Total War: ATTILA

Total War: ATTILA

CHAMPLOO's Unit Mod
167 Comments
Santiagoooo 10 Mar, 2023 @ 4:12am 
How does this mod not have a tier 4 infantry for wre like armoured legio ???
Megarian 17 Dec, 2022 @ 10:09am 
brittanic swordmasters dont have feet.
Fallen Angel 6 Dec, 2022 @ 9:41am 
can you make them usable for the faction you can unlock with all faction unlock?
DoubleFishes 24 May, 2022 @ 6:41am 
Does this mod have a double size submod? i cant find
Vaderming 27 Apr, 2022 @ 5:10pm 
drop them in above main mod
Vaderming 27 Apr, 2022 @ 5:10pm 
some of these work in the 632 mod and most in custom battles of that mod
veemoth 6 Mar, 2022 @ 6:24am 
no update?
sam.pidgeon 16 Sep, 2021 @ 1:19am 
for anyone that uses this mod that plays roman the heavy palatina unit is missing just open pfm and go to building units allowed add a new row with the roman military building and the unit to enable it
The Dark Ranger 25 May, 2021 @ 10:40am 
Your Britannic Noble Cavalry are missing gurilla deployment.
Vanni 19 Dec, 2020 @ 3:42am 
does it work with the terminus mod?
raajster 26 Oct, 2020 @ 1:13am 
brother please update
MF Shroom 13 Sep, 2020 @ 7:59am 
does this still work?
unitedreddevils1 6 Sep, 2020 @ 5:37am 
heavy infantry missing in grand campaign for eastern roman empire
stevec6 13 Jun, 2020 @ 11:29pm 
Do you plane to make more units for all the other factions eventually?
Saxo.dk 23 May, 2020 @ 4:40am 
please update, this mod looks hot
sam.pidgeon 11 Apr, 2019 @ 3:25am 
update mod make them avaliable for other factions to
Andrew_Ghrandt 24 Mar, 2019 @ 8:33am 
Please update, some factions missed units :/
Alessar 🐺🦄🦅 27 Feb, 2019 @ 6:10pm 
I agree with @Ligon Flarius... they need all to be nerfed
michalooo 10 Feb, 2019 @ 7:13am 
Awesome stuff, I was wondering I can use parts of your mod in some stuff I am working on now? I would ofcourse give credit and all.
행복의신 27 Nov, 2018 @ 7:45pm 
may i use your mod?
Kerovanka 1 Oct, 2018 @ 6:47am 
0 slavic units( in mod
mister.monroeville 19 Sep, 2018 @ 5:44am 
Sure looks cool, and your previous mods I've checked out have been top notch. I'll definitely give this a try.
. 5 Aug, 2018 @ 5:03pm 
Can you please make a download for just the roman archers and skirmishers? Great looking mod!
Freeghost_with_Dutt 22 Jul, 2018 @ 7:58am 
why slavic units are missing?
Blazingsaddlesofglory1.5 9 May, 2018 @ 11:22am 
Do the AI's have access to these units
Ligon Flarius 30 Nov, 2017 @ 5:21pm 
This mod is really well made, but there is one issue which affects gameplay. Some units, like GERMANIC COFFIN SHIELDS and FUROR TEUTONICUS are available for lots of factions and thei are also THE BEST units of their categories. This cancels out any faction indentity. you COULD make generic units like these, but making them inferior to the top unit of each faction.
WarWolfSLO 4 May, 2017 @ 3:22pm 
Please could you add archers (maybe crossbows) for saxons and vikings. (better misile units)
I am really pissed with the fact that saxons only have 1 archer unit, same goes for the viking factions.
Razgrizz 28 Jan, 2017 @ 10:41pm 
does this mod affect replacement tech in any way?
AlviseLeone 18 Jan, 2017 @ 12:35pm 
Nice work mate, but in my opinion there are some "fake" name, not so historic (I know this mod has no historic purpose, but some kinda of it appears better imho).
I love Alans: they loved (as the few we know) "Veterans" units, like the vanilla "Grey H2air". Where can I change the name of the units? Just like "Sarmatian Veteran Chataphracts" imho sound better than "Legends of the steppe", like the "Heavy Hunnic Spearman" (you have to assign them to Alans or Avars) because they didt own spears.. they lived together with their own horse!
Sorry for my bad english!
Mathimathgician 16 Jan, 2017 @ 11:04am 
If i may suggest as well, for the late gothic pikes, the Ostrogoths pike t2 are Heavy infantry, your late gothic pikes are t3 and VERY heavy infantry, yet they lose 10 armor on the other unit, that doesn't make much sense according to me, but that's just me nitpicking :D

Anyways, in the end really awesome mod, it made the game much more enjoyable overall, making a lot of weak civs playable, thanls!
Mathimathgician 16 Jan, 2017 @ 11:00am 
Same problem can't recruit the heavy palatina and heavy sagitarii, tried to disable other mods taht might conflict with no result.

