Space Engineers

Space Engineers

[HS] CEU Tarantula Strike Bomber [A][SBMR]
63 Comments
newport 27 Dec, 2020 @ 5:57am 
Thank you so much for this ship. The CEU Tarantula fight perferkt.

I am download this because i am a bad Ship Designer.This ship should inspire me to design better ships in the future.

Best regards :steamhappy:
FearOath 12 Nov, 2020 @ 4:27am 
@Mznr I'd suggest changing out the missile launch script out for another or updating it to the current version. Its been a long time since back then after all
Comrade Tea 5 Mar, 2020 @ 1:27am 
Considering it's 6 years old and was made in the beta version of the game, yes
Mznr 3 Mar, 2020 @ 8:11pm 
Hello

I downloaded the horizon systems spacecraft pack

unfortunately I find it difficult to operate the launch system

the game says that there are errors in the scripts

is this normal?
the-pac-man 7 Feb, 2017 @ 8:34am 
@Space Mikey you should be able to fix the projectors fairly easily by realigning them with the image of the missiles on the wings the main issue with this ship atm is updating the missile script I cant get it to function properly myself which has led me to practicing with my own ship design atm to figure out how the damn thing works TL;DR Projector isnt the real problem the script update is a major change which requires a level of understanding beyond aligning a projection with the ship.
5URG3  [author] 6 Feb, 2017 @ 8:32am 
@Space Mikey I'd like to, but I can't and here is why:

A. Projectors were changed a few months back and now don't work correctly if rotated, so I would probably need to totally rebuild that part.

B. Merge blocks are no longer working correctly, so even if I fixed the projection, it still would not build the missiles.

C. Welder range was nerfed in the last patch so even if A and B were fixed, the missiles would not fully build.

Basically this ship has been totally broken by Keen.

The problem is, even if I could fix it, there is a strong chance it will just break again if Keen changes something. If this was my only ship, I wouldn't mind, but it is one of about 70 and updating them all every week would be a massive job.

On top of that, I have literally no faith in SE or Keen any more and have quit playing. I don't think this game will ever work properly even in creative, let alone survival or MP.

TL;DR: Sorry mate, I can't fix it. Keen suck.
[☆] Space Mikey [☆] 6 Feb, 2017 @ 5:26am 
@5URG3
there is a slight problem with the bombs . . .
when you try to build another two , the blueprints appear above the wings , can you fix it please ?
the-pac-man 26 Jan, 2017 @ 3:34pm 
@5URG3 Cheers for the fast response I will have a play around and should be able to fix it up if thats all just really wasnt even sure where to start troubleshooting I dont really post anything on the workshop (I never really feel like anything i build is "Complete") But if you want to see the end result of the modifications let me know.
5URG3  [author] 25 Jan, 2017 @ 10:15am 
@the-pac-man It probably needs the script in the missile updated. I think there is also projector and merge issues. Here's a link to the script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=546494746
the-pac-man 25 Jan, 2017 @ 9:51am 
I love this concept have been working on my own design for a while before i found this but have noticed that it doesnt seem to track properly when it fires off it sorta shoots off towards the sky and doesnt appear to follow all that well I wanted to re-tool this to play around with the idea of missiles that I could lead to target with the optical script and then when they detect an object close sensors take over and auto follow for a more anti-fighter missile. Any idea whats up if it needs an update etc? I know you can only update so much but imo this is probably the most interesting base ship to look at modifying(Small fighter atmo guided missiles looks good etc).
Comrade Tea 1 Oct, 2016 @ 1:34am 
@5URG3 Np mate. Can't wait for beta. xD
5URG3  [author] 30 Sep, 2016 @ 12:21am 
@The Tea Kettle Thanks man, I know, but it affects too many ships for me to update them all. I decided a while ago that trying to keep my fleet updated when SE changes and breaks on a weekly basis would be far too much work. Will fix the best ones in beta.
Comrade Tea 29 Sep, 2016 @ 10:31pm 
@5URG3 You might want to update the ship. The projectors are not aligned since one of the newer updates.
Comrade Tea 21 Jun, 2016 @ 3:11am 
@5URG3 Its live on the workshop if you want to check it out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705688656
Comrade Tea 12 Jun, 2016 @ 10:26pm 
@5URG3 Thanks mate. Will do
5URG3  [author] 12 Jun, 2016 @ 4:28am 
@Goat Yes, no problem, but please put a link to this ship in the description.
Comrade Tea 12 Jun, 2016 @ 2:35am 
Can i upload a haverly modified version of this ship to the workshop?
5URG3  [author] 17 Apr, 2016 @ 7:45am 
@rottielover Great, KEEEEEEEEEEEN! All I can say is double check your ownership. Did you build it in survival?
rottielover 17 Apr, 2016 @ 5:48am 
Question, having similar issue to Hex with the merge blocks, but I think it's a recent patch keen did... Every time the merge block even starts (first build state, wireframe model) it immediately falls away, doesn't even get to the fully built state. There's a couple work arounds but neither is ideal.. First is to build a missle reloading platform, pretty much defeats the purpose of having the build system on-board. Or two, you can place a couple of blocks to "hold" the merge block in place while the missiles weld, but of course you better rememeber to grind them off before trying to fire ;) Frustrating how keen keeps breaking scripts and ships with updates the bring back bugs from long ago. Oh well. If anyone has any thoughts about how to overcome this I'd like to know. The only other idea would be to flip the missile system 180 upside down and then program the missisle to thrust upward when launching, but there are risks to that as well.
Blue Moon 6 Feb, 2016 @ 9:27am 
Tarantulas, Tarantulas, everyone loves.... Tarantulas! :D
Elit3ia 17 Jan, 2016 @ 6:36am 
<3
5URG3  [author] 17 Jan, 2016 @ 5:14am 
@Elit3 Sure, if you credit/link, you can use any of my ships. :steamhappy:
Elit3ia 16 Jan, 2016 @ 12:44pm 
Hey man could I have permission to use this on my carrier? I'll give credit / link.
Tallinu 5 Dec, 2015 @ 10:28am 
This is really ingenious -- a small ship like this not just launching torpedos but also rebuilding them. I'm really impressed.
5URG3  [author] 1 Dec, 2015 @ 7:08am 
@Hex Ok, I'm not sure what the problem is now, but that does sound frustrating. The programmable blocks on the main ship need the name of the missile timer block as their argument to work. You can also manually trigger the missile timers, that should work. If you rebuilt the PBs, did you copy the program from the original Tarantula? Not sure what else to suggest.

