Monaco
Fire Department
4 Comments
Youthful Idealism  [author] 17 Feb, 2016 @ 6:42pm 
Thanks!

I'll take a look at pushing the coin count down, and adding an escape mechanism to the top left area.
Random Critical Hits 17 Feb, 2016 @ 6:36pm 
The level was easy enough. I say you should add a computer inside the alarmed door area on the first floor just incase someone has to get out. Also, There aren't any coins in the upper room of the second floor, so maybe putting something there would help. I think escaping is a little too easy, and the bandages near the car block the escape door to it. I feel that there are too many coins, because I just spammed wrenches once I got them, and I didn't even run out.
Youthful Idealism  [author] 9 Jan, 2016 @ 9:17pm 
Updated!

Got alarm doors that were supposed to be there working, changed up some of the conventient blind spots on floors 1 + 2, got rid of the bathrooms entirely on floor one, made moving through the main area on floor 1 less convenient...

I think it might still be too easy...
Reality 15 Dec, 2015 @ 4:40am 
The most notable thing that happened while I was playing was that I somehow mistook the key for a second keydoor and never tried to pick it up. That probbably has more to do with me playing so many levels where it's attached to a guard that I forgot that there was a version that you could put on tables.

The second floor has the best concepts in the level. I think the right staircase leads people to naturally try out hitting the alarm and then weaving through the guards, but if you went up the staircase first then it there would be no clear reccomended route. I still like this design because I remember old platformers that would you know, have three coins "pointing" toward the fake wall and stuff.

I think the weakest thing about the level is the potential of misusing the disguises and some of the corners into bathroom hallways and things, which really kill all the difficulty. As long as people play nice it's reasonably difficult though.