I suggest as well please, to heavily nerf the Franko-Taifaili lancers, they're OP as fuck, really. Insane movement speed and armor, well, everything a lancer can dream of. They're like Hunnic first wave lancers, but with INSANE armor.
They make every other lancer unit in the game pretty much obsolete.
So if it was possible to put them at Very heavy cavalry movement speed, or take away their armor, that would be awesome. (i mean, 90 movement speed, that Alans have pretty much the EXACT same unit, with 45, all stats near identical otherwise).
Lucius Verenus 28 Dec, 2016 @ 10:04am 
Leonardo The Leo - There's instructions in the comment threa on how to increase the unit sizes.
Just to save you searching:

you need the tool Pack File Manager (version 3.5.0). use it to open the champloo_unit_mod.pack and go to main_units_tables.
there are two entries for the unit max size, which are "num_men" and "max_men_per_ship". double those and voilà.
now delete all other tables except for the main_units_tables. everything but this very table. then, right click the table
where it says "elite_champloo_units_main_units" and select rename. put "_" (without quotation marks) in front of it.
this will make it so that the pack file you edited will be loaded before my mod. then save the whole file under a new name
of your choice. if you ignore the last step, the file will be changed everytime i update my mod (which will happen).
then you'd have to do it again.
feel free to share it with others on the workshop
Leonardo The Leo 29 Oct, 2016 @ 1:59pm 
is it compaible with dom\s 4X unit size mod?
jimbo 22 Sep, 2016 @ 9:41am 
Is it compatible with Additional Units Mod (not the radious version)? Thx!
Dan the Nord King 14 Sep, 2016 @ 3:09pm 
i've been able to use it and i got most of the units but not the heavy sagitarii for the eastern roman empire, for some reason.
medianempire3 16 Aug, 2016 @ 12:40am 
This is the best mod i've seen so far.
The Dark Ranger 17 Jul, 2016 @ 12:34am 
compatability?
Dan the Nord King 23 May, 2016 @ 2:41pm 
i got everything but the heavy sagitarii for the eastern roman empire. Why?
cedi  [author] 23 May, 2016 @ 4:38am 
@All These Flavours: no, i am not going to expand this mod
Вячеслав 19 May, 2016 @ 3:01am 
Играя за Лангобардов так и не увидил новых юнитов. =(
Вячеслав 18 May, 2016 @ 7:10am 
Ты больше не планируешь делать моды для Аттилы? (You do not plan to make mods for Attila?)
All These Flavours 30 Apr, 2016 @ 5:26am 
Are you going to expand this mod to the same scale as your Rome 2 mod?
Goran 16 Apr, 2016 @ 10:14am 
Nice mod ,but those roman spearmen are so ugly.Give them proper helmets pls.Thnks
NeverBackDown 24 Mar, 2016 @ 4:35pm 
This working for anyone? I don't get any of the units
Gryphonheart 13 Mar, 2016 @ 2:58pm 
Wow. I'm amazed this mod hasn't made its way into the first page of the most upvoted TW:A workshop mods yet.

I'm an enthusiast of your previous work in Rome 2. It's good to see a quality unit mod coming from you for attila once more.
Warcommissar1 10 Mar, 2016 @ 8:44pm 
I dont suppose there is a way to make this compatible with the warring states mod?
ludo.76 10 Mar, 2016 @ 3:27pm 
do i need upc project to have the name in french ? by the way great job as usual :)
MACIORELLA 10 Mar, 2016 @ 11:55am 
what about slavic units?
ak-xXx-15 4 Mar, 2016 @ 8:42am 
thanks !))
Artorias 3 Mar, 2016 @ 11:16pm 
no worries! thank you :D