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Yeah just bind a hotbar slot for Run PB with "pitchofs=90" (or is it -90?) and one for "pitchofs=0' to switch between mining and travel modes. That's what that's for!
this script can adjust the pitch tilt angle almost arbitrarily using "pitchoffsetdegrees=X", or you can use a remote control instead if your ship is strangely designed somehow.
public static void ShowFor(IMyShipController ctrl)
see where it says if (false && ....
change that to true
pick a surface number (if 1 doesn't work)
foreach (var s in Screens) Chart.ShowFor(s);
foreach (var l in Lights) Chart.ShowFor(l);
Chart.ShowFor(Scanner.Me);
Chart.ShowFor(Vessel.Controller); // disabled, no easy way to configure yet
}
Thats what I got. Im using the control seat with 5 screens. It works on my older ship with the old code but not the new one.
I might have disabled the support in Chart.ShowFor also... check there
That's funny, as soon as I disable it, folks want to re-enable it. I must spend some time on thinking up some way to configure it.
no longer claiming a Cockpit screen (you're welcome) .. can be re-enabled in code.
Probably will play a bit on this upcoming update, can work on it then.
tuning GyroStoppability might help. If it's smallgrid you can maybe increase the RPM limit. There are many settings to fiddle with.
Lazy, yes. Very. You don't even know.
if (chart != null && ctrlb != null && ctrlb.SurfaceCount >= 2) chart.Show(ctrlb.GetSurface(1));
TL;DR must edit the script
I'm making a functional Kom'rk and your script along with a few others are just made it happen.
now if we can just get Keen to notice enough to include the feature in SE2 base game somehow...
If I turn my Atmospheric Vertical Miner too quickly it tends to roll over and crash.