Total War: ATTILA

Total War: ATTILA

A More Aggressive AI
149 Comments
Kralrambo 1 Jul @ 8:35am 
Is this mod compatible with medieval 1212?
2427665207 4 Jan @ 7:49pm 
CAN NOT WORK
Guvenoren 6 Jul, 2024 @ 2:54am 
Is it just me, or does the AI hate occupying?
broncos1600 24 Apr, 2024 @ 5:09pm 
mk1212?
Thunder Bagel  [author] 20 Feb, 2024 @ 7:00am 
I play with this mod myself and it is not broken. It works with any mod that doesn't change AI behavior
Megarian 20 Feb, 2024 @ 2:59am 
Is this mod working with TERMINUS mod ? I tried it and i dont see any diference.
MoldyToe 24 Jun, 2023 @ 7:44am 
Mod is broken ;-(
Dean-G 9 Jun, 2023 @ 12:52pm 
Same I don't see this mod doing anything mod is loaded and manager says it's loaded and active but 10 turns in and AI is still just dancing around avoiding any sort of engagement if odds of winning are not in their favor AI still wants peace in 10 turns I got 14 peace proposals after declaring war on most of factions

Its either mod author went too soft on ai changes or this mod doesn't work
Guvenoren 5 Apr, 2023 @ 4:24pm 
I noticed that the Huns are playing very cheesy and avoids attacking settlements but instead raids. Any idea how I can make them attack settlements more?
Montecalm 25 Aug, 2022 @ 9:52am 
Mod is broken
IoannesConstantinus 9 Jan, 2022 @ 8:04am 
This mod doens't work.
𝕯𝖊𝖆𝖙𝖍 23 Dec, 2021 @ 5:53am 
good job.
oleksandrvecir 4 Oct, 2021 @ 4:46am 
Does this mod still work?
Thunder Bagel  [author] 28 Aug, 2021 @ 8:20am 
yes it does
♠ FallenSoul [O.S.S] 26 Aug, 2021 @ 8:06pm 
@Turquoise-Falcon Does this mod still work?
super_sandwich 4 Feb, 2021 @ 8:34am 
Does this still work?
Montecalm 14 Nov, 2020 @ 11:35am 
mod is broken
TheOreoSlayer 8 Nov, 2020 @ 12:19am 
Did a Frank play through, and noticed the norsemen would move 4 stacks south and never attack, most ai act weird, turns without moving armies, Lango's never left their settlement regardless of having 5 enemies.
Thunder Bagel  [author] 21 Oct, 2020 @ 3:16pm 
Yes
rcorse 21 Oct, 2020 @ 2:29am 
does this mod allow AI to be more agressive with AI factions?
Khars 19 Oct, 2020 @ 9:10pm 
Holy wow I didn't think you would answer or any one would still be active
Thunder Bagel  [author] 15 Oct, 2020 @ 2:23pm 
While it won't crash the game, I'm not sure if it would have a positive effect. Many overhauls like 1212ad also significantly changes how the AI behaves. Using it in conjunction with my mod will overwrite their AI changes. It might be for the better or worse. I have no idea
Zero 14 Oct, 2020 @ 8:01pm 
Does this work for 1212 ad? x2

(very good question)
Khars 15 Sep, 2020 @ 7:14pm 
Does this work for 1212 ad?
napoli 15 Nov, 2019 @ 4:49pm 
Thank you
𝓕𝒖𝒏𝒌𝒚 28 Sep, 2019 @ 2:01am 
playing as WRE and the AI across the map will always try to declare war on me and send troops to go through 1/3 of the world just to attack and sack my towns without reasons. I don't see them be passive at all :|
danwright405 13 Sep, 2019 @ 2:30pm 
is this mod work with Ancient Empires mod?
Soban 28 Jul, 2019 @ 2:36pm 
Is this compatible with 'Better Ai recruitment composition' mod or 'Ai will colonize the burned WORLD!' mod ? Great mod by the way. I love this one
Nanoman 22 Mar, 2019 @ 4:10pm 
could we also have your more ai armies into attila?
Nanoman 18 Mar, 2019 @ 1:36pm 
can we also your even more aggressive version?
Sheph 6 Feb, 2019 @ 5:48pm 
@Camora: No change. It makes enemies much more likely to walk across the entire map and attack the ERE even when they have a slightly lesser enemy next door.
Sheph 6 Feb, 2019 @ 5:47pm 
Why did you stop and only mod 2% of the AI files? Does it need an update?
Hex: Camping 27 Jan, 2019 @ 4:49am 
Does this mod change the eastern roman empires behavior in regards to expanding their empire too? Bc they where always just sitting there, watching their cities get sacked and razed or captured, and never conquer them back which actually makes them useless.
Ligon Flarius 17 Dec, 2018 @ 5:02pm 
Does this mod really increase the sensation of difficulty? It doesn't chance a lot in the game apart from likepyhood of AI declaring WAR on other factions, is that correct? If so, it probably doesn't mess with the game. Have you guys tested it?
J 31 May, 2018 @ 7:28am 
Amazing! Thanks so much!
Thunder Bagel  [author] 31 May, 2018 @ 2:38am 
No
J 30 May, 2018 @ 9:19pm 
J 28 May, 2018 @ 6:28pm 
Cool Thanks!
Thunder Bagel  [author] 28 May, 2018 @ 4:25pm 
Yeah it should work
Thunder Bagel  [author] 19 Dec, 2017 @ 11:19am 
I'm not sure, to be honest
Fanstar1 19 Dec, 2017 @ 11:08am 
does this work with radious?
Thunder Bagel  [author] 7 Nov, 2017 @ 7:16am 
No. I’ve worked with him thought
Scholae 7 Nov, 2017 @ 6:41am 
PMarricks=you??
Thunder Bagel  [author] 29 Oct, 2017 @ 1:39pm 
Great. Good luck
projectcornergundam 29 Oct, 2017 @ 1:38pm 
Wow many thanks. I sent you a friend request. I will let you know if I have any other questions :)
Thunder Bagel  [author] 29 Oct, 2017 @ 1:36pm 
its ok if two mods change the same table if at least one of the files has a different name. For example, lets say both mod A and mod B both change the faction_table file. If they both leave the file name "faction_table", the mod will not be compatible but if one of them changes it to, say, ModA_faction_table, it will be compatible.

Also, obviously, if two mods changes the exact same values, they will not be compatible

Hope this helps. Let me know if you have any more questions or you can friend request me and we can chat that way, if you prefer
projectcornergundam 29 Oct, 2017 @ 1:20pm 
Thanks a lot for the reply. I am glad that I can use both mods.

I am actually a novice in modding. Just then I used pfm to try looking into both mods, but I am still confused. Could you teach me how to determine whether 2 mods would conflict? Like changing the same table?
Thunder Bagel  [author] 29 Oct, 2017 @ 1:12pm 
hello, this mod does not do that and is compatible with the referenced mod.
projectcornergundam 29 Oct, 2017 @ 11:14am 
Hi, may I know if this mod affects AI's tendency to recolonize the razed land? If not, is it compatible with the "AI recolonizing the burned world" mod?