SE does some crazy stuff at times!
HeX The Cat 1 Dec, 2015 @ 6:59am 
@5URG3 Alright, I managed to build the missiles now thanks to the earlier, but encountered another problem: the missiles won't launch. I tried rebuilding the cockpit and timer- and programable blocks again with no results. I admit, I started to get frustrated altho I'm happy I actually got the missiles now attached to the ship. And next, the following story...:

After I had left the ship back on it's docking spot, I sat onto the ship itself, saved and exited my world. My intent was to turn the world to creative for moment, paste a (hopefully) working copy of Tarantula, and demolish the old one. Well, after I turned on creative and entered the world again, both of the missiles decided that NOW is the time and flew into the sunset... I fell off my chair laughing my ass off, thank god my hangar is still being built and didn't have walls. I exited the world again but without saving, turned it back to survival, and both missiles had decided to stay with the merge blocks again.
5URG3  [author] 1 Dec, 2015 @ 3:27am 
@Hex I found out what the problem is, it's ownership. Two ways around it. 1. Keep the Ship totally neutral. 2. Make your own BPs of the missiles with the ownership set to you, load them into the projectors and set the Tarantula to your ownership. Hope that helps.
5URG3  [author] 28 Nov, 2015 @ 4:31pm 
@Hex That's wierd. It's like the merge is turning itself off straight away. Not sure what's happening there man, sorry.
HeX The Cat 28 Nov, 2015 @ 3:34pm 
Soooo, I ran into a small problem with this amazing ship in survival.. https://gyazo.com/69f614790eea7032f158ca46e5bcf7fc I double checked around to make sure that all the timer blocks and such were built, I can't myself think of what have I missed.
SkidDog00 28 Nov, 2015 @ 2:30am 
I used this is one of my vids: https://youtu.be/KmhPT_nM3W0
Gehard Burgstaller 26 Nov, 2015 @ 6:21pm 
You should Really design a Heavy in atmosphere transport that can carry two of moderatly sized ground vehilces... that would be pretty cool!
Dwarf-Lord Pangolin 21 Nov, 2015 @ 10:37pm 
You ... you put reloadable, guided PMWs on a small-grid. You mad fool, you, the universe can't take that level of awesome!

Now if you'll excuse me, I have some tanks I need to use this to blow up.
Legiaseth 21 Nov, 2015 @ 1:11pm 
i subbed, now i gotta buy the game ^^
Mx. Amber 20 Nov, 2015 @ 8:26am 
4335
Mx. Amber 20 Nov, 2015 @ 8:26am 
4332
5URG3  [author] 20 Nov, 2015 @ 7:40am 
4200 subs! That's a personal best! Thank you guys! You keep subbing, I keep building :D
wocky slush 19 Nov, 2015 @ 5:10pm 
REALLY FUCKING AWESOME!!!!!! You have inspired me!
High Contrast Banana 18 Nov, 2015 @ 5:40pm 
@super mech maker Ah, ok. That would be really cool if they added that. Kinda boring being in atmosphere and there being no actual aerodynamics.
Mx. Amber 18 Nov, 2015 @ 3:21pm 
This thing is pretty effective, even without exploding.
Venom415 18 Nov, 2015 @ 3:06pm 
WOW I love the aerodynamic design and I love the bomb design too! well done man I can't wait to see more! :steamhappy:
N-Trippy 18 Nov, 2015 @ 2:23pm 
This is really flucking cool.
Loptyeir 18 Nov, 2015 @ 7:56am 
@comandocreeper i know all that im just thinking the way it looks i play this game alot trust me
PotentiallyDodgy 17 Nov, 2015 @ 2:54pm 
just a fyi someone reuploaded this i think its called tarantula heavy bomber or some such name doesnt have official hyperion systems logo or anything just thought u should know about it :)
High Contrast Banana 17 Nov, 2015 @ 12:11pm 
@super mech maker There really aren't proper aerodynamics yet, making designs like that impossible. You can't generate lift by using wings or anything, so the only way to properly "fly" is to do it like you would in space, with thrusters in all directions.
Frog Bungus 17 Nov, 2015 @ 12:04pm 
I don't see any solar panels, and it says no reactors, so how does it get power?
Commander Jonathan Archer 17 Nov, 2015 @ 11:52am 
thx for this nice Bomber ;) use it for my "Planetary-Fighter-Base".
5URG3  [author] 17 Nov, 2015 @ 11:12am 
Mx. Amber 17 Nov, 2015 @ 11:07am 
What's the maximum range of those missiles?
HeatLighting 17 Nov, 2015 @ 10:10am 
I will make that! I need something to do! :)
Loptyeir 17 Nov, 2015 @ 7:51am 
i like it alot however all i see when people build planet ready fighters are very drop shipy vtol esc ships i would like to see a planet ready jet fighter esc ship