be an issue with it unpacking.
Machiavelli  [author] 28 Oct, 2015 @ 5:55am 
That seems odd. The workshop is is change of unpacking the compressed mod to the correct location. Is anyone else having the same issue? Raven, if you unsubscribe and re-subscribe does the problem persist? A potential work around is to download from CivFanatics. I won't have time to investigate the issue until this evening.
ThatDeafMute 28 Oct, 2015 @ 3:38am 
Installs it to --> C:\Documents\my games\Sid Meier's Civilization Beyond Earth\MODS
Instead of --> C:\Documents\my games\Sid Meier's Civilization Beyond Earth\MODS\\New Horizons Virtues (RT) (v 1)
ThatDeafMute 28 Oct, 2015 @ 3:34am 
Mod does not install properly. It puts the .MOD file outside the mods folder.