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I'm a little confused about how to properly pose her mouth, though...
Well I could try fixing it myself then, I've been wanting to learn blender for quite a while now anyway so might as well. I might just start off trying to make the eyes as a separate prop first since that would probably be the easiest way to do it as a beginner.
If I do however ever figure out how to fix the flexes I'll send it to you, if I do don't expect it in a decade or so.
The models are really great though, I just wished I could actually use their full potential.
Sir, you need to learn how to use google.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=431026426
- Slightly reworked the "bunny" model.
- Added the "fairy", "frog" and "worm" variants.
- Added line models, ranging from 1 to 16 line segments.
- Added polygon models, ranging from 3 to 16 line segments.
If everything goes well, I should be able to update by tomorrow.
Please also tell me anything I can do to improve the model in terms of posing/animation. I don't know a lot about that kind of stuff and don't really know what's good or bad but I'm doing my best.
And lastly also tell me if there's something else you would like to see. I could throw in the star shapes if anybody wants.
Sorry that I'm not making it a playermodel. It's a little too much for me to figure out.
BUM DEE BUM DEE...
That's all I remember except the saddening game over screen...
Vibri is a 3D character, which made it easy to model her. Making a truly 2D character would be impossible, unless all frames of animation are pre-modeled as bodygroups.