Space Engineers

Space Engineers

[HS] CEU Tigershark Heavy Gunship [A][HGNS]
26 Comments
Zealxi 20 Feb, 2016 @ 6:59pm 
Fantastic 5URG3! I'm very excited to jump back in this ship. Thank you very much for the quick fix!
5URG3  [author] 20 Feb, 2016 @ 1:16pm 
@Tallinu, Zealxi - Gyros have been repositioned. Thanks again for the feedback.
5URG3  [author] 18 Feb, 2016 @ 1:36am 
Right fellas, going to get back to SE this weekend and this fault is top of my list :D Thanks for the feedback.
Zealxi 17 Feb, 2016 @ 8:50pm 
Confirming Tallinu, if the connector on top is destroyed, the whole thing almost implodes on itself. If this could be tweaked, this could be a very powerful ship!
Tallinu 15 Dec, 2015 @ 12:49pm 
I've discovered a pretty serious flaw. If the connector on top is destroyed, the six gyros attached to it come loose and cause explosions that take out the center of the ship, often including VTOL engines. This seems like a very vulnerable choice of blocks to mount gyros on, considering this "booby-trap" behavior.

Additionally, I couldn't find a single piece of heavy armor - not even around the nose protecting the cockpit. Considering that around 90% of my attack ship losses have involved the cockpit being shot out from under me, that seems like a bit of an oversight as well.

Aside from those issues (and the previously mentioned opinion that the tail spikes are overly long) it's still a beautiful and highly functional design, and I plan to customize a version of it to solve those problems for my own use. :)
Chabin 7 Dec, 2015 @ 9:09am 
I have a similar one my friend made for me, it reduces the reload time with 4 reloadable launchers to about 2 seconds, and fires all the missiles in about 4 seconds
5URG3  [author] 7 Dec, 2015 @ 1:42am 
@Chabin Yea, pretty much. It's Whiplash141's Weapon Sequencer Script.
Chabin 6 Dec, 2015 @ 9:17pm 
When you say that the missiles are "sequenced", does that mean you have them set to a script to manipulate when they fire to change the overall rate of fire?
Loptyeir 5 Dec, 2015 @ 10:20am 
ok
5URG3  [author] 5 Dec, 2015 @ 8:16am 
@Super mech maker Not a bad idea for future designs, but I think they would get burned on this one.
Loptyeir 5 Dec, 2015 @ 8:12am 
i have an idea on how you can make them practical ad a merge block underneth them so carry cargo or just any modules
5URG3  [author] 5 Dec, 2015 @ 8:10am 
@Tallinu It's for he look really, without them I thought the ship looked a bit front heavy.
Tallinu 5 Dec, 2015 @ 8:02am 
Beautiful ship with great capabilities. I'm a little confused by the super-long tail spikes though -- they don't protect anything, they're just going to fall off as soon as one block breaks, and they make the ship take up a lot more hangar space. What's the point?
Loptyeir 1 Dec, 2015 @ 9:44am 
awesome ship stupid name
Lex174 27 Nov, 2015 @ 7:02am 
@chihuahua423: Maybe there is a problem with the "Control Thrusters" setting for the cockpit, but that's probably a bug (even after that bugfixing period), because I am sure 5URG3 wouldn't turn it off, and it doesn't look like that, because for most people this works w/o problems.
sy4zim 26 Nov, 2015 @ 11:23pm 
First thing I did when I spawned the ship in was cut off the tail C:
Korvatus Klok 25 Nov, 2015 @ 10:08am 
Good lord, that's allot of fire power
Spaced Cadet 25 Nov, 2015 @ 12:23am 
Love the design! Looks like a stingray in my opinion.
H A T R A X 24 Nov, 2015 @ 8:48pm 
really cool!
FreshAsIce 23 Nov, 2015 @ 6:12am 
did you think about doing videos for your creations too?
5URG3  [author] 23 Nov, 2015 @ 5:13am 
@michel Thanks! This ship has been on the workshop for less than a day, so 275 is pretty good! :D
michel.robichaud 23 Nov, 2015 @ 3:57am 
I am surprised there is only 275 subscribers... It is quite awesome! :steamhappy:
5URG3  [author] 23 Nov, 2015 @ 1:13am 
@Chihuahua423 Hmm, not sure why that is. Did you build it in Survival or paste it in in Creative? In Survival it will need uranium for the Reactor.
Jack01423 22 Nov, 2015 @ 6:37pm 
Hey just downloaded and build it but none of the thrusters are working. they are on and are glowing but in the cockpit we are trying to move and we cant
FreshAsIce 22 Nov, 2015 @ 1:20pm 
jesus i love your series of ships ! so well done maby make a drop ship or a drop ship rover variant! and dont be scared of using movable parts :P
xenolego 22 Nov, 2015 @ 11:07am 
Nice!