安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Any chance could you be planning to change the grenades?
Most of the guns feel a bit too big. They look big even in the hands of a space marine.
I think the thunderhammer could be held in two hands like in DoW2, using the animation the damascus sword from the m9k pack uses.
The shotgun lacks a third person reload animation, which is odd.
Finally, a request: A dual-wield boltpistol and chainsword, where left click shoots and right click swings. That would be really cool and fit really well. I'm unsure what animations that could use though.
For the Emperor!
First off, the sounds, they cut each other off really bad. Also, i imagine bolters to have a bit more weight to their sound.
The meltagun is not a shotgun. The meltagun fires a beam capable of melting through nearly anything but has a limited range.
Why is the plasmagun not reloadable? It uses hydrogen fuel cells that can easily be replaced. Also, the projectiles feel way too small and a bit too fast.
I don't like that the chaos weapons are included with the other weapons, i'd like them to be separate, because i don't like chaos.
I think the heavybolter should be held underslung using the shotgun animation, which is closer to how devastator marines hold them. It would also ease alignment with the backpack on the devastator marine model i have.
The stormbolter fires too fast, it shoots faster than the heavybolter! The heavybolter should also have higher ammo cap and firerate.
i remember playing warhammer 40k when i was a child