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Sadly I can't do anything in case of a mod conflict. If you still want to use the icons without searching for a conflicting mod, then you'll have to extract the .dds files and overwrite original ones in your SE folder.
The reasonf for conflicts is that different mods sometimes modify the same files and even the same strings. The only solution would be merging conflicting mods.
I'm running about 50 mods on my DS and I have had to remove some due to conflicts.
From what I understood:
1. non-DS games - mods load from the bottom of the list in game menu
2. DS games - mods load from the top of the list in the cfg file
Have you tried if moving my mod to be the last one on the list solves the issue with icons not showing up in game? I'm at work atm, so I won't be able to test it for the next few hours...
Although I am not the greatest with graphical design, that is why I haven't bothered with making mods for SE at all. Thats why I liked 7DTD modding. Making recipes and such doesn't take graphics to do.
An idea came to my mind when you metnioned 7DtD. In 7DtD order of loading mods matters, because the last loaded mods overwrite the ones loaded previously (in case their content is the same). As I recall it works the same way in some other games (i.ex. Minecraft), so perhaps that rule applies to Space Engineers as well?
Should have mentioned, if you need to do a manual install do a little bit of research about that the mod in question actually modifies, what files, what areas of those files are being changed. That will reduce a lot of headache in the long run.
Because that's easier for them and they don't want to cleanup thousands of lines. Unfortunately it creates issues for the users of other mods, just like yours...
DX version doesn't matter because my mod is just 2D icons.
I'm planning to do the same thing with icons for Components as browsing containers for them is truly annoying. Modding icons is a relatively easy process, however finding proper colour grades and shades to make it look right takes 90% of the time and is a pain in the ass.
Actually I'm working on it already, but I'm not going to release it "early access" ;)
I may be not as quick with reply in the future, so perhaps it'll help somehow ;p
Thank you for the speedy feedback though. Not many authors are as quick to reply with a detailed responce on probable dianogsis of an issue.
After subscribing, you have to add it to your game in the settings or in case of a DS, to server cfg.
If the mod is properly added and listed in your game settings but the coloured icons doesn't show up, then it could be another mod that uses the same "PhysicalItems.sbc" file. Perhaps the author forgot to remove lines related to icons that he didn't use.
In my mod I deleted all definitions except ones relating to those icons that actually are in my mod, so it wouldn't conflict with other mods. It's possible that other author of another mod didn't do that, and left all garbage in his files.
P.S. "PhysicalItems.sbc" defines many other objects like trees, tools and such, so perhaps look for that kind of mod and check if the author forgot to remove definitions for ores and ingots.