Prison Architect

Prison Architect

{ Mini Upgrade }
27 Comments
GaylordRaggamuffin 20 Mar, 2020 @ 5:10pm 
Sprites for this mod are broken, please update.
DisIsMi 12 Feb, 2017 @ 11:35am 
i can't find the "direct trade 2" in the research pannel, so i can't use anything. Can someone help me pls?
jpinard 28 Feb, 2016 @ 3:53pm 
Is this working OK in latest update? I'm new so not sure if I should enable this excellent looking mod yet.
Dominator2486 31 Dec, 2015 @ 9:10am 
brento the moveable chair, "NEW! Move Chairs", texture doesnt show up when i placed it
Brento666  [author] 29 Nov, 2015 @ 4:27am 
@navy_gaming: Yes... Oh, let me add that to the text somewhere :P
navy_gaming 29 Nov, 2015 @ 2:34am 
work in 1.1 ?
Brento666  [author] 25 Nov, 2015 @ 4:09pm 
-The next update will bring a demo video with it showing new visiters/users some of the actions! (aiming to release next version end of the week)
Brento666  [author] 25 Nov, 2015 @ 4:08pm 
@THREE PHASE{Paint, Upgrade, Downgrade, Sign} provides the paints for doors, the desk is up-gradable, the benches are downgradeble...
If you have (Either/Both) Mod(s) installed you will have information in the different object descriptions in-game; IE "-paintable" at the end of the description.
Unless you have other mods overwriting my "strings" you should be able to find out how it works! But!...
MisterDW 25 Nov, 2015 @ 2:04pm 
Um, I'm probably missing something obvious, but how does one change the paint color? 0.o
Brento666  [author] 20 Nov, 2015 @ 4:06pm 
Thanks for the info ソナタ ! I can imagine shuff getting shuffled, just can ready see doors with this particular one; Its "Paint Upgrade..." doing the doors :D
The fact I override base objects does come at a risk; honestly I cant say what mods work well together and which don't, appart from my own things..
-As a rule I try to not override, but incase of these it is the ONLY way currently to get varying required/usable items (and unique to my mods)..
Mittens 20 Nov, 2015 @ 2:52pm 
I know the mod he's talking about, I used to use it before changing over to your upgradable stuff, I can vouch, its incompatable. In this case for Tourman its a "one or the other" situation.
Brento666  [author] 16 Nov, 2015 @ 12:41pm 
@Tourman: I dont know the mod, but what you're describing sounds weird to me as this mod does NOTHING with doors what so ever.. Let me look into what's happening. Your report sounds a bit like my quote (from above); -If you are running multiple mods and wrong objects are rendered, directly after applying a new mod; you may very- very well have just crossed over the max limit of mods...
Tourman 15 Nov, 2015 @ 9:25am 
This mod seems to break the game for me. When I use it with StockSpriteFix, Large Jail doors are invisible, small jail doors end up behind walls, and staff doors turn into part of another object. Disabling it fixes the door problems.

I can use it fine with every other mod out there.
Brento666  [author] 10 Nov, 2015 @ 12:18pm 
Heya Blue, I've just uploaded a new mod for the requested 'buildable servo on perimeter wall' :calm_creep:
TheBlueChocolate 8 Nov, 2015 @ 6:40am 
I have a question: how can make an object (door servo) buildable on perimeter wall? Cause I know that windows can be built on perimeter wall, and windows of your {mini upgrade} mod can also be placed on perimeter wall too
Brento666  [author] 7 Nov, 2015 @ 2:14pm 
As long as it didn't start with my mod, I wouldn't know where to begin...!
TheBlueChocolate 7 Nov, 2015 @ 1:39pm 
The glitch come with the message:

Assertion failed: 'read Token'
..\..\contrib\systemIV\lib\tosser\directory.ccp
line number 1642

The message is always exactly the same. And rarely, the game don't do the glitch
Brento666  [author] 7 Nov, 2015 @ 1:13pm 
I don't know it, but running allot of mods can be a problem by itself...
If they are covering the same subject (doors) then unless its a simple retexture mod it will conflict with "paint, upgr.." somewhat or it will be overruled (based on mod order).
As to your specific glitch...? I have never seen or heard it... does it come up with any kind of message about mods by itself?
-->The beauty of this particular mod is it DOESNT add up to the running many mods with sprites issue; because it doesn't have any sprites LD
TheBlueChocolate 7 Nov, 2015 @ 1:04pm 
For instance, the only mod which have caused issues with doors are your {Paint, Upgrade, Downgrade, Sign} mod, vanilla heanced sprites, metal detector fix mods and Mijago's doors mods, but your mod is better. for instance I have fixed it by changing the position of the door and his rotate type to 3. I don't know why some mods can get issues all with another mod but not between them. I didn't try yet with your {mini upgrade} mod activated and {Paint, Upgrade, Downgrade, Sign} unactivated at the same time. The staff smokers mod is a good idea for realisme.

I just have a bug with the game since some mounths after buying the game (I don't remember exactly when I bought the game, It was before alpha 28), each time a start the game, all the materials appear black. To play with texture, each time, I have to press APPLY in mod menu. Do you know how can I fix the bug?
Brento666  [author] 7 Nov, 2015 @ 10:36am 
How's compatibility with that ones door rightnow? Just worked on unlocking a full set of groovy church snag/windows, seen else where, but not in this way! -Also just completed a first version for staff smokers :D That should be out soon two!!
TheBlueChocolate 7 Nov, 2015 @ 6:21am 
personnaly for the execution vew, I'm using the glass wall mod, which is mor realistic for the corners than a window (If there are corners like in my prison and like In the "don't escape baby" Prison (he also used glass wall mod)
Brento666  [author] 6 Nov, 2015 @ 2:27pm 
It will be added here (for tech reasons I can't add it to paints...)
I can now confirm the next update of this mod will contain sweet wall/roof mounting bulbs, the bar light; both emit light... Plus I am working on adding a super large 4 wide window (for execution viewing? -I use it for that :D)! Also adding 2 signs, and the 2 wide-barricades..
(gave the bar a neon light-texture; but doesn't do much for emitted light tone)
TheBlueChocolate 6 Nov, 2015 @ 12:00pm 
I don't care of where the neon is, cause I know how to change the file. I just need neon for 2 wide ways(symetry), but It could be Intresting in some others room (like execution) Personally I prefer in separate mod cause almost all the interesting stuff for me (office desk and doors) are in your { Paint Upgrade Downgrade Sign }
Brento666  [author] 4 Nov, 2015 @ 3:29pm 
Ahh yeah, I'm not upto that 1 yet... playing with the wall light is indicating it will work :steammocking: ... was thinking of putting it in a separete mod, or do you want it in here?
TheBlueChocolate 4 Nov, 2015 @ 1:38pm 
the texture is In x 10 y 0 on the "object" file
Brento666  [author] 4 Nov, 2015 @ 12:38pm 
Hi BlueCHocolate, I am working on extending the lights with a few small options... but I haven't found a neon texture.
TheBlueChocolate 4 Nov, 2015 @ 12:06pm 
can you find a way to add a working neon?(texture in the object file)