Counter-Strike 2

Counter-Strike 2

De_Wolffenos
15 Comments
Jonas Savimbi 16 Oct, 2016 @ 4:33am 
A very good map !!!! I like that you can find so much hidden places and that there is so much space !!!!!! One of ma favourites
Sexy Kiwi! 5 Mar, 2016 @ 10:52am 
One of the best workshop maps i have ever seen!!!
Lyren  [author] 21 Jan, 2016 @ 5:45am 
thx for the comments, it's interesting to talk about

First off, I don't want to redo whole map, my friend did most of it and if I even try to do it, it's gonna be a disaster.

Sun's angle has been changed twice but I don't know the best angle since it's unrealistic if it's straight up where it would work.

And too big changes like removing catwalk would make the map too different and then A has only 1 good to go and B 1 aswell if we take out the vent which is easily wallbangable and such, it's just a risky bonus to rotating and such.

But I made B smaller, removed 2 plants from storage and removed some barrells on A, not much but it's something still.

But when I learn how to make hint / skip and these things and I get my new computer, I could pass portal flow within 2 hours or some, and it's not a problem anymore. But building my new computer takes forever, maybe 2 years. -Agentie :csgoct:
Pspboy17 20 Jan, 2016 @ 3:25pm 
I tried to render it on HDR only in blender and after 4 and a half hours I had completed 3 dots in portalflow. You really can't use that small of a grid, follow Jakub's advice and use a larger scale.
JakubSzark 20 Jan, 2016 @ 3:11pm 
Read the second one first
JakubSzark 20 Jan, 2016 @ 12:37pm 
Also if you made some sections of the map smaller it will make it easier to play. Also the map is to vertical which is another game play problem. Another problem is the detailing. You have way to many props making visibility and rendering a problem. Remember that sometimes less is better. Those are the changes that I would highly suggest for you. :) pls no flamerino. Also be more open to constructive criticism. Y friend.
JakubSzark 20 Jan, 2016 @ 12:36pm 
I figured out why your map takes so long to render. You were working on the 1unit scale where every block is a different size. This makes it harder for vvis to render the map. The best fix is to redo the map but use 4 , 8 , or 16 unit scale to make it easier for vvis to render which will make it a short render time not 5min on fast. Also try to change the suns' angle to make the overall map brighter. Removing the roof/catwalk section would improve render times as well and make the map more balanced. Also try to make the cover on your map more formal and closer together to prevent infinite angles/too many ages to play from. To many angles makes it harder for people to learn the map and creates an unfair environment.
OverKillOff 20 Dec, 2015 @ 5:47am 
grace job!
smoke 20 Dec, 2015 @ 5:43am 
░░░░░░░░░░░░██
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀██████
xverdxze 20 Dec, 2015 @ 5:22am 
Yes I did, mostly. My friend helped with the detailing though, I can add you and teach you some things that you don't know

-Agentie :csgoct:
Biktor 20 Dec, 2015 @ 5:20am 
oh my god did you made this? you can teach me alot!
xverdxze 20 Dec, 2015 @ 5:11am 
Bill, thank you very much!

-Agentie :csgoct:
Bill 20 Dec, 2015 @ 5:10am 
Good map
Synergie 11 Dec, 2015 @ 10:07am 
+rep
Dree Low 11 Dec, 2015 @ 3:45am 
+rep
+rep gr8 friend
+rep gr8 map
+rep gr8 player
+rep gr8 concept