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回報翻譯問題
this mod is very fun, but why can you grow basalt? growing rocks?
f****** magnets
Long answer: Combining both mods shouldn't cause any errors, but because Codex changes the strength and position of techs and buildings, and because Resources are a lot stronger in Codex, I wouldn't recommend using both at the same time, because balance will go all over the place.
If you don't care about balance, then you should be good to go. At least I can't see a reason for why they shouldn't work together - haven't tested it myself though.
Asking for once I finally finish my current series.
I really like this idea. Perhaps you could make it so building material plants are more harmony specfic, minerals are more supremacy specific, and food and energy plants are more purity specific. Not necessarily in that order, but hopefully you get my gist.
(Had to use quotation marks and brackets because steam wouldn't let me use the usual quote function. Did they get rid of that?)
Well to the point i am so relieved that soon i will not have to spend the better part of several hours just to find an ideal location with a close SR that i need. Heck im happy with just two (low quantity) tiles of SR that i need if i dont have to go half-way across the world or somewhere in the middle of the ocean surrounded by Krakens and end up losing the cityafter the 30 turns i spent just to get to get to that spot.
And i only regret not being to offer you a sandwich as a token of my graditude for making all that a thing of the past.
Thank You!
But it'll have to wait until I finished to update my other mods.