Source Filmmaker

Source Filmmaker

A Head Full of Hot Air (aka invasion_a_head_full_of_hot_air) Material VTF Fix
6 Comments
SoSucculent 1 Jun, 2016 @ 7:08pm 
I know this is stupid but I'm confused as to how to get these to work.
Could you make a tutorial or something, I'd greatly appreciate it.
Shrike 26 Jan, 2016 @ 11:04am 
ok thanks :) i figured it out
Pte Jack  [author] 26 Jan, 2016 @ 7:58am 
The game cache mod folder is any mod folder under the game folder that SFM knows about. For example, usermod. or if you have a special folder that you use for your matfixes and you've added that to the gameinfo.txt file above the tf folder reference in that path. For example I have a MOD Folder under game called TFMatFix. I used the "Edit search path for existing mod" function of the SDK to move it above the TF folder I would put this mat in the path Sourcefilmmaker\game\TFMatFix\materialsmodels\workshop\player\items\pyro\invasion_a_head_full_of_hot_air .
Shrike 26 Jan, 2016 @ 6:40am 
i cannot find it
Shrike 26 Jan, 2016 @ 6:40am 
where is the gamecachemodfolder folder thingy?
PUTO BUMBONG 14 Nov, 2015 @ 7:06am 
My model had some transparency so I'll put my fix here just in case.
Add "$ambientocclusion" "0" to both invasion_a_head_of_hot_air.vmt and invasion_a_head_of_hot_air_blue.vmt.