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but i think im just doing the vis portals wrong
maps about 2 years in the making so far
P.S. For now, i'm didn't take requests.
P.S.S. Porting weapons from gmod to l4d2, not so difficult (well i'm think so). I'm didn't port anything what i'm do for l4d2 to gmod and vice versa, for now.
i think i added a shader for something and it changed it on me no worries
P.S. Hm, i'm little good in everything, like mapping, programming, porting and etc. But (Better in some kind of assets porting).
P.S.S. If by vis portals, you mean Areaportal, than i'm recommend to read this article
P.S.S.S. Also about optimization, i'm recommend read this article
i am always looking for cool people to gaame with
map i am working on is for l4d2 but could possibly be ported to gmod
has 12 texture folders
currently i am working on a full sized retro futuristic city called hyperdrive city in the year 2099
though i am working on it alone
most of the textures are customized
very neon and lightflarish looking map with tall pointy buildings and flying cars and ships
i posted photos of an earlier version in the community library
by the way i did reinstall from scratch for ajm and still pink it worked before so it must be something on my end
also custom skinning
my shader is set to very high
My problem with scopes in most weapons(addons) in this game it's they feel useless since you don't actually use them, only on snipers, but I hate scopes in any kind of one-handed guns like UZIs, pistols etc...I feel it's out of place.
P.S. If you of course mean, weapon from Blood Dragon called Terror 4000.
I'd buy that for a dollar!
The only way, it's replace scar model!
